Trying CoconutRTS "The Most EVIL Build in Dead by Daylight" VS TOP MMR! Daylight Forged in fog



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Trying CoconutRTS “The Most EVIL Build in Dead by Daylight” VS TOP MMR!

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32 thoughts on “Trying CoconutRTS "The Most EVIL Build in Dead by Daylight" VS TOP MMR! Daylight Forged in fog”

  1. Insidious cloak your radius, so you have to fulfill 2 conditions before it becomes an easy win.

    Injure a survivor to light the totem, begin chain hunt while near the box. The screams prevent totems, sloppy prevents healing, chains stop gens. But you absolutely must stay with the box.

    It is a guaranteed win at that point, because they MUST get the box, and if you keep it on the ground you basically hold the game hostage. Id say try again but stay on the box with chain hunt and hex up with an injury. Thats the win condition.

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  2. The whole point of the build is to get a hit and then immediately camp the box so chain hunt happens. The screaming combined with chainhunt will prevent totem cleansing and make gens super slow. The end result of this build isn't to get kills but rather get the survivor to DC out of frustration. IF this were a viewer suggested build they really should have stated this to you before hand.

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  3. Point of the build is to troll the survivors and get some Laughs at the cost of not being able to really compete to win the Match.

    You camp the box so they can't end chain hunt effectively making them unable to do anything.

    They can just ignore the box and very slowly work on gens between the chains and screams

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  4. I don't get what's the point in tryharding with a build like this. You were supposed to camp the box, not hooks, you're just tunnelling and camping for the win and that's it. This is a build for having fun, not for winning. Super lame.

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  5. You’re supposed to camp the box not the hooks. Tryharding with a build like this just seems pointless why can’t you just have fun for once instead of complaining that you are losing I mean duh look at the build it’s for the memes not for winning.

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  6. The truth is, you kind of played it bad. You didnt either commit to the build or trying to win and did this in between thing and neither worked. Another thing you have to understand is when Coconut did it ,he didnt seem like he was trying to win. It seemed to me he just commited to making it work and the the win came from that.

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  7. Heya, I made this build not to be competitive. It's mostly for laughs, and frustration for the survivors. Ideally you injure one survivor, and camp the box with Insidious. Sloppy to prevent the cursed survivor from healing, and between the chains/screams from the hex, it takes a long time to do anything. If you're a good Pinhead that knows box spawn logic, you can change the purple addon for something else.

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  8. Point isn’t to ‘win’ or ‘lose’ with this build. It’s built for frustration for the survivors. You played it like a normal build when it isn’t. Watch his video on how you actually use the perks in this build

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  9. I see 'Coconut' and 'DBD' together and I click by reflex, then I notice it's not Space Coconut. Damn.

    Anyway, thanks for getting me interested in Evil Dead with your Demon gameplay, Tru3! I'm having a ton of fun with it.

    Reply
  10. It’s not that the build didn’t work, but respectfully, you didn’t play the build as intended. It’s a whole different playstyle than what you may be used to.
    You don’t play gen defense or worry about who has been hooked, you have to look at it as a combo.

    You have to injure, and then protect the box to make sure you guarantee the chain hunt. The slowdown of butcher and thrill makes it so that there is no time between darkness and chain to finish a heal or gen. So they are forced to come to you. Some people will DC out of frustration and those that don’t, HAVE to come to the box, which then risks running into you, you then focus your attention on whoever manages to grab the box to make sure they don’t solve it. For example, at the start when the survivor traded hooks, the play was to leave her slugged and double back to the box to ensure no one grabs the box. If you’re in the clear, you then hook. It’s a decent build, you just gotta actually focus on the combo.

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