Some Tweaks to Sadako to Make Her Viable – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood

source

26 thoughts on “Some Tweaks to Sadako to Make Her Viable – Dead by Daylight”

  1. Would be kind of cool if it worked something like the movies, like how to avoid dying, they had to copy the tape and make someone else watch it. Some sort of hot potato mechanic lol

    Reply
  2. Condemnation should increase as you look at her, When not in direct line of sight its very VERY minimal so its constantly building as it goes, and when you hit a certain point she can manifest and drop in to that horrific crawl from the movies and just scuttle after you at like 125% speed when shes chasing you. Make it so breaking line of sight and using windows and pallets are a must so the longer the trial goes the less safe you become at an exponential rate.

    Reply
  3. I loved the idea I read before her kit was revealed. Make condemnation stack (somewhat quickly) whenever she appear's on the survivor's screen. Making her a very "psychological-esq" killer that you aren't supposed to look at. Slenderman-ish I guess, but really I think this could give her a noticeable advantage in a number of situations if survivors are intentionally trying to not look at her, could help her chase potential indirectly allowing for better mindgames.

    Or maybe she gets a stack on an M1 too? which would mean that after 6 M1s they'd theoretically have been hooked three times, even with a survivor healing twice she's still just basically getting to execute instead of doing the third hook (assuming no one does tapes too), which is such a minor buff, but it does mean survivor's can't infinite tank hits with heals.

    I like the idea of condemnation rewarding her with a bit of some "stealth"-ish buff too, but I'd also be okay if it was an information reward, helping her track even in vague ways. Kinda like Doc gets occasional updates on where players are. Give her a sort of "you don't want to make the game go really long against her" feel imo. In the spirit of "you have 7 days to live" I like that she would have some weak-inevitability to her.

    Reply
  4. Hear me out lmao, a buildup of tokens with her power until she reaches a certain amount from tapes and teleporting, every survivor teleports from where they are to an area of the map with a well, it’s like a showdown mechanic and they’re frozen in place in a corner of the map as the onryo emerges from the well and everyone is moriable. I think it would be a cool new thing it’s a little crazy and I didn’t say it that well but anyways

    Reply
  5. I been thinking of two things that could be done:
    1. Make it so her invisibility after manifesting last longer. Right now when she manifests and goes invisible for a brief amount of time it kinda doesn’t mean anything. Making her invisible for longer and giving her very short blinks of visibility could make her a more mind game killer that at the end of the day still doesn’t have very great chase

    2. Right so you know how when she’s demanifested she has no collision with survivors? It’s cuz she’s so supposed to be a ghost and intangible, unaffected by the physical realm. So what if when demanifested she could pass through objects like pallets and breakable walls? I feel like it wouldn’t be broken either because she does have to manifest and survivors could just… Y’know pass through and vault past her while she’s manifesting if she does go through a pallet.

    I feel like giving her one or both of these changes could make her a more mind game based killer rather than just giving her some basic short ranged anti loop we’ve seen 50 times

    Reply
  6. A fun Idea I had was that TVs that are turned on passively build up condemnation in a boon totem ish radius and its very slow but when shes demanifested condemnation builds faster on every TV, incentivising using her "cloak" skill. And the survivors of course can turn off TVs with the Tapes as does her Teleport. Turned off TVs dont charge condemnation at all but as you know Sadako can see when a TV turns off letting her know around what generators the survivors are plotting around. Again no chase potential but great at map control and pressure around things to progress with.

    Reply
  7. Could tie condemnation/condemnation removal to gen progression. The more gens done, the more condemnation you build per teleport (or the less they remove with tapes, or some toned down combination of both). Might just turn her into the "run NOED" killer though…which would fit in with her having no mechanics to learn.

    It really is a tricky thing to balance.

    Reply
  8. Cool killer idea that this one shouldve been maybe but idk lore.

    Survivors have to enter a spirit mode, and hide their spirit. Their spirit is completely separate from them and locked in place when you leave spirit mode. If survivor doesnt have a spirit hidden, they are a 1 hit. Killer can enter the spirit realm and locate the spirits (at high speeds) to which they can deal damage if it is hidden poorly. After a hit, the spirit dies and the survivor is injured and on 1 hit if they do not hide a spirit again. Kinda like a game of hide and seek. Would be very different compared to other killers, actually changes gameplay, and would feel rewarding to pick a good spot and have it never found. Balancing numbers isnt my job i just have a cool idea.

    Reply
  9. I find it stupid to suggest changes to a killer that hasn't been released yet that other content creators have found success on. I wonder how many more suggestions videos you'll make knowing nothing you suggest will be implemented. Just curious

    Reply
  10. Simple buff: Once you've seen an active TV, you start gaining condemn over 7 minutes. If you turn off a TV and hold the tape, you gain one stack and continue to build condemn, but anyone else who was passively building it from that TV has it paused.
    If you get hit by a teleport, gain another stack.
    If you turn a TV back on, you should lose 2 stacks. Not 4.

    This changes it to be useful while still being thematic. One person can take the onus of being cursed to save others. Or they can be selfish and save themselves by sharing the message. Which was the point of the movie.

    You're probably thinking: If you gain 1 stack turning a TV off, gain condemn passively, but lose 2 turning it on, it's uinlikely you'll cleanse the entire condemn throughout the entire game.

    That's the point!
    The condemn IS her power.
    She can't chase
    She's not really a stealth killer
    The whole point of TP-ing is condemning.
    At the moment, condemn is so useless it can be ignored. So she doesn't really have a power right now.

    This makes it so condemn isnt overbearing, and also not useless.
    This way it turns the power into something that needs to be managed. Like Plague's sickness, or Pigs headtrap.

    Reply
  11. what if you could press m1 while demanifested to turn fully invisible for like, 2-ish seconds, then it has a CD, you could use these like passive phasing, but bc its on demand its more controllable, like in jungle gym you could do some interesting mindgames by phasing across a sightline/past a window, maybe you ger a little speed boost for this invisibility, you cant use it while manifested so it wouldnt help you get hits, it would just be a little increase to her skill cap and giving her more mechanics to use

    Reply
  12. In the movies the further you are cursed more bad shit would happen to you.
    I think illusions of the killer, status effects like blind and I thing we need a new status affect called deafening. Where sound you hear are reduced.
    Lots of ideas but she better get buffed or I'm not getting her

    Reply
  13. Stupid idea but what if for every gen you slowly start to get 2 bars of condemned? It'd guarantee that if you're not taking care of it you'd get condemned by late game and depending on how the game goes you could even be condemned during the gate opening, so it makes the pressure pretty high to do well and escape or try to play safe to remove condemned at the cost of giving the killer more time to hunt everyone down.

    Reply

Leave a Comment