SWEATING TO MAKE VECNA WORK! Dead by Daylight PTB



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent

source

16 thoughts on “SWEATING TO MAKE VECNA WORK! Dead by Daylight PTB”

  1. Its going to be pretty disappointing if his mage hand doesn't either get the iri add on base kit and have a way longer block when picking up pallets or holding them both. That and flight of the damned needs bigger hit boxes, i think it should perform more like a pyramid head m2 but more cone shaped. Fly is basically useless because survivors get half the distance you gain back from the slowdown and his orb his stupid eazy to avoid when survivors pick up the item that lets them see it. Everyones saying he just needs a few tweaks but i don't think that'll be enough unless its whole numbers not just 0.6 behavior bullshit. I so desperately want this killer to be good, hes so frickin cool. But my faith for this killer even being slightly fun to use is dwindling pretty fast. Like I've said before if this guy doesn't get significant buffs i won't waste my money on him, its just gonna be another knight/ skull merchant release all over again.

    Reply
  2. Asking around to see, but does casting the skeletons on a lower elevation allow for them to hit crouched survivors? Or does it just move the skeletons upwards so they are always at head height when they go up in elevation?

    Reply
  3. The worse part about Vecna, I'd say, is that he's so cool. He feels like he should be this final boss-like entity that survivors have to quest for equipment to equal. Instead, he comes off as goofy, with survivors occasionally getting equipment just to beat him down harder. Vecna should tougher than normal killers so that the equipment has meaning. As is, getting the hand or eye just feels mean.

    Reply

Leave a Comment