The Craziest PTBs in Dead by Daylight History



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Public Test Builds or PTBs are game builds specifically for testing upcoming releases of Dead by Daylight content. As a result, much of the content on these builds is experimental or unfinished, leading to some insane moments over the years both positive and negative. Today we’re going to look at those varied moments.

At the time of this video’s release Chapter 31 has been released, with new killer The Unknown and survivor, Sable Ward! We also recently got the 7.0.0 PTB which finally brought along a rework to The Twins.

In-video renders by JMotionZ
https://twitter.com/JMotionZ

Come discuss the video over on my Discord: https://discord.gg/KbzHmxMe

Become a Member: https://www.youtube.com/channel/UCEAKtKAarSUnjACqZL5fcDw/join

Check out my 2nd channel: https://www.youtube.com/channel/UCnz3TK9TLt6BhKh-P66srtQ

Music used from YouTube Audio Library:
Mysterious Strange Things – Yung Logos
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone
Night Run Away – An Jone

Video/image credit:
Ghost Face leaks, u/Percophile (Reddit): https://www.reddit.com/r/deadbydaylight/comments/bls8ab/the_ghost_all_current_cosmetics_ability_perk/
Ghost Face PTB, Stray Wolf (YouTube): https://www.youtube.com/watch?v=0_B-tBm4amE&t=0s
Ghost Face PTB, Smashen (YouTube): https://www.youtube.com/watch?v=s4z2UDi-UHU&t=0s
Billy Overheat PTB, CrysisCZ (YouTube): https://www.youtube.com/watch?v=X816DI5EggM&t=0s
Twins PTB Bugs, DeadGirlJimmie (YouTube): https://www.youtube.com/watch?v=DsNxV7uQIfs
Survivor Movement PTB, Wormwood (YouTube): https://www.youtube.com/watch?v=aBP7WnJpxMc&t=0s
Finisher Mori PTB, SpookyLoopz (YouTube): https://www.youtube.com/watch?v=6qBI8W4BITo&t=0s
Finisher Mori PTB, OhTofu (YouTube): https://www.youtube.com/watch?v=4YylV9xqt9A&t=0s
Healing Nerf PTB, PotatoLegion (YouTube/Reddit): https://www.reddit.com/r/deadbydaylight/comments/125xp6g/slowest_healing_in_dbd_ever_ptb_29032023/

Timestamps:
Intro 0:00
3.0.0 PTB 0:23
4.1.0 PTB 1:30
4.4.0 PTB 2:23
4.5.0 PTB 3:25
5.0.0 PTB 4:43
5.3.0 PTB 5:57
6.1.0 PTB 6:57
6.3.0 PTB 7:46
6.7.0 PTB 9:28
7.5.0 PTB 10:14
7.7.0 PTB 10:32
Outro 12:01

source

46 thoughts on “The Craziest PTBs in Dead by Daylight History”

  1. If they're updating the game engine, will that allow them to make more detailed skins, and smoother/more complex animations?
    I would like to see Spirits hair look less like a troll doll and more shadowy and wispy personally.

    Reply
  2. I can confirm that UE5 is behind a lot of the weird bugs. Work for another game studio just down the street from Behaviors office and I don't think I've ever seen a game have a smooth transition to UE5 for any game, chances are there will be quirky little bugs that pop up for the next few months, hopefully all minor or comical like T-posing deadhard.

    Reply
  3. Also the size of RPD was insane back in the day. It is a huge and confusing map still now but nothing like it was back in the day and the gen and totem spawns were crazy. It basically required small game if you were hunting for totems or detective's hunch. It was so bad that BHVR had to make a video explaining how to fins you way through the map.

    Reply
  4. 1. Yeah, I play on console and I remember how original RPD almost always crashed when I got it. Visually, it was a phenomenal homage to RE and it's a shame that it's size and performance overshadowed it's beauty.
    2. As for the Boons, it's a shame that only CoH was ever meta and that the other three were never touched up to compete with it. However, they did mark the beginning of a new age of perk types so that's somewhat of a positive. The Teamwork and Invocation perks are flawed but they still show that the devs are trying to think outside the box.
    Thank you for the video. ❀

    Reply
  5. It's funny how the 3.0.0 pallet stun VFX was considered too disorienting and was ultimately not added, but survivors still have to deal with much more disorienting effects such as deep wound making the screen much darker and colorless, clown bottles making everything blurry, etc. Besides the fact that flashlight blinds still make the screen go bright white which several killers say causes them eye strain.

    Reply
  6. I actually like the new twins on both sides because new skill as survivor I'm a survivor main and yet I felt bored with killers that have a lot of drawbacks too there powers its nice too have another nurse

    Reply
  7. unpopular opinion all instadown powers should be extremely restricted since all survivors endurance and haste activations are EXTREMELY restricted πŸ€·β€β™‚πŸ€·β€β™‚πŸ€·β€β™‚πŸ€·β€β™‚

    Reply
  8. People forgetting Hillbilly was Blight for 4 yrs of dbd he was S Tier & needed a nerf devs just over killed

    Wait they upgraded to Unreal Engine 5 When?????

    Reply
  9. With all these twins changes let's not forget that they made Haddonfield one of the worst maps in the game ? Like I am glad they removed some really strong loops but like they completely gutted most things on this map and replaced them with pallets that are more a detriment than actually a help in chases. Like they arr awful. And the map also looks terrible now.

    Reply
  10. Going with some of these comments, I think the only real changes needed for the twins are:

    -Faster animation switch times to make them feel less clunky

    -Shorten the recall timer to prevent survivors from kidnapping victor for too long and leaving you without a power

    -small add-on changes

    -5% hinder on survivors with victor attached

    Reply
  11. If their goal was to stop the slugging playstyle for twins they would have been better off making victor take downed survivors back to charlotte. I mean the gremlin resurrected from the dead surely he can drag that one jeff back to charlotte

    Reply
  12. 2:35 i will say this, appraisal not working on the same chest 3 times was such a dumb change forcing survivors to find every chest in the match thus making it a time waster perk for item builds, still good but just more time consuming

    Reply
  13. I think that the finisher Mori thing should come back as a convenience thing. Rather than automatically winning if you slug everyone, you just get the ability to Mori the last survivor for free. For clarity, this idea doesn't involve slugging. Just play normally and you still get it. Saves both of you that final walk to a hook and puts a cherry on top of each 4K.

    Reply
  14. I was more surprised by the Haddonfield "rework" is just a joke.
    All pallets are simply ridiculous and that’s where their functionality ends, especially pallets that are located next to lockers.
    I play killers, but these changes with Haddonfield seem terrible to me too.

    Reply
  15. To be honest, I've been playing since the beginning of the game and when they changed the movement, I was quite disappointed because I really liked the old movement and it was smooth. For me the old movement will always be better compared to the new one due to the fact that I really liked how smooth it was and how good it looked and of course, because of the nostalgia.

    Reply

Leave a Comment