The Houndmaster: Currently Terrible, Great Potential – Dead by Daylight



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She has way too much going against her at the current moment but the core concept is solid.
http://www.twitch.tv/ScottJund

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42 thoughts on “The Houndmaster: Currently Terrible, Great Potential – Dead by Daylight”

  1. Imo she should have 2 or more dogs and more possible commands. Every one would have their own cooldown after performing a task, for example scout/guard/attack and hold etc. It would actually make sense to use something other than attack all the time. Also being houndmaster and having only one dog is kinda lame, it's like huntress would have only hatchet xD

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  2. This PTB in general just feels very disappointing and after the layoffs it has me worried about things to come. No marketing, just dropped on a random Thursday with no devlog and the map isn't even going to be finished in time for the chapter release.

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  3. I disagree for the first time with Scott. I think shes very good in PTB too. The search allows you travel entire map faster, catch faster after hit, scout areas while chasing. It has multiple purposes yet not explored. The chase is bit buggy, But this killer will be nasty at shack, pallet gyms, jungle gyms etc. Her perks are also amazing. I think she will need some time to master her, But once done she will defienetly be top 10 killer. And with qol changes coming for sure Im sure people will play her cuz shes also insanely fun to play. This chapter is one of best in a long time, cool killer, new map – not for now sadly, new unique perks for tunneling, new scourge perk in ages. 10/10. The only negative on this chapter is the new invocation perk But thats still subject to change potentially.

    PS the dog injuring and downing at pallet and window already make her good antilooper.

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  4. It would be cool if the dog had some autonomy and just started passively searching nearby while you are not in chase. Maybe the dog could actually chase after detected survivors and try to grab them (no damage tho). Ofc you should have a whistle or something to interrupt and call the dog to your position at any time. Also maybe the dogs search range could be like 20% bigger for injured survivors.

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  5. Instead of deep wounds, I would have liked the dog to "pick up their scent" and track them for a while. Like their footprints 👣 becoming visible to you, or dropping scent trails similar to the Dracula scent orbs or Oni blood orbs.

    And I wish anyone the dog grabbed was affected by the hindered debuff. And actually deep wounds would make sense if the Survivor manages to force the dog to stop biting them and thus leaving grievous wounds. It would be as if the dog ripped off a chunk of their flesh when they force it off of them.

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  6. I think the killer is going to be very good… in the right hands. Just like not everyone can master the artist even or other killers. Her yellow addon giving 40% recovery rate after basic attacks is insane allowing for very fast double hits. Everyone has an opinion. But I’m very excited for this killer.

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  7. Just give her a second dog, and fix her bugs and give her ton of QoL changes and she would be perfect A tier killer for a potential to be S tier,nbut for now she is barely B tier and arguably a C tier killer with the only tthing going for her is esthetics and bugs lol

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  8. To be honest a lot of her stuff is another case of "just like X" but also "with more steps"

    Her chase command: Like Deathslinger/Wesker but with more steps. Slinger because they get dragged, but more steps cause you can't go over obstacles. Also in a sense of getting deep wound after houndsense. Then the redirect is like wesker, but more steps cause you are stuck in place and also your camera has to travel over there losing precious time.

    Track command: Like Artist or Clown but with more steps. Like artist cause you commit your power to scout and maybe get a reward later for guessing right, but said reward you have to hit an m1 instead of using power again. The haste is like Clown but with more steps cause you have to stay exactly on the line.

    The problem with her I feel is how limited not only she is, but she has to be otherwise she'd just be a better version of those killers. Especially Slinger cause if hitting the Chase openly was so easy it'd just be a better slinger in a lot of ways cause of how quicker you close the gap. I think one thing perhaps could houndsense deep wound triggers off the dog hitting you with the Chase command so then at least she has 2 tap potential and she has to set that up beforehand. However otherwise I'm not sure how to go about making her better without stepping over other killers.

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  9. what i think they should do is when u become the dog have the window be like 5 to 8 seconds of you just moving atp they should make it that yes the dog can grab people but also just attack people like downing them bc even if they fix the power the killer still has such a low threat

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  10. Honestly, i like her as she is, the inconsistency you saw were mostly linked to the Ptb and the Ai of the dog that will be probably be fixed, she is like a KnightSlinger.

    On the search mode, a small buff that she could have is that her dog carries her terror radius for the "search" duration, letting her go undetectable meanwhile.

    We need more killers like her and less Vecnas or Dracula, combining 3 powers to give a killer all the options of the world.

    Also, a killer with less lethality and relaying on survivor mistakes and 50/50 more, once in a while, is appreciated.

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  11. I'm honestly kinda surprised you feel this way. A lot of people seem happy that she's a buggy bag of garbage.

    But yeah she's terrible. The search was coded like Nurse's blink when it should have been coded like Freddy's teleport, Search and Chase need to have separate cooldowns, the dragging on successful Chase hits is too forgiving for survivors, and Houndsense is pointless.

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  12. 99% of the time, they usually buff new killers from PTB. Also, I don't understand the uses of Houndsense. Deep wounds feels barely useful, and the search system doesn't even feel worth using over just launching the dog.

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  13. I love the idea behind her and mechanic design seems like step in very cool and interesting direction… I do her visual design though. She is so ugly… and not in a cool, creepy way… just such a shitty visual design : (

    Edit: What about Stbfl addon Scott, I am interesting what do you think about this one, bcoz I found it quite good.

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  14. She is basically just a worse Wesker. I hate that the devs rely on aesthetics rather than mechanics. We see this with Dracula as well. "Oh these two killers have basically the same mechanics but look, cute dog!!"

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  15. I would like to disagree on the fact that she's extremely weak, out of about 13-ish games of playing her, I only lost 2 of them. The first one I lost was because I didn't realize the redirect button existed, and the second one was because I was going against SEAL Team Six. Her Search ability needs a massive buff, I'd honestly probably suggest an overall change due to how low the reward is for actually sensing a survivor in the first place is. If they kept the reward for sensing but increased the radius gain, I'd be "fine" with it, but I just don't think it'd be enough to make the search ability worth using much. The main redeemable thing about it is the fact that you can use it to move faster during chase (briefly) or get to the other side a bit faster.

    In the 13 games, I was using a Scourge Hook Build (Jagged Compass, Hangman's Trick, Floods of Rage, and Gift of Pain), and it was actually really good without completely making it unplayable for the other side. Floods of Rage activates on normal hooks since the hook is Scourged at the same time as the survivor unhooked, which lets FOR activate, which is insane info gain. If you can be consistent with your hooks and downs, you basically got constant aura-reading; and at some point, you eventually get to see people from around the entire map with Hangman's since, if you hook on non-scourge hooks the entire game, you get hooks around the entire map turned into Scourges. I realized by like game 3 that Gift of Pain wasn't exactly going to work for this build since I actively DIDN'T want to hook on Scourge Hooks, but I kept it just for the cases where I have to (probably just wanna run some non-scourge hook until they make another scourge perk like FOR or Hangman's Trick).

    From what I was playing, it seems that the reason why Snug (dog's name) goes Mach 10 and seems like he's running away from you is because he's going where you originally sent him to chase. I'm pretty sure it's unintended or was just not thought through by the dev's, because it leads to strange/annoying situations like what you were talking about. However, after learning about how it works, I consistently got the hits without struggle because I would maneuver around the objects, thinking the way the AI would, "What's the quickest way to get back to the original location", which is annoyingly through pallets at times; but I do think it's intended that way because it gives the survivors a chance to escape. I think they could maybe make it where survivors hit by the Chase should get the Houndsense put on them, but then that would semi-invalidate the Search ability. They should maybe increase the speed at which Snug vaults pallets and windows, it feels JUST too long and gives the survivors too much time to find a safe spot to make redirecting worth anything.

    They're most definitely going to nerf the yellow addon that gives 40% faster basic attack recovery speed; because every time I used it, I got the next hit at most 5 seconds after. The map feels really good and has some really cool tiles and structures. There are also random structures that I think could make cool spots for killers like Huntresses to shoot through.

    I also have a feeling they're going to either leave Houndmaster's healing perk "No Quarter" the same with minor changes, or a complete rework like they did with Sable Ward's perk "Wicked". It's just not a perk that would be worth using on most killers with the exception of Doctor. I guess you could pair it with Nurses Calling and run it on a Stealth Killer, but that's really it from what I can think of at the time. It does hurt people that like to heal mid-chase, which will help; but not every survivor does that, it's basically only 1/4 people sometimes unless it's a squad.

    This chapter will either be a major flop or a big original chapter for Behaviour, it's completely dependent on if they manage to make the changes they need to by release or not. There's addons that need changes, perks that are either really strange, bad, or great, and the new survivor looks like bald Meg as well as looking like Trickster in the HUD. I'm definitely going to play the new killer either way as even in the state she's in right now, she's still very fun to play for me; and also dog.

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