TESTING SOME CHAIN STUFF! – Dead by Daylight!



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32 thoughts on “TESTING SOME CHAIN STUFF! – Dead by Daylight!”

  1. I've been getting alot of people giving up vs pin on ps4. I'm running deadlock, ruin, m&a, and hex: plaything. I use the addons to increase the speed of chain hunt activating. I think deadlock and plaything can really synergize with ruin.

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  2. Have you thought about trying out hoarder+franklins if you have it unlocked? I combined it with the 2 add-ons to make the cube longer to solve. before I was finding the cube 0-1 times a game, and with that build my record is finding 8 cubes in one game. it made for hilarious gen defense. subject to rng of course. fun build.

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  3. 14:30 "that's such a waste, havin to use 2 perks like that" says man with 4 gen slowdown perks. It's okay to stack perks

    And before/if anyone says anything. Undying is just auxiliary Ruin

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  4. Do the devs want to see no deaths and 4 survivors easily leave through the exit games every game at the top 20% of players?… you could be top 20%, not top 1%, and shit on 90% of killers and escape every game.

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  5. I dont get it true, you were arguing with otzdarva about how hooks should be more important than kills, and then you tunnel poor kate who did nothing toxic lol…

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  6. Been practising and I can confirm his possessed chains are at their strongest when used just before a survivor drops the pallet as it wastes it and gives you time to either catch up to them or land the hit whilst they're stuck. Hex:Plaything is massively underrated since they waste time cleansing totems alongside picking the box up. The best thing about them having the box constantly is that they pressure their own team by prioritising it. Just make sure to utilise the teleport when there's only 3 left especially if they're injured. Yet to try ruin and bamboozle alongside this though.

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  7. That play at the shack, Tru3 didn't seem to realize that he prevented her from vaulting, meaning she had to go through the door even though she wouldn't have made it to anything in time; he secured the down with that hit.
    As for Chaining and then Breaking pallet, I think he regains about as much distance as if they hit you and triggered spirit fury (but you didn't have enduring). Which is nice, if not always enough.

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