Survivor Gameplay vs Pyramid Head & Skull Merchant (No Commentary) | Dead by Daylight



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Perks:
*Reassurance:
When within 6 meters of a hooked Survivor, press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds.
If the hooked Survivor has already entered the Struggle Phase, its Skill Checks are paused for that duration.
Reassurance can only be used once per Survivor per Hook Instance.
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*We’ll Make It:
Increases your Altruistic Healing speed by 100 % for the next 30/60/90 seconds whenever you rescue another Survivor from a Hook
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*Made for This:
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
Gain a 1/2/3 % Haste Status Effect while running.
Gain the Endurance Status Effect for 6/8/10 seconds after completing a Healing action on another Survivor.
Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
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*Resilience:
Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 % when in the Injured State.

0:00 Pyramid Head
8:23 Skull Merchant

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8 thoughts on “Survivor Gameplay vs Pyramid Head & Skull Merchant (No Commentary) | Dead by Daylight”

  1. Hey there!
    I recently returned to DBD (like 2 months ago), and I would like to ask if there will be any discounts on characters now that there will be Halloween (Haunted by Daylight)?

    Reply
  2. Gotta assume that you have godly eyesight or I have super bad eyesight lol. You are always able to see the killer from so far away then run quickly. Like I literally couldn't even see where was the killer but at the moment I saw you run I immediately know that "Ohhh, killer is definitely coming."

    Reply
  3. Dude my subscription ran out so I’m just binge watching ur vids and they’re keeping me very entertained also what a tunneling skull merchant but at least she didn’t camp gens

    Reply

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