The NEW PATCH Might BREAK Dead by Daylight..



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33 thoughts on “The NEW PATCH Might BREAK Dead by Daylight..”

  1. I didn't mention the Boon nerf. That's a good nerf. Longggggg overdue, but at least it's happening. I find it funny it takes this long for them to nerf things killers have been complaining about for YEARS but the moment survivors cry about something it's nerfed almost immediately.

    Anywho, thanks for watching! Lemme know your thoughts on the new patch! 🙂

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  2. Awesome video about the patch…. I play mostly killer and for behavior to nerf call of brine is so stupid so now that perk will have no affect on Gen rushing. And I always use that perk😥.

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  3. I find it funny I mean I took a break from the game and seeing all these new updates it’s still one sided survivors get a couple of nerfs and killers just a Nuke dropped on them and it will make more killers quite and then it’s just going to contribute more tunneling more camping the devs need to wake up play there game and see how it feels not sit around and just watch YouTube videos or streamers to be like oh we need that nerfed yup that killer nerfed

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  4. Gens are gunna be rushed like crazy, but at least injuries will be more important. Between the boon nerf and medikit heals, healing will typically keep 2 people busy, and for longer too. Should help M1 killers a bit.
    Yeah, some survivors will just not heal, but that also means riskier rescues, and there are perks that can capitalize on that pretty well too. Overall anything that takes advantage of survivors being injured is getting buffed.

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  5. As a killer main with 1k hrs , I think it’s going in a bad direction.

    Gen rushing is gonan be a lot more common, the meta builds will prob be something like

    Prove, resilience, sb,well make it

    Or overzealous, prove , resilience, sb

    Or prove , blood pact , sp, build to last

    This isn’t even including the fact because medkits r more nerfed and kinda pointless now it’s smarter to just run toolboxes more which given how the bp system works now stronger toolboxes will be more common now . As well as I think the playing style thst will be meta is to Pre drop even more now to prevent hits because they’re very important now , or hold sb killer catches up and u hold straight basically getting u across the full map wasting a shit ton of killers time.

    The meta build for killers now will be dead lock , no way out and stbfl,dying light

    Or^ sloppy butcher , brine and overcharge , with no way out or corrupt.

    Which to be fair killer as some slowdown like deadlock but because gens go faster now ,it probably won’t get as much value, same with no way out getting all 4 surviors hooked 1s is already hard enough but now will less time makes this even harder. None the less is gonna feel more miserable for killers having to camp and tunnel more and more

    And I think we’ll make it will have a resurge it gives 100% healing buff so even if it’s 24 seconds this will make it 12 seconds make the 8 seconds they give surviors pointless

    Very concerned for dbd

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  6. Honestly seeing the game becoming a gen rushing extravaganza I'm walking away. I'm tired of 25 second gens and having to tunnel to get kills or running 3-4 gen regression perks. I'm over it. I enjoy your vids thx for your opinion.

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  7. The only thing that could make healing nerfs worthwhile is forcing slower gen speeds while injured.
    Edit, as far as dead hard goes it basically only was stopped for the start of the match. After a couple hooks its online again.

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  8. Dont even own DbD, just watching quality video with giga trashtalking, owning with variety of killers. Discovered recently, will stay long time.
    One question? Will you play Deathslinger in future? Even tho you are console player? Can be fun video with your game experience

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  9. Quiet,

    I said two things years ago pertaining to perks.

    1. Make a custom game where you have 2 of the following options:
    – All 5 players agree to remove certain perks from both sides of the game.
    – Have a point system i.e. dead hard equals 5 points, Up the ante is 1. Eruption as it is now is 5 and Furgitive chase is 1 so on and so forth.

    The game was made to have a 2 health state system but now it is so out of hand with 3, 4 and 5 if you count body blocks, DH and insta heals.

    Something that a lot of players do not realize is the best players in the world do not rely on perks to carry them, they actually understand the fundamentals of the game.

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  10. i played like 10 games in a row vs 4 gen regression perks all stacked vs doctors, wraiths and merchants and it was entirely painful to go against. like when every game is full gen regression who the hell wants to play survivor as a casual player

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  11. Yes! Just the reason I left for now. And your right at high MMR with good survs. They don’t care about healing. 😂 BHVR is losing it eventually if they continue… they won’t only lose part of the community and players but money. They WILL change things if not they will continue to decline… just what it is. This game sometimes is not even fun and more of a chore to me. Why would I play a chore game 😂❤I’m good on that till/if change comes.

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  12. U not understanding why they are nerfing the gen slowdown shows how bad of an understanding u have on the game, they have to nerf it due to the healing changes they are making, having survivors deal with that and then super strong gen regression will kill the game, especially when builds will start to add in sloppy butcher but it is stupid that they are nerfing billys addons, hag changes seem interesting tho, ironically these changes will be a double edge sword because survivors will now focus on less healing and stay on gens while injures more often which ull see even more gen rush, its a vicious cycle tbh, ull get kills quicker but gens will go quicker

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  13. Your example of people not healing against plague is kind of pointless. Not healing against plague is how you play against her. She becomes a m1 killer with no ability if you don't cleanse. Put this in the context of actual m1 killers and stealth killers and this is undoubtedly a killer W. Even good survivors are afraid to be injured around a wraith or ghost face. Then you take DH out of the equation(if you think solo q is going to coordinate with each other to get their dead hards, you're crazy), at least half as much as it is now and you have helpless broken survivors with generally no 3rd health state. This is a buff to several perks that require survivors to be injured, its pretty big. Med kits get a max of 2 solo heals and coh isn't a free self care anymore.

    As a Billy player, I really am upset about the addons and I hope they can come up with some kind of compensation, maybe baking the green one into his kit or something. His default speed isn't near fast enough to catch any decent survivor in a curve and blasting these will make it neigh impossible to do anything but Backrev on him or get the odd snipe here or there from lethal pursuer/bbq. So I hope this is evident to them with all of the talk happening around it.

    Hard nerfing the 3 remaining gen slowdowns is gonna be nasty for you slowdown players for sure but maybe the compensation of the game slowing down a bit more from less risky plays and more altruistic healing will even it out somewhere between? Who knows, we'll get a better idea with the ptb. I think you're downplaying how big this is for the meta, not to mention how much incentive is here for the killer to just tunnel someone out of the game with injured survivors and denying them the chance to get DH. If thats how you want to play at least.

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