The Cosmetic Paradox | Dead by Daylight



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12 thoughts on “The Cosmetic Paradox | Dead by Daylight”

  1. Let's be real the only reason why certain characters get more cosmetics then other is based on how bangable they are, Their is a reason why hours after a new feng or huntress skin comes out their is about a dozen seperate lewd drawings of it, You either need be bangable or have great skins to begin with, the cosmetic paradox certainly doesn't help but let's not pretend thats the only reason, the dbd community is full of simps who will defend their "queens"

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  2. The only reason i dislike feng min and nea mains isnt because of their more… notorious mains. Its because they take so many cosmetics that could have gone to other characters.

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  3. BHVR operates like this for more than just cosmetics, most of their decisions are based on pure numbers, which is a very typical (but not necessarily desirable) way for a business to work. It's the reason why some things take ages to change despite clearly having issues.

    Twins has been broken ever since launch, with every fix either not fixing the bug entirely or creating new ones, but since nobody cares or like Twins then BHVR doesn't see a point in fixing them. Most of the time the Twins bug is mentioned when there is little else to complain about. Some of those bugs are quite literally game-breaking. Twins has almost at all times a pickrate below 1%.

    When Merciless Storm was bugged and made generators regress 80% progress, it took weeks until action was taken despite being a massive issue that people quickly exploited when it became known, that was because Merciless Storm doesn't have a really high usage rate as most slowdown in the game have more value and decent Survivors won't fail it unless they either get pushed off or they are facing a Killer like Doctor who mess up skill checks.

    When Hex: Huntress Lullaby was bugged and kept it's effect after being cleansed (making for excruciating games, especially against skillcheck Doctor) it also took weeks to fix it. Simply because nobody uses it (it is indeed pretty bad overall since outside of newcomers cleansing it isn't really necessary unless Survivors stumble upon the totem).

    Bubba had an invisible chainsaw during post-game screen (admittedly not a very concerning issue but one easily fixed as it is a mere graphical bug) yet it took a while to fix because Bubba isn't played that much and is overall pretty disliked by the community (I think I remember reading a couple years ago Bubba having an average DC rate of almost 25%). There's a reason why some people were legit happy when the (false) rumor that Bubba was leaving was going on.

    Pinhead has a minor bug that stucks the camera in place (can't look up or down) for a few seconds after cancelling a chain portal sometimes. Been this way for (at least) almost a month now but nobody cares because Pinhead is, also, fairly disliked by the Survivor community outside of one meme and has an overall pretty low pickrate despite having a high killrate (mostly due to being an absolute SoloQ destroyer).

    Same can be said for balance adjustments, some of them never needed any nerfs and any player with some experience knew it (for example DS only needed to be deactivated in endgame, stun was fine and tbh could have used a buff to further deincentivize tunnelling just by the sheer possibility of it being there and Pain Res didn't need to be gutted as it was a healthy perk) but they were done because numbers showed they were used too much for BHVR's taste and enough people complained.

    BHVR rarely operates through logic and experienced players's feedback, at least not at first, they will operate by numbers and then listen to the community more often than not.

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  4. if BHVR released more stuff for other characters and not have them LINKED SETS or actually GOOD LOOKING people would buy them and play that character, I agree. Im a Rebecca main, and even I have the issue you had with Heather (YES I CALL HER HEATHER, LEAVE ME ALONE! XD) but if they released her other DLC stuff from the games, and made them NOT SETS I would love to link her cowgirl top and leather pants for an example. That would really make me feel like im playing something MINE and not that i am stuck with something handed to me.

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  5. well, I feel like making the cosmetics less of a grind in general would be a good idea because right now a singular piece of a cosmetic set costs nigh on close to the cost of a character themselves which is completely unreasonable. Part of the gameplay is playing "dress up" with your characters, but the devs seem to only think of it as a purely premium experience….in a game we paid for.

    Like, yeah, I'd love to play as Maurice dredge, but that's nearly 25k shards, which for that price I can buy two and a half extra playable killers. No way in hell am I paying for survivors. VHS definitely has that in spades over DBD for sure. But yeah, them not bothering to care to give any remote love for underperforming chapters is just making the chapters perform less even more so. I've seen so many damn mikalas, neas, fengs, megs, dwights, and default claudettes (haven't seen a sweaty stealth claudette since coming back), and the occasional licensed characters in their default outfits (save for the heathers). It drives me up a wall how much of a grind DBD is, and as much as I go "oh, I would love to try to combine this and this and this" when I look at cosmetics in the shop, it's always window shopping.

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  6. How on Earth is it "lazy" to make a cosmetic for Meg instead of Haddie? It is the exact same amount of effort. That's a weird take. Also, your story about Billy is legit cool, but the plural of anecdote is not data.

    I doubt they have things parsed finely enough to know what style to make to boost sales, but making the most skins for the base characters is a no brainer. If someone picks up the game and decides they like David, they might decide to throw in a couple bucks to get a cool hat or something. But they don't know from perks or lore or anything else. And if they end up not sticking with the game, they still spent a couple bucks.

    Increase your chances of getting some money from a new player. It makes sense to me but maybe I'm wrong.

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