The Issue With Camping And Tunneling – Dead By Daylight



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Today we discuss a hot topic and see if we can figure out how it make it less of an issue

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35 thoughts on “The Issue With Camping And Tunneling – Dead By Daylight”

  1. Proxy camping is a difficult situation sometimes for both sides. I've played killer games where I dont want to proxy camp but I want to check around the hook for survivors in spots people may be hiding out, the goal is to hunt and kill them and prevent escape yeah but Im not trying to be toxic. If they're just Waayyy too altruistic and grouped up what am I supposed to do if they run at me? Make it dumb easy for them? Ive also been dumpsterd for sure though by survivors that are wayy above my level too.

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  2. "proxy camping" lmao
    it's like saying, "i think you might have had sexual thoughts about my girlfriend, but im not sure if you did, so im just going to assume she's cheating on me with you."

    camping and tunneling can be dumb as hell though depending on the situation. no doubt about that. some sort of tunneling penalty could work and throw some sprinkles on DS and DH.
    great video

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  3. I actually am beyond happy with the spine chill change u don’t have to look backwards as much I can just see how far and which direction to go baed off the icon it’s amazing and let’s I play while listening to music screw the vault stuff the spine chill change has been the reason I ever escape

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  4. I don't see nothing wrong with tunneling and camping. And it's their choice to play the game however they want. I don't see people making videos and complaining about boil over, defensive strike, head on or any means necessary perks. Because it's stupid to complain about a game of killing.
    everyone can have a opinion.
    I'm just saying, not complaining.

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  5. I think you just need to cope more tbh, your a survivor main so I don’t expect you to know how hard it is to go up against a full swf who are all at least fairly good at the game without 1 or 2 proxy camps and maybe a tunnel. Your not going to win every game and there should rarely be games where all 4 survivors escape. As for your perk change suggestions, dh is literally perfect, spine chill and iron will were way to overpowered and they got a much needed nerf iron will is at a good spot spinechill probably just needs a full rework because it’s just not good anymore, the reason is was op before is because it quite literally completely counters some killers abilities. Like ghost face, wraith, pig, or Michael.

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  6. I did an expermiment where i put TTV in my name to see if id get tunneled more. normally I play aggressively as survivor, always in the killers face, when I changed my name, I started playing low and off the grid. During the time I didnt have TTV in my name I wasn't tunneled or camped often, but when I did, I got tunneled and camped every match. As a killer main, I think camping and tunneling should be punishable, especially when you target a streamer, big or small. Its no fun for anyone. I think they should add debuffs for people who tunnel and camp, example taking points like you said, or adding a slowdown effect when near a hooked survivor or something. for tunneling add more perks that are anti tunnel or something

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  7. Tbh I didn’t think the ds nerf was needed due to the fact they buffed the killers anyways I honestly felt that it should of hid scratch marks and blood trails so you can prevent tunneling I mean if they are going to solve the tunneling issue they minus well make it base to hide blood and scratch marks for at least 10-12 seconds after being unhooked because it’ll actually give you time to get away as a killer player I never cared about ds because it was basically a perk used to prevent me to not tunnel them and actually get people closer to death and make them waste a one time perk anyways

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  8. So, let's think together.

    1) Camping. In my opinion, this is bad strategy for killer now. If chase was at least 15 sec long, then camping for a 60 sec for one healthstate and then waisting 15 sec on searching for someone means… that's right, 3 gens done. And this achieved with just one perk (kindred) on a surv, that you are camping (and even less effort for SWF). God forbit you camping a person on their first hook, 2 mins of doing nothing is a lost game.

    2) Tunneling. That is a lot worse, since now you don't have downsides (of the record is annoying, but chases after a person in a deepwound is somehow easyer for me). And getting a person out of the game early means, you are opposing only 3 other persons. Then, if you manage to hook some of them: one person is one the hook, one person will be found and chased and one person needs to go for a save. Nobody is doing a gen, killer wins.

    3) As a killer, I tunnel people sometimes, because otherwise I will be overwelmed with genrush (PTS, Overzealous, BNP toolbox, atc.)

    So, my proposal

    1) Gens require 100 sec to be done. Don't throw a brick at me, listen further

    2) If killer is within 24 meters of the hooked survivor and not in the chase, this surv hook progress is 100% slower. Yep, 4 mins instead of 2, that will finish camping for good. And BHVR already has this mechanic, it's how Chaser emblem penalty works exactly (yep, I've done a little research).

    3) Tunneling. This is a lot more fun. Let's say, If killer hooked a survivor twice in a row, all other survivors get's 50% boost to repearing and healing speed, until a gen is done. That's right, SWF team can 99 all gens with this boost and then pop them all at once.

    So, what do we have now?

    If killer plays without Tunneling and Camping, they are having 100 sec worth gens, without a downside. But… Camping completly not worth it, and if you tunnel, sudenly, the advantage you had becomes your DOOM.

    Killers got more time, survivors got a warancy against unfun playstyle. All happy.

    Like this comment and share your thoughts, I think, it will be useful for all

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  9. it's time to fix the game from scratch and add a new objectives cause sitting on a gen make me feel ''SUCHH A HARDCORE GAMER''.
    i did with my friend a power struggle build and a blood pact/for the people and its the most fun i had as survivor since 2018 .And I did not touch a single gen xD

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  10. ay friends, while i play more survivor, im def bias towards killer. is it just me or am i the only one who camps when the exit gates are powered and ive got like 2 hooks. still i dont win some of those games.

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  11. I played trickster for the first time yesterday(loved it) but I was tryna get the feel for it by proxy camping a lil and in the after game chat I was like "mb for camping ive never placed trickster" and they got so mad

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  12. I mean if survivors realize the killer is camping… you just do gems and get out. The reason killers camp and tunnel is because IT WORKS on dumb survivors who rescue when there’s an obvious camper, or bring killer to hook while in a chase to give them the option to tunnel the injured person off hook instead of the healthy person that lead them to the hook while in a chase

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  13. The problem with this argument and arguments like this … every situation is lumped together as if it’s all camping and tunneling. At endgame, it’s not camping as if it’s first hook with 5 gens. If survivors unhook each other before the killer has a chance to even leave and the person who unhooked hides, instead of taking aggro … that’s not tunneling. If the killer is patrolling and finds the last person he hooked working on a gen … that’s not tunneling. Or if they get unhooked and start healing while the killer is coming back to hook … that’s not camping or tunneling. The killer should not have to play with a mindset of making sure other people have a “fun” or “fair” game … survivors absolutely do not take into consideration the killers “fun”. Takes like this are exactly the same thing as if survivors pop a gen and then say, “oh, I don’t want ruin the killer’s fun so we won’t do another gen until he has hooked 2 different people” …

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  14. It' would be okay for me to get tunnled or camped, if my teammates actually did something in that time…
    I don't know if its a MMR-thing but there is at least one person just sneaking around at the corners of the map selfcaring… or
    one that DCs at first hook and 5 gens.
    It just feels bad to get tunnled and still try hard to get the most time out of it, so mates can finish gens, heal up, destroy hex totems and
    stuff like that and they just run around like headless chickens. That is what makes me actually mad.

    Personally I don't like tunneling as a killer and camping is just boring. Endgame is the exception here.

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  15. As a killer, I'd be fine with a 4 second DS. I ate 5 second DSes all the time anyway. But in a weird way, having a survivor use their DS often makes me focus them more than I would have already, because I know it's out of the way and don't have to worry about it if I focus on them. Funny how that works. Anyway, 4 second DS no problem. Personally I think Off the Record is the better bet these days. Protects you even longer than DS did.

    As for proxy camping, if I have 1 or 2 survivors hooked and 1 or 2 generators regressing nearby, I'd be stupid not to proxy camp, especially when I'm a slow killer like the Deathslinger. If I'm a Nurse, Wraith, or Blight (fast moving killers) then I can often afford to do some exploring and try to find a fast chase. It really depends on which killer I'm playing and the situation. Survivors are playing to win, so as a killer usually I do too. Unless I feel like I've already got a pretty good lead and don't need to play as seriously.

    Remember, guys, tunneling and proxy camping etc. are almost never personal. The killer is just trying to create pressure because the generators are going and they need to take control of the game or they're going to lose. I used to intentionally play by the survivor rulebook, but I'd just get teabagged at the exit gate and trash talked in the postgame. There is literally no reason for killers to make the game intentionally harder on themselves, and if they do they're being extremely generous.

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  16. Why not make it so the haste effect and bt stay while being chased after being unhooked I think that’s very fair and make it so it goes away after the same amount of time of you are out of chase and if you get in a chase again it keeps it’s progression of disappearing and when it’s fully gone you can’t use it to escape anymore

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  17. Only noob survivors cry about this. Any killer benefits from this. You’re literally bad for even making this video with this perspective. Do gens. Do gens. Don’t save them unless you’ve done a bunch of gen shit then come trade out and use bodyblocks to save the person I want to kill. You’re simply -bad-. It’s crazy that you noobs can’t handle this. Team up with your friends, get good at working together. I play survivor too and I have no issue getting killed.

    Oh my god… you pull the bubba away… and then you make him waste his tokens and then pull this survivor.

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  18. The fact of the matter is if you like that play style you can play that way. Doesn’t mean everyone will have fun. I’m a killer main that despises camping but when I have to I have to. Do I feel bad? Yeah. But sometimes you have to fight toxic with toxic.

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  19. PERSUADE!? Lololol fuck my points. All I want is to win. I wouldn’t give two shits if I got ZERO points as long as I get the 4k brother. Salty survivor video.

    Dude if you have DS you need to go down near a window or pallet. You just expect the perk to get you away by itself?

    One more time, you’re just bad. Team up and play right and you will win the games you deserve to win. Don’t you get it? Bhvr wasn’t happy with a 70% kill rate aka they want a slightly killer sided game. Get used to it, you get to enjoy playingwith your friends and we get to enjoy killing you… that’s what this game is

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  20. Yeah and then there are survivors that are so stupid and unhook a person whem I didnt even have the time to leave cuz i just hooked the person and then they expect me to ignore it and I never ignore it and I get called names and camper and such

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  21. Iron will is still strong. I dont think it doesnt make you completely fucking silent anymore which was a genuine problem. Noise is a really important part of playing both survivor and killer, and literally becoming totally silent was just stupid. Spirits still can't hear people with Iron will well and its still not even a bad perk after the nerf, it's just not so insanely good for better survivors because literally being silent lets you gain a sh*t ton of distance if you leave a loop.

    The new Gen Speeds are fine, lots of people just arent really working on them and a lot of people are suiciding, but on average 4-5 gens still get completed, the games are just a lot closer by the time the exit gates are powered.

    DS not activating during endgame was a really good nerf, but I have no Issue with it being right back to 5 seconds. It was the endgame thing that was the problem, it was a perfectly good anti-tunneling perk which made it very hard to tunnel a single person out of the game because everyone had it. DS should go back to 5 seconds, and also be disabled if you become healthy again, If you're Healthy after being Unhooked you're not being tunneled so this perk should not work, and yeah you can still get tunneled against say an instadown killer like the chainsaw men, but that's not easy to do and is more on you for fucking up.

    Less bloodpoints for tunneling would be an Okay nerf, but in general my opinion falls that if youre on 3-4 hooks when someone dies, you're tunneling but if you're on 5+ you're not. I hate how so many survivors think "Tunneling" means "KIlling anyone before everyone is on death hook." People are not super commonly being straight up tunneled out of the game, getting someone killed is a huge deal and massively swings the game in the killers favor, so punishing them for doing exactly that is stupid. Like I said if youre at 5+ hooks I dont think a BP nerf in this way should apply, not to mention tunneling comes off as malicious and dirty, but hate to you but I and a lot of other people find ourselves in positions where the weak link is the only person we can find with ease, and letting them recover when you're on 1 or 2 gens when you NEED to pull the games advantage back in your favor is just a horrible idea. I'm gonna be blunt and say that despite how shit mechanics tunneling and camping are, If the killer is on the Defensive theyre useful to try and swing things back in their favor. Camping is far worse than tunneling though, and something like the hook progress should go down the longer the killer camps a hook making camping a huge time investment that will likely see most if not all gens done by the time the person dies.

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  22. Got called out for proxy camping when I hooked someone like I'm sorry I see ur teammates sitting not even 5 meters away from the hook waiting for me to leave, I'm going to chase them like tf u want me to do? Leave so they can unhook u while they are literally standing in front of me?

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  23. My experience as a solo survivor since console release is that a killer will start off with the “I want to kill 4 people” mentality and then the moment the game starts to get away from them it becomes “how I can I score some type of moral victory” ultimately you can’t do anything about it but I’ve seen so many killers only get 1 kill a game from camping and than they send “GG EZ” like they came remotely close to completing there “objective”

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  24. I guess i can say it's basically a 'get what you deserved *gun shot*' moment. Go watch 'The Birth Of Basement Bubba' and 'The Birth Of A Toxic Survivor'. 🙂
    Toxic survivors gives birth to toxic killers. Toxic killers gives birth to toxic survivors… It is an endless loop and everyone have their own rights in this battle.

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