THE PINHEAD "NO TUNNELING EXPERIMENT" Dead by Daylight



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THE PINHEAD “NO TUNNELING EXPERIMENT” Dead by Daylight

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11 thoughts on “THE PINHEAD "NO TUNNELING EXPERIMENT" Dead by Daylight”

  1. Hi Tru3 I want to recommend you Hoarder when you play Pinhead it's a strong perk for him. Unless the map is really big you can stop the box 80% of the time. Even at higher level the information can be very valuable

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  2. This game is aging poorly the devs desperately need to add new objectives or just make survivors need to find parts. Killers camp and tunnel because gens fly and gens fly because killers camp and tunnel after going through 10 god pallets and loops. Exposes the bad game design but who knows if they can even do that with DBDs Terrible code

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  3. The fact you used to go for hooks for such a long time with the competitive mind set you have, shows the amount of passion you have for this game and the good direction you want it to go in

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  4. WHY ARE PLAYER'S ON BOTH SIDES CONSTANTLY RUNNING AND USING THE SAME PERK BUILDS IN EVERY SINGLE MATCH OR TRIAL??? WHY PLAY SWEATY EVERY SINGLE TIME?? IS IT BECAUSE THEY ARE AFRAID TO CHANGE OR TRY NEW THINGS??

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  5. Let's Face it none of us Killer mains like to Tunnel someone cuz it's meaningless Why go for one when you can Hit and Kill 3 others? But the game forces us to play like this and more importantly the survivors themselves

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