Am I tripping or does anyone else also think Nostromo Wreakage is also a super killer-sided map? The map is quite bald with so few line of sight blockers. Most of the loops are really unsafe besides that one pallet in main which can be easily forced to be pre-dropped. There's not even a shack on the map. The map is an ez win as a killer like the old Shelter Woods and I don’t see anyone talking about it.
I dont like majority of the maps… so many maps that are balanced for some killers and then complete dog doo for the rest, its a strange way to make maps..
Some people mentioned old Shelter woods as one very killer sided map, idk, it was definitely killer sided in comparison with almost everything else back then (old Ormond, old farm maps, old autoheaven and mcmillan maps with infinites, and so on) but people seem to have forgotten about old Lery's. IIRC Lery's had the lowest escape rate, most pallets were unsafe, and it wasn't easy to get or recognize and take advantage of God setups since it mainly had rooms with semi safe windows. Then it got reworked on January 2020 along with Doctor and Ruin, and now there's multiple God rooms throughout.
go and watch what bhvr do to Rancide Abattoir xD its deathzone heaven, yeah its not needed changes but bhvr: stats = reality (only not for Nurse) :/ worst devs ever!
The thing nobody talks about is that BEFORE this rework, just by staying still in the middle of the map, you could already see all the 4 walls at the edge of the map, and they STILL decided to make Haddonfield smaller, that was genuinely stupid no matter what side you play, one thing is remove useless house that nobody can enter, one thing is make an already medium/small sized map even smaller
I feel like the new style of many small pallets really doesnt account for any level of ping. So if you wanna play on your friends server and they are in new york and youre in cali, you're fucked at these pallets.
I just wish the dev team actully played their own game on a little bit of a regular basis atleast. That way they could have a better understanding of the choices they make. Balancing perks and perk changes is one thing but map design is soooo important that you need someone who actually knows what theyre doing
Surprised no mention of Midwich which anytime data is released it has the highest kill rate. It's also insane to me people how people will say x map is insanely survivor sided when they can spawn unbreakable 3 gen so it's a insta win for the killer if they choose to. Swamp and RPD both have had even worse 3 gens then Haddonfield. It's also silly to discuss map balance considering what killer you play and with what build decide how the map is.
0:45 WOW how could you get so close to the bots without warning them of your presence? I was promised bots were cheaters and would run away from any undetectable killer when in a range! Should I go back in saying, you know, bots are terrible and killer sided??
I agree with you. It's was bad before. But then they made it ten times worse. & We don't even have to mention where the hooks are placed on that map, as well.
My best guess is that they didn't know where to move the generator locations from the third of the map they cut out so they just reverted it to the old spot without realising that's the reason they changed the map to begin with.
hey scott youre actually wrong about the previous version removing that 3 gen, the previous version removed the possibility of 2 gens spawning INSIDE the house. The current 3 gen of a gen outside and a gen inside was still on the previous version on the map.
i wish they’d add that mediocre window back behind main. idk why they thought that window was hugely problematic. and the window behind the gen in main was fine too, since there’s the drop off right next to it
I've always seen Haddonfield as Killer sided. If you're a halfway good killer, the map has been small enough for long enough that you can maintain pressure for most of the game, the good loops are obvious enough that they're easy to mind game or even trap depending on the killer and once you get through the pallets in the middle half the map becomes a dead zone. Also, a lot of the gens are in the open which makes them fairly easy to notice if someone is on it.
They removed an entire house? Damn
Am I tripping or does anyone else also think Nostromo Wreakage is also a super killer-sided map? The map is quite bald with so few line of sight blockers. Most of the loops are really unsafe besides that one pallet in main which can be easily forced to be pre-dropped. There's not even a shack on the map. The map is an ez win as a killer like the old Shelter Woods and I don’t see anyone talking about it.
2021: SWF sends Haddonfield offering to win
2024: Killer sends haddonfield offering to win
I dont like majority of the maps… so many maps that are balanced for some killers and then complete dog doo for the rest, its a strange way to make maps..
The devs were not cooking with the Haddonfield rework. Do they even playtest this crap because it's god-awful
Vile Scott telling killer mains what map offering to spam while learning Vecna today.
Interesting map for sure
Some people mentioned old Shelter woods as one very killer sided map, idk, it was definitely killer sided in comparison with almost everything else back then (old Ormond, old farm maps, old autoheaven and mcmillan maps with infinites, and so on) but people seem to have forgotten about old Lery's. IIRC Lery's had the lowest escape rate, most pallets were unsafe, and it wasn't easy to get or recognize and take advantage of God setups since it mainly had rooms with semi safe windows. Then it got reworked on January 2020 along with Doctor and Ruin, and now there's multiple God rooms throughout.
What an arc Haddonfield has been through
I'm still gonna altf4 if I see the offering as killer
go and watch what bhvr do to Rancide Abattoir xD its deathzone heaven, yeah its not needed changes but bhvr: stats = reality (only not for Nurse) :/ worst devs ever!
I wish so much it eventually got reverted
The thing nobody talks about is that BEFORE this rework, just by staying still in the middle of the map, you could already see all the 4 walls at the edge of the map, and they STILL decided to make Haddonfield smaller, that was genuinely stupid no matter what side you play, one thing is remove useless house that nobody can enter, one thing is make an already medium/small sized map even smaller
Idk what you're on about, every map is killer sided, if you play nurse.
It's like someones concept for a micro-map, like a wee little diorama. Tiny bebeh map.
I feel like the new style of many small pallets really doesnt account for any level of ping. So if you wanna play on your friends server and they are in new york and youre in cali, you're fucked at these pallets.
Azarovs is quite balanced
Aint no way haddenfield went from most survivor sided to most killer sided



i only ever even found out about the edge map pallets by running windows
I just wish the dev team actully played their own game on a little bit of a regular basis atleast. That way they could have a better understanding of the choices they make. Balancing perks and perk changes is one thing but map design is soooo important that you need someone who actually knows what theyre doing
Surprised no mention of Midwich which anytime data is released it has the highest kill rate. It's also insane to me people how people will say x map is insanely survivor sided when they can spawn unbreakable 3 gen so it's a insta win for the killer if they choose to. Swamp and RPD both have had even worse 3 gens then Haddonfield. It's also silly to discuss map balance considering what killer you play and with what build decide how the map is.
0:45 WOW how could you get so close to the bots without warning them of your presence? I was promised bots were cheaters and would run away from any undetectable killer when in a range! Should I go back in saying, you know, bots are terrible and killer sided??
I
agree with you. It's was bad before. But then they made it ten times worse.
& We don't even have to mention where the hooks are placed on that map, as well.
My best guess is that they didn't know where to move the generator locations from the third of the map they cut out so they just reverted it to the old spot without realising that's the reason they changed the map to begin with.
Someone finally mentioned this!
Just remove this cursed map man
hey scott youre actually wrong about the previous version removing that 3 gen, the previous version removed the possibility of 2 gens spawning INSIDE the house. The current 3 gen of a gen outside and a gen inside was still on the previous version on the map.
i wish they’d add that mediocre window back behind main. idk why they thought that window was hugely problematic. and the window behind the gen in main was fine too, since there’s the drop off right next to it
I've always seen Haddonfield as Killer sided. If you're a halfway good killer, the map has been small enough for long enough that you can maintain pressure for most of the game, the good loops are obvious enough that they're easy to mind game or even trap depending on the killer and once you get through the pallets in the middle half the map becomes a dead zone. Also, a lot of the gens are in the open which makes them fairly easy to notice if someone is on it.
Vile Scott tries to prove this is a killer-sided map but he got zero hooks. Checkmate