Scott Reacts to "A Game Developer's Rant on SBMM" – Dead by Daylight



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Coconut’s video: https://www.youtube.com/watch?v=x1vSY0qQe0Y
http://www.twitch.tv/ScottJund

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20 thoughts on “Scott Reacts to "A Game Developer's Rant on SBMM" – Dead by Daylight”

  1. 14:25 I wasn't "bored of the game" I was "fed-up with the player base". While it was true that I wasn't getting face camping or tunneling Killer every, single, Survivor game I was getting them far too often, somewhere in the range of every third game but sometimes multiple in a row then going without having one for a handful of games then getting more and so on.
    And while I wasn't getting toxic Survivors every single match as Killer I was getting far too many people who would t-bag at dropped pallets or wait at the exit gate instead of leaving after they'd won or any other sorts of "bad manners" that I, personally, had problems with but I know other people, including Scott, don't have problems with.
    It just so happened that my problems with the game got worse when the new match-matching went live, but that is correlation not causation.

    That said I'm just going to have to disagree with you Scott, in that people can legit leave the game not because they "are bored" with it but because they feel it has become not-fun due to the changes made, be it new Perks or over present Killers or just their most common sort of opponent.
    Yes "getting bored" is a valid reason to stop playing but I think it is not fair to exclude other reasons out of hand.

    …And then you say it's about content creators in particular. Welp, not going to erase all this that I typed up.

    16:25 And yeah, this is another thing. Everyone has their own personal experiences with the game. You get a lot of variability while other people do not. I can only speak for my own experiences when I played and while it wasn't comp team after comp team after comp team when I played as Killer I'd more often than not have pretty good games with some good back and forth with the occasional easy ride or "unwinnable" match.
    As Survivor I more often than not had really bad games, either because of a camping slash tunneling killer or simply because I wasn't that skilled in the role and would be out matched while at the same time not be given the chance to improve because of the afore mentioned players that didn't play the game and just sat watching the first person they cased get a spider hug.

    24:04 He wasn't that it was. He was saying that people do it in other game modes but shouldn't be doing it in 'for fun' game mode.

    26:40 Ranked, all the way, because there isn't a mode without M.M.R., or at least it's not one of the main game mods. Even if you can't see the rank does not mean it is not there. Once you know about M.M.R. you know you are being ranked, just not shown your rank. I DO agree with Scott that that unseen rank doesn't matter because it is not seen but just because we can't see it doesn't mean it is not there nor that some people will care about it. For some reason.

    Thanks for the video Scott.

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  2. you also gotta take in account that the average player is worse than any sizeable streamer/youtuber.

    that guy that otz calls a beginner with 250 hours will probably run circles around little billy bob who just installed the game. this also scales up. your average content creator is going to crush people even if they have 1k hours.

    that guy with 1k hours has many more people better than him than you do. if you put them against some of the survivors you were beating, they might still struggle and claim it was a sweat match for them.

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  3. This was completely irrelevant. Scott plays in his own little world of casual like he's still playing the 7th anniversary version of DBD, how about you check out the people who really actually play the game, you know the game with 4 unbreakable, a for the people, Discord comms on everyone–your right Scott this game is old, and guess what no one sucks anymore. We're not all playing like you, running Jank, Meme, Gimmick perk builds–giving people hatch and shit. No, were playing dead by daylight where we do what? Kill everyone as killer, and that's what? Our job, no not to be your friend, no I don't care about jakes enjoyment cause he's not having a good time losing chases, that's on him. How about you check out Zeb89, Dead Plays, Lilith omen is even getting crazier games. Otz who has 12K+ hrs on this game has crazier games than you. Wake up. Everyone's playing their own little bubble and secular set of games cause of SBMM, and you clearly forgot why Dowsey left in the first place–Fog whisper, more hours than, played comp teams, was one of the best Twins in the game for the longest upon her release–he had it all. First, left being a whisperer because of behaviors bad game designs, they even kept Whispers in the dark of most information–didn't like that shit. Then left completely cause he got tired of the sweaty bullshit every game and hacking issue. You sir are in your own little world………"97% are casual"???!!! What a delusional streamer, someone tell this man to actually play the game and get 3-4K every single game. Zeb89 has a 97%-win rate–do you? Didn't think so.

    You want variability? You want something different? Have fun with comp every game, poor map design, and 3 gens in 3min (more common than you think that's for sure). You act like The Game, Garden of Rot, and Erie of Crows isn't a thing, mans not even playing the same game. "Why you give him hatch but not me Scott?" "Why you chase him and let him go, but not me" "Why you think he's just a good player and let him go, but now me Scott?" Wake up, games aren't like this daily, it's been nothing but sweat for 3 years and you've been oblivious. Man's over here still sleeping from Freddy release, like nothing crazy dumb as been added to the game–cough made for this.

    Dumb coverage, with an even dumber input. Truetalent literally made his point about this, everyone thinking they are the only one's getting their kind of games, behavior messed up with this game period. "Pretty good job so far" my ass. We need to all be on the same page about this, or this game is fucked.

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  4. I feel like I have variability in my matches, but they fall at the extreme ends. From the survivor side we get stomped by a killer who plays really sweaty, which may or may not include camping or tunneling, or we go against the killer that seems like they just installed the game. I very rarely feel like my matches are even whether I play killer or survivor, I just wish I had more middle ground normal games.

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  5. You don't see this mindset because you aren't full of yourself, Scott, and can understand what's going on with the game on the casual side. Coconut is a good DBD player, but he absolutely doesn't understand how things are with it or is potentially intentionally misleading people, which considering he has fabricated parts of this video like the voice edit, the double dowsey, the fake my little oni picture and also talking about the BHVR comp as if it's a recently ongoing thing, well it reeks of someone trying to push a message that doesn't have as much valid evidence as they thought it did.

    Coconut doesn't understand how the community of this game works these days, he doesn't understand the factor you mentioned of a hard game being usually easy for the other side, he doesn't understand how this is a casual game overall still, he doesn't understand that the content creators are not the whole community. He just sees his pov which is a high hour burned out vet that is getting more exhausted with the game, he has optimized the fun out of his gameplay and he is blind to the wider quiet community that is having casual fun still. It's really easy for a long-time vet to start seeing only negatives and its evidently happening with him if this entire video is him being 100% serious.

    Realistically I'd warn against anyone taking community or game balancing advice from any content creator when it comes to topics like this, opinions are good but stuff like this is more complicated than a burned out vet is gonna relay, let alone get right.

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  6. To me, the gameplay is vastly different between day/night. Players are far more sweaty at night and more chill at day. Also it depends on each player intention. I don’t see a whole lot of sweaty players and when I do see it, the killer afk or DC, the survivors DC/suicide on hooks so the sweaty players will either play with bots or cheaters at high MMR. With the majority of the player base dying more than escaping(because they dont care as long as they had fun) everyone is at the same level of MMR on the survivor side

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  7. I’m not fully through the video, but I think he wanted to split it into basically casual and ranked right… what’s actually stopping these “sweaty swfs” or whatever from just Queuing the casual mode an annilihating killers who wanted to have fun. If someone who really wanted to win looked at “casual game where I’m likely to go against survivors a lot worse than me” vs “lobbies of players of my skill” some people are going to choose the casual and just sweat in that mode. this is not actually going to solve anything…

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  8. nah.. I usually back you, Scott, but this ain't it. SBMM is broken af and made the game a sweatfest.. You play at a different level than 99% of the playerbase, you can't speak for the rest of us. What I can say for myself is that every game I play feels like a constant stress and sweatfest. It's a RARE experience that I get a chill game. Everything that Hoberman and Coconuts said is true. BHVR is trying to optimize SBMM, but all they're doing is "optimizing" the fun out of the game. There's a reason Halo 3 soloqueueing was fun and DBD isn't. It's because the SBMM is too strict, and every match is a constant struggle.

    I don't play games to be stressed. I play games to release stress. DBD used to be like that, but now it only stresses me out more. That's why I barely open the damn thing.

    Maybe if they would at least balance the maps, it would be fair. But with extremely killer/survivor-sided maps, every match is basically decided at the start.

    SBMM only works if every other aspect of the game is balanced. But almost nothing about DBD is balanced. There’s OP killers and F-tier killers. There’s OP perks and F-tier perks. There’s killer-sided maps and survivor-sided maps.

    If there’s so much variability in every other aspect of the game, why is SBMM so strict? It makes no sense, and just makes every match stressful.

    Whether I play Killer or Survivor, I’m almost always having to sweat just to have a half-decent match… That isn’t fun.

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  9. My issue with SBMM is the lack of a competitive spirit among solos. Back when there was a clear win condition and visible ranks, we all had something to play for. There was a sense or pride getting to red ranks. And once you hit R1, it was so easy to drop rank. You had to perform well to stay there.

    Today, when youre a solo, you know your 'team' couldnt give 2 craps about playing well. They have no issue quitting or dying on hook. They won't make saves, they wont sweat.

    The issue they had was figuring out how to set win and loss conditions. But for 5+ years ive had the answer: the numher or survivors who escape your match dictates everyones mmr win or loss. 2 die and 2 survive is a tiny mmr bump for suvivors, 3 out is a big bump for survivors, 1 is loss for survivors. With this system, the individual is less important than the group. Solos will bodyblock and risk their lives. And players can take the hook to help others escape. Truly the perfect system. Killers already had the perfect rank system – based on kills.

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  10. Btw theres a super easy answer to this guy's complaint… if he wants more casual games… just keep losing as killer. Play the way you want to be able to play. And eventually you should reach low level survivors.

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  11. Thank you Scott for this video. I had the same reaction watching Coconut's rant.

    You are either one of very few sober thinking people in the community or others are just farming "complain-content" becasue it gets views. Complaining can be justified but people are making stuff up for real.

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  12. At 12:45 I gotta state, matchmaking prioritises “skill”, and “time it takes to find players”, but not “variability”.
    What this means is, if you play at peak dbd times (for wherever ur server is it might be different), you will find that most of your matches play the same, this is because the window in which “variability” occurs is smaller, since the matchmaking system can more easily find a player around your skill level.
    Conversely, during off peak times you will find that most of your matches are much more variable, as it is harder to find someone around your skill level, matchmaking takes longer and allows for a wider variable for what skill level to match you with.
    As another note, you can have some input on whether u want more “variety” in your games, the matchmaking incentive indicates which queue would take longer if you chose to play it, and a longer queue means more variability.

    Edit: I just wanted to post my personal idea I've always had for what I think to be "perfect matchmaking" for dbd. It is matchmaking based on time played, where there are 2 factors, "Total Time played" and "Recent Time played". the total time played could be hardcapped at lets say, 500 hours (just an example), and recent time played erodes fairly quickly (let's say, not playing for a month would erode this factor completely maybe), meaning the more you play, the further you are from people that don't play a lot. The way this calculates would need to be adjusted, to make sense for who should be within a matchmaking bracket with other players. I also think that the game should consider "matchmaking speed" over "fairness" and straight up, just matchmake with ANYBODY else, if you had to wait for a minute long. would love to hear people's criticisms of this idea.

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  13. stomping the other team is not a relief at all if we go with the heartbeat analogy: it's just boring as hell and shitty for the people on the recieving end.
    "Oh wow how relieving, I just took a lollipop from a toddler" said no one ever.

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  14. People go on winstreaks of hundreds and thousands of matches in a row, but the matchmaking is totally competitive and creates stressful matches that are so hard! Coconuts just doesn't make sense. DbD's matchmaking is abysmally casual as it is, more so than any other competitive game I have ever seen or played. Winstreaks like this would be scandalous and prompt official statements from devs in those games apologizing profusely for the dire state of their matchmaking that feeds cattles to the slaughter. The thing where people suggest with a casual mode sweaty players would go there to dunk on laid-back players? That is literally already what is happening in DbD due to its matchmaking, any even only decently skilled and/or experienced player (especially on the killer side, since on the survivor side it takes 4 such players teaming up) can dominate the vast majority of their matches just by bringing strong shit and playing in a sweaty way, dunking on random casual bad/mediocre players match in and match out, dozens, hundreds of times in a row. That if anything is the precise problem DbD has. Stressful, challenging matches are the exception, where is the catharsis for good, competitively-minded players from facing bad, casual players?

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