The Hardest Cowshed of My Life – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

it did not help the survivors were good and i made one or two mistakes
https://www.twitch.tv/scottjund

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48 thoughts on “The Hardest Cowshed of My Life – Dead by Daylight”

  1. Reminds me of a Thompson house game I played yesterday where I had absolutely no hooks in the field, and only 9 hooks total across the map besides basement, one of which was at the top of the house. It was nightmarish and somehow I managed to snowball a double-down with my chainsaw and pull a miraculous 4k. But I had two people wiggle out and had to slug so much because there were just no hooks anywhere. This game really is just RNG sided.

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  2. As a person that doesn't play DbD at all, I don't really understand how a long wall is bad for a killer. Doesn't a long straight wall without any windows/pallets actually offer an advantage, since killers run faster and will eventually catch up with you if they don't loose line of sight?

    Edit: k, me big dumb, long walls actually have windows

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  3. Can’t believe that the famed supervillain, Vile Scott, appeared on Scott’s stream and is now on his YouTube channel! I wonder who the man is behind the mask??

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  4. This is why killer is not easier than survivor to me Scott. There are just way too many safe pallets and if you aren’t playing nurse some games are borderline unwinable and even if you did win, there was no fun involved, you had to try so incredibly hard that you probably were frustrated ruining your experience (not saying a challenge is bad but the map design not being balanced is what ruins it), no skill on the survivors side cause all the pallets are too safe. Imagine if you were playing wraith or pig, even sadako. The game would be much more pleasant for killer if pallets weren’t safe like that and insane loops right next to each other. It makes some killers unplayable. Why play Myers when there’s every killer in A tier and higher.

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  5. This game is Killer-sided, BTW.
    But srsly, the only reason Scott got more than 1-2 hooks here was because the Survivors made needless mistakes, and because they took 12 minutes to do the gens.

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  6. The craziest thing about this game is that there was only one double up on perks, with Meg and Vittorio both running SB. Other than that, all unique perks including wake up, deja vu, desperate measures and repressed alliance. Good shit.

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  7. You could have tunneled out a couple ppl earlier but I assume you were playing nice. If you really wanted to get kills you could have definitely gotten them by playing more towards your benefit especially with how good you played and how many mistakes they did, instead of being a nice killer.

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  8. He could have easily won if he didn’t play by the survivor rule book. He went for hooks instead of kills. Tunnel each survivor until they’re dead, get them out of the game one by one to reduce their efficiency

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