The Alien's Tail Is FIXED! | Dead by Daylight



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0:00 – Intro
0:12 – Ironworks of Misery!

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24 thoughts on “The Alien's Tail Is FIXED! | Dead by Daylight”

  1. I was waiting for this videoπŸ”₯πŸ”₯πŸ”₯, Finally they fixed the tail and it feels more smooth compared to release i think they also removed the delay from hitting survivors sucsessfully you can see the cd animation start way faster now

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  2. 1:13 Jesus no wonder I've been seeing so many offerings for that damn map seeing that set up.

    I also get what you mean about the tail, if feels like an actual lash from a whip, the "poke" is instant instead of feeling like you stab them and then pull it out.

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  3. What you mean when punching instead of ripping through is that the tail is a lot faster. It doesn't linger like it used to. It just quickly stabs them unlike before, where it just went through them.

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  4. Here is the best way I can explain it. They seem to have made the recovery between hitting and recovering much quicker than before, so now the tail attack feels more like a mantis strike than a spear thrust.

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  5. So, after the PTB they essentially fixed its hit delay bug, but in exchange we got

    -Xeno's tail hit animation now looks as if it were not piercing, but just slapping the survivor

    -Xeno is now half-deaf in its tunnels and barely hears any generators (unless you try and actively listen, ofc)

    -Xeno doesn't get a noise notification from entering the Runner Mode while in tunnels now

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