The Best Survivor Perk in Dead by Daylight



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The Best Survivor Perk in Dead by Daylight

In today’s video we are are going to be using the best perk in dead by daylight, which is of course dead hard, hope you all enjoy!

New Killer Video: https://youtu.be/imQexBR1s50

Previous Video: https://youtu.be/uB1RWTATvas

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My perks are pink by installing a custom icon pack which is available on PC, the pack I use is the pink galaxy pack

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41 thoughts on “The Best Survivor Perk in Dead by Daylight”

  1. I'm trying to get back into the game after a half year break from the game and it's been pretty difficult my map knowledge isn't what it was and I'm not as good as I was and I get stuck on everything your videos have helped me though thank you I even been struggling with playing by myself because I'm not used to the game and the music of killers puts a lot of pressure on me

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  2. I felt that start of the Nemo match 😂 I don't know how many times I got stuck on those bushes and forgot that I'm still in tier one when intending to break a pallet 😶

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  3. If they’re gonna rework deadhard, I have an idea.

    We already have exhaustion perks that help with guaranteed distance, right? Sprint burst gives speed, so does Lithe and Smash Hit, and Overcome extends the time you sprint for when hit. Even Head-on gives you distance by stunning the killer!

    But what perk gives anti-damage? Currently, only Deadhard.

    That’s good and all, but remember this: It also gives distance. The power to extend a chase guaranteed, on demand, in two different ways: Distance, or Dodging. That’s most likely one of the reasons it’s so powerful (Just behind the fact it’s on demand)

    So why not focus on what no other exhaustion perk does? It’s the only anti-damage exhaustion here, so what’s the good in removing its identity?

    And here’s the rework idea:

    Upon use, instead of immunizing damage and bursting you forwards, you instead brace for impact, giving yourself Endurance for a second, but forcing your character to walk for that second too. It’s still an Exhaustion perk, so it giving Exhaustion on use and not working if you have it already is still a thing, but that’s a given due to the type of perk it is.

    What this will do is what Deadhard currently does if you use it to Dodge: If the slasher swings, then you’re free to go. Free distance from Endurance, 150% for 2 seconds!

    But this would prevent you from being able to use it for distance ONLY, where Deadhard currently GUARANTEES a chase extend (like deadharding to a pallet or window). You would have a much higher risk for the possibility of a much greater reward, since if you get hit then you get a LOT more distance than a regular deadhard, but if the killer waits it out, then… Well better start learning to 360 cause that’s all you got now. Plain and simple. Can’t deadhard to a pallet or window anymore, may as well toss that knowledge in the trash.

    But I want to hear your ideas on this. Will this be a good rework to turn Deadhard from both Distance and Damage-avoid to simply being a Damage-avoid perk? Or do you have better ideas? I would like to know.

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  4. It would be nice if streamers made videos on tome challenges. One being using only dead hard or no mither this tome. So it would be nice to see the challenges they go through for these challenges

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  5. Reallly smooth game and smooth editing. Loved this video was really good to watch. You’re jukes are insane and you’re getting risky with it! Love your videos Naymeti they honestly make the day 10x better 😁

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