THE KNIGHT IS THE "EXACT" SAME AS HE WAS! Dead by Daylight



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THE KNIGHT IS THE “EXACT” SAME AS HE WAS! Dead by Daylight

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11 thoughts on “THE KNIGHT IS THE "EXACT" SAME AS HE WAS! Dead by Daylight”

  1. They should do his range add on, iri add on which block the windows and duration of chase add on basekit and increase the movement speed of the guards.
    In this way he would be a B tier killer

    Reply
  2. Very sad when your power just makes the survivor go "meh I don't really care". 2 very simple things could make the knight decent. 1. Make orb completely invisible. 2.Make your guards chase from where they spawn instead of going to the place where the survivor last was. That 2nd bit would eliminate survivors who think they can just run through the guard like they just don't care.

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  3. Problem is if the guards can catch up to the survivor they would just get a hit each and every time, and you can’t have a guaranteed power. He needs a complete rework, forget about the guards. Maybe let him swap between the guards abilities but they’re just something he uses

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  4. See ? Survivors like this meg makes me mad, she drops god pallets and gets hit and then she is the first one to go down cause she went in the basement for some odd reasons, I truly dislike those players, and they balance the game for them crazy. I really do not understand how can you be that bad at this simple video game bad a totaly clueless.

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  5. He should get some minor buffs and changes to his powers, firstly being a buff of 0.1(to carnifex and jailer) and 0.2 speed (assassin), then making his orb invisible, and lastly making the orb be at full speed from the get go (it has a slight build-up of speed in the beginning, and that hurts its usability mid-chase)

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