SWF GEN SPEED IS FUNNY! Dead by Daylight



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SWF GEN SPEED IS FUNNY! Dead by Daylight

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21 thoughts on “SWF GEN SPEED IS FUNNY! Dead by Daylight”

  1. On dead dawg too 😂 no map is a truly killer sided it’s just less packed with bullshit than the average map even this map has an extremely easy to abuse main building

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  2. Ya know true I stopped watching you awhile back mainly do to just the content evolving and some of your ideas…like the spirit having counterplay when she clearly* did not. However…hearing your opinion on the current state n what's wrong is spot on man. Gens too fast. Healing too fast. Maybe as a twin main I'd be able to be an actual threat n not a joke til they are all 4 on the ground w out unbreakable. This game IS guna die if swf is guna be so damn powerful. Every time a killer perk becomes viable AND consistent its nerfed. Eruption the most recent…hex ruin the OG version, dumbest nerf. Unfortunately I do believe all teams should be a swf. Five em in game chat. Just do it. Now, five us back shit like eruption. Give us back old hex ruin, or so.ething similar. W the buff the swf they can actually balance the fame accordingly. Buff the killers like trapper, pig n twins etc, buff killer perks to be a menace n NOT require 2 or more scenarios to work (survivors get DH, PROVE, COH ALL AS MANY uses as possible…for FREE) NOW once these changes are made, they should STOP giving us new chapter every 3 mon n focus on updates, bug fixes etc. Leave us w just 2 chapters a yr…yes worth it to save the damn game! Everything would sort out atleast to a more agreeable position of life for the game to continue being well, alive. It is Def dying and getting 4 escape w 1 hook is ridiculous. This game makes you feel like YOU play3d like a dumbass n lost when really you prob gave it all you got the swf just has waaaaaaay too much in their arsenal….also last thing…the hud buff was good….but it was a buff. The info is unreal. You see it…however no buff of any kind came to the killer at that time. Basicly handing the survivors even EASIER handed out wins. Tell me I'm wrong? I don't suck. The killer is just hard as f n there is nothing short of tunneling or slugging that's guna work. Hook 12? 😂yea nah. Unless THEY suck that's not guna happen. Maybe 6-8 IF you sweat AND they suck. Killer is pathetic atm. King Wolfe knows best how to play killer. However even he only wins by playing in a tunnel /camping way. It sure as f isn't by getting alot of hooks

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  3. How would you even balance SWF though? It is clearly a problem but I'm not sure how you'd fix that without causing more harm than good. If you start balancing around SWF then it becomes worse for solo players and if you specifically target SWF then it's a lot like punishing people for simply playing with their friends. I'm really curious to hear any suggestions anyone might have, because even though it's not a given that you'll face a SWF it is easily the most infuriating scenario to play against as a killer.

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  4. I'm usually ok with 2 man SWFs, but a full squad? Jesus Christ no. But I'm at a loss about what can even be done about SWFs to even make it balanced in the first place. I would atleast like to have the option to just go against solo queue survivors even if they're all high level "no lifers" as long as they're not SWFs.

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  5. I think they should make it so people in SWF get 25% on top of gens if done together. Killers should also get a notification that a SWF is in the game and be shown at the end of the game who was. I also think tools and med kits should be nerfed if in a SWF, Like in a comp, some skills should be limited or made so they can only be used by one player in the SWF.

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  6. True sometimes you overestimate yourself. Like the amount of mistakes you make and the fact that you don’t really use artists power that well is pretty unbearable to watch when you then continue to blame difficult matches on swf etc. Not saying that swf isn’t an issue though.

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  7. The logic behind breakable walls

    "You have to break this to get rid of a strong loop, but it's pallet is also strong so you get to break a pallet AND a door in the same tile 🙂 yay you, you get to play breaking simulator, except pig, we gonna need her so she can't break things"

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  8. SWF or not, the biggest issue you had here was that first chase. 1st chase with no down in the first minute of the match and then your actual first down at 2 minutes in. 2 gens guaranteed to pop with a 3rd from the failed chase nearly there. This isn't necessarily SWF, this is just good survivor split up. I personally drop any chase that I see heading for that stupid saloon. It just isn't worth it.

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  9. You won dude! You got it. I'm sure you'd like to win more easily. Maybe if they just spawned on the hooks. But if you're winning, the manner in which you win is probably a moot point. If you were doing all that and losing, maybe there's a point. But the flip side is these guys were (possibly) SWF on a (possibly) unfair map and got four gens done in about 5 minutes and STILL lost. The video doesn't show how bad SWF is; it CLEARLY shows that even a gen rushing SWF can't win. Sure, you "had" to camp and tunnel. But you can, so you did, and it worked, and you won. Now, if they made it impossible to camp and tunnel and you didn't have (as of that video) 10 wins our of 11 games, you would have a legitimate complaint. but you won (as of this video) 10 out of 11 games. Complaining about what you have to do to win is just entitled when you win literally 90 percent of your games. Imagine the debuff. All that means is YOU get to have more fun (chases and downs) but those four STILL die and lose. And if a guy is strong against non SWF, he just camps and tunnels and talks about how he had 30 wins in a row with 4K and 5 gens left.

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  10. BHVR Logic… Let's give survivors ways and perks from the get go to extend the objective of the killer even if it takes base almost 3 times the time it takes survivors to do their objectives but anything that helps killers extend the objective of the survivors to nerf it to the ground….. Is silly how out of control the balance is in terms of objective timing. Even camping isn't a solution because SWF and good survivors in general will know to leave the guy on the hook and ram at 3 gens thus the killer maybe getting 1 kill and maybe even none at all. 3 Genning is so overrated in general and only works when you already have 1 player out of the game and that is some times not everytime.

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