The Most Controversial Debates of Dead by Daylight



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Hey everyone, today we’ll be delving into some of Dead by Daylight’s most controversial debates.

At the time of this video’s release Chapter 32.5 has been released! It’s Tomb Raider, with Survivor, Lara Croft!

Thumbnail renders by:
JMotionZ: https://twitter.com/JMotionZ

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Music used from YouTube Audio Library:
Mysterious Strange Things – Yung Logos
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone
Night Run Away – An Jone

Timestamps:
Intro 0:00
Hooks Vs. Kills 0:07
Kill rates 1:59
Filters & Resolution 4:00
Does X License fit Dead by Daylight? 6:39
Competitive or Casual 8:19
X Meta was fine 10:35
Outro 12:27

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36 thoughts on “The Most Controversial Debates of Dead by Daylight”

  1. When it comes to the debate about the win condition, there really isn't a debate. It's kills, it's always been kills, it always will be kills, that's just how the game is constructed on a fundamental level.

    What I find interesting about the debate that does exist is the extremely binary thinking that ends up on display. It seems impossible for some to accept that an outcome can be "loss, where you played well". Like the example of eight hooks but no kills – it's obviously a loss because this hypothetical player didn't achieve even a single kill, with their win condition being three of them, but that hypothetical player also clearly performed pretty well to get as far as they did towards their objective.
    The flipside, too, is that you can win while not performing very well, typically by abusing some unbalanced element like tunnelling or, formerly, facecamping with a killer like Bubba. Yes, you won, because you achieved your win condition, but nobody could fairly claim you played super skillfully to get there.

    There's a temptation to consider what I just laid out a condemnation of the game, but I think that's fairly standard for multiplayer titles, honestly. There's usually some noob-killer strategy even when they aren't super unbalanced otherwise (like tunnelling is for DBD), and it is ALWAYS possible to play well and lose. That's just the nature of multiplayer games.

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  2. I think from a gameplay and a lore perspective it’s hooks. Gameplay wise, it took way more skill to manage 4 survivors than it does to tunnel one out early and play a 3v1 at 4 or 5 gens. From a lore perspective, the entity feeds on emotions. If you kill them quickly, the entity does not get much out of this interaction. But in a game that is full of ups and downs, positive and negative emotions, the entity gets a lot more.

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  3. 1:41 "chases are directly tracked" Your performance in chase are very much tracked in the emblem system. you are scored every 15sec while in chase without being hit. you are also awarded emblem points for every gen completed while you are in chase, so i cant see why this cant be a factor toward some kind of skill measure

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  4. When it comes to something like FNAF I think it really depends on what character from the series they want to add. There’s some designs that I think would fit fine with the overall tone of DBD without being too silly, but if they straight up added Freddy Fazbear chasing you with a knife that would be a bit lame and jarring

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  5. I dunno why never got a walking dead crossover for dead by daylight. I mean now it feels almost too late to add someone like Clementine or Lee, or even Rick but other wise I would love to see something like Terminator or Predator to go with Xenomorph. I do want a Werewolf killer at some point.

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  6. If you are measuring survivors on individual escapes then it should be hooks to disincentives tunnelling to a minor degree. If you get rewarded if any survivor survives with more being better then it should be kills cause that’s the game that is being played.

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  7. I think hooks matter more than kills overall. 3 hooks is equivalent to a kill anyway, and prioritizing kills encourages unfun playstyles like tunneling.

    Don't really see why kill rates matter. It is objective data, but that data is pulling from everything. Newer lower skill players and stuff like friendly killer matches are going to pollute the data no matter what. It can probably be used for general reference but I'd trust community opinion more.

    Filters and resolution alteration directly in the game does seem unfair. Maybe if you need it to play at all because of like color blindness or something it could be fine, but otherwise it gives one player a tool the others have no idea about, one that they could benefit from even if they aren't intending to use to effectively cheat.

    For licenses and whether or not they fit, I think it ultimately comes down to their lore. A theme of horror and/or survival helps, but I don't think Left for Dead is exactly a horror game and I've never seen anyone argue Bill doesn't belong. On the flip side there's Dungeons & Dragons. That game absolutely can have all the horror elements of Dead by Daylight, but that doesn't change the fact that it's a fantasy setting entirely divorced from the DbD multiverse that up till now has always featured earth at some point in time whether that be past, present, or future. Dungeons & Dragons doesn't take place on earth in official materials. Not to mention adding D&D lore to DbD completely diminishes the Entity to a small fish in a giant ocean within the background of D&D lore. They can do whatever with skins and stuff, those don't have to be interpreted as canon, but a full chapter like the D&D one opens the door to a level of absurdism that just doesn't belong in the main game.

    Competitive vs casual? I'd say it kinda wants to be competitive but in practice ends up as casual. My friend has even described it as more a party game than anything, and there's too many viable unfun strats to really enjoy it competitively.

    As for the metas? Depends on how punishing or rewarding it is for one side. I've absolutely hated Franklin's Demise for years for its ability to permanently kneecap progression outside the trial it was used in. Even if you escape, unless you played absolutely perfectly, you lose the item and addons. Picking it back up is useless since it can be knocked away again even if it has no charges left. Sure, you can always get new items, and if ya die you were gonna lose it anyway, but it is still endlessly infuriating to lose a good item even if ya survive and escape the trial, especially on a newer survivor who doesn't have endless copies of every item yet. Weave Attunement wasn't as bad because it only made ya drop your item once unless you were specifically running something like Built to Last, and at that point it would be your own fault for repeatedly losing your item. Distortion meta, I think is alright but I wouldn't be opposed to a Distortion nerf. Double or triple the time it takes to regain tokens, maybe even take it back to the old days where when a token was used it was gone forever. I started using Distortion back then and it wasn't meta but it was still fine enough to use. Made for This was worse than Distortion in my experience in killer matches, but it didn't absolutely ruin the match for me the same way frankin's weave builds do when I play survivor.

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  8. 6:39 People are complaining about Trickster, but we literally have Nicolas Cage in the game. It's obvious that Behaviour Interactive is just being greedy and will do anything for money, regardless of whether Nicolas Cage fits into the horror theme or not.

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  9. I think the main reason DBD is casual is because it lacks any sort of ranking system to compare yourself to others, thats essential to be considered "competitive" to me

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  10. for the discord thing. I do not think its a smart idea to take away discord, BUT i would like something like an proximity chat being added, or something smaller games do sometimes, they pick up volume of your microphone let the game react to that. However i also know that you can just use a secondary muted microphone for dbd and your primary one for discord. i still wish however that SWF would make louder breathing sounds or even a notification for the killer of a certain noise threshhold

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  11. Filters are cheating just like that stretch res. I never see people turning down the brightness. And they just happen to love the color red. Weird how it always falls one way..

    Kills is a win. If survivor's condition is escape, then the opposite is true for killers. But.. enjoy the journey to those kills. Don't be boring.

    Kill rates. Yea, impossible to discern meaningful data.

    License? They gotta sell something. Survivors have more leeway. But they should stick to supernatural or serial killer villains. But DbD is already a touch silly. As for FnAf, Chucky is (basically, don't hurt me) that.

    Casual. People can make it competitive because, like every game, it has those elements. But nah, this is solid in the casual category. I think that's the way with any asymmetrical game. They're just can't be designed to be perfectly fair. That's why competitive games have restrictions.

    Meta is never the way! Have fun with your builds. Because.. it's casual. Nothing wrong with dropping in the MMR.

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  12. Imho, having FNAF is bad because the creator is a horrible person. But logically it still doesn't work as the primary victims were kids and that would bring an ick to DbD. Before y'all bring up Freddy he, at least, hunts the adults that were kids, Afton never went after adults except in 3.

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  13. I would love to see Homelander added as a killer. I feel like at this point a superhero themed chapter is inevitable, and I would be shocked if they don’t go the route of The Boys.

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  14. ngl kill rates would be far more useful if the stats were separated by mmr, cause characters such as nurse would show far highier kill rates if low mmr is excluded showing her true power compared to what you usually have.

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  15. I've been hoping for Bioshock to be added to Dead by Daylight, but some people disagree because they don't find it scary enough or think that the Big Daddy and Little Sister aren't frightening. They also mention that Big Daddy only attacks when someone is harming the Little Sister, which is strange considering the Entity can control killers easily, like Charlottes for example.

    To give background for the Big Daddy and Little Sister.

    Big Daddies are creatures with skin and organs fused with diving suits, equipped with a heavy drill. They make low-pitched groans like whales as they roam the underwater city of Rapture.

    Rapture was built by Andrew Ryan, a wealthy man who wanted to escape politics and implement his own ideas, leading to the city's madness.

    Think of it as a Garden of Joy Community.

    Big Daddies protect the Little Sisters, who were once human girls transformed to have pale skin and glowing yellow eyes. Dr. Brigid Tenenbaum, a genetic scientist, discovered that sea slugs contain a substance similar to stem cells that can change DNA. She found a way to cure diseases and grant special abilities using a substance called ADAM. By implanting the slug into a host, she could produce more ADAM. Only young girls were suitable test subjects, explaining their appearance.

    The Little Sisters collect ADAM from dead bodies while guarded by Big Daddies. They are usually resistant to harm, except when "harvested", and are mostly harmless. But if you harm them, their Big Daddy will not give you a peaceful death.

    Also, forgot to mention, the atmosphere, the enemy, and storytelling are what drove them into a horror game and I can see Bioshock being added to Dead by Daylight.

    I understand that it stops being horror and moves on to more action in the 3nd game but if people want (while let’s just say, Jurassic Park for example) then why not add Bioshock to the game.

    I’m sorry this is a long comment but I feel like giving an idea to someone that isn't familiar with Bioshock.

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  16. Making the win condition based on kills has made the entire game turn into a Comp session. It's stupid and was the reason they got rid of MMR back in the day. I think forget they had MMR before, and it was just as bad.

    Kill Rates show the biggest problem with their game design, and they still don't get it.

    Reshaders ARE exploits. There is no debate here, you are giving yourself a massive advantage by brightening up the color red.

    People don't want FNAF because the fans are absolutely annoying, case in point every time a new killer gets announced. It's not because the IP doesn't fit, like Lara Croft or DnD, there are a ton of different IPs that should come first long before FNAF. Yes, Lara Croft and DnD do NOT fit. Something isn't horror because it has some aspects of horror.

    Casual is the answer, it was always casual before they decided MMR should be a thing (something everyone hated and has hated).

    Certain metas are fine, like Distortion. The problem is 90% of the perks suck, forcing only a handful to be anything decent.

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  17. Nurse is the strongest killer in the game however she is the hardest killer to master. Whenever I play dbd and encounter a nurse the nurse players are either really good and really experienced nurse players or they are players who lack experience with nurse and or have maybe picked her up and are learning how to play her.
    Also the debate on what fits in dbd is up to peoples opinions some people may have different ideas of what’s scary. In my opinion each killer has an element that makes them scary to some degree. For example killers like oni blight and hillbilly I find scary due to their power you can be working on gens or trying to navigate the map one second and the next you are getting mowed down or charged into and smacked. Ghost face and myers are scary because of the fact they can sneak up on you. Dredge and unknown it’s design for me that can be unnerving to see when you are playing dbd.
    I think a lot of people thought Lara Croft didn’t fit because they were stuck in the mindset of “ it must be horror to some degree” and they missed the actual reason of why she’s in the game.

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  18. Suicides on hook likely account for a large percentage of SMs kill rate. I know I kill myself ASAP whenever I see SM as I don’t want to play an hour long game. The knight, chucky and a few others often also have high suicide rates due to how OP they are

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