The Plague Build that Makes People Scared of Gens – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Call of Brine regresses the generators, forcing people to interact with them to cancel the regression, while both addons stack to 150% plague buildup while touching the generator.
http://www.twitch.tv/ScottJund

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48 thoughts on “The Plague Build that Makes People Scared of Gens – Dead by Daylight”

  1. I think it's fair to say "The effect of using Dead Hard to dodge a hit was buffed", but the overall usefulness from it by losing "Dead Harding for distance" was a bigger nerf. But it's also obvious, redundant, and exhausting to have to be so precise online all the time to avoid the "Well-actuallys"

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  2. Scott not banking his fifteen void energy is painful to watch. I understand not everyone is going to interact with the event mechanics but bonus BP is bonus BP.

    8:00 I sort of agree with you on Dead Hard. Having removed "Dead Hard for distance" made it much more enjoyable to play against. I don't really find it fun but I don't find it not fun like I did before.

    Thanks for the video content Scott.

    Thanks for the editing Skrump.

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  3. I like how BHVR showed a design change with the the meme add-ons for Plague and Legion, and to an extent Wesker, where instead of making your power strictly worse, they change the required play style of that killer.

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  4. Unfortunate Eruption mechanic (Dbd mechanic in general that may be unintended or fixed since I last checked) if someone gets hit with eruption the gen actually doesn’t regress while they are incapacitated. For some reason the way it works is gen damage -> Scream -> incapacitated. Meaning technically for a frame after the gen damage they were on it so it stops the regression. Same works with Pain res and DMS, it won’t be regressing after the gen isn’t blocked anymore

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  5. Definitely want to use the yellow seal addon for additional duration instead of toe. Reason being that the tablet provides enough accelerated infection. Duration is more important to help keep the infection going while you get sidetracked chasing survivors.

    Corrupt Intervention to give you setup time and force survivors into working on the gens you initially infect. CoB is excellent for rapid regression and info on which gens are being jumped on after you patrol by. Eruption kind of works against you as you want survivors touching gens not standing around waiting for incapacitated to wear off. I run overcharge instead to rip the gen down to nothing after CoB wears off if they don't touch it.

    Another good option is pentimento/Plaything as extending the time they spend on gens with this addon build is ideal compared to blocking or regressing gens, otherwise in the 4th slot I'll run a chase perk, usually spirit fury or enduring.

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  6. Hey scott, i have no idea how true this is but i remember seeing somewhere that you shouldnt put your hello fresh code up at a time that isnt the sponsorship. So if only your stream was sponsored putting your code up on youtube might be bad. Apparently they can track when people sign up? So if alot of people start seeing this video and joining on your code it might cause some problems for you in the future.

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  7. I do agree DH was nerf but that doesnt change the fact I still fucking hate it and wanted to competely die. Many of times I swing on any killer and think I down someone just find out they DH and I didnt see the animation. To this day I still rather go against a lobby full of spint bursts than a lobby of DHs.

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  8. Just wanted to mention that Eruption still works against SWFs, just less often. Eruption is actually a very common perk in comp. dbd and not for the regression really, it's because it's excellent at holding down 3-gens and fully coordinated teams on comms still get hit by the Incap. all the time. It's not that easy to call out precisely when you are going down. Everyone has been mindgamed by a killer before, or made a risky play they expected to pay off but got slapped for it.

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  9. I love this kind of plague build. I always infect gens instead of survivors, that way they can't do anything without being infected (and recently I've been stacking it with plaything, pentimento, and thana to slow things down further).

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  10. Coupe was a waste for sure
    Corrupt, Pop, Brine and Deadlock is the best build by far. Plus object infection duration and vile purge effectiveness. Never lost all 5 gens once

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  11. Just reading the title, I knew it was the Prayer Tablet. I did a very similar build for a daily ritual and the survivors absolutely hated it. I used the Prayer Tablet and the Hemetic Seal to make it last even longer. It's so devious, I love it.

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  12. being able to get a free third health state while killers are forced to swing at pallets and vaults is an overall buff, there are just too many scenarios where you can just press the button and have it guaranteed to work, it isn't all just "guesswork" like you claim

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  13. See Scott’s clearly wrong in that dead hard did get buffed… assuming you’re either a god gamer who always knows when the killer is going to hit you or you’re a cheater with auto dead hard. For general cases though it’s worse than how it used to be.

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  14. DH was nerfed for sure, but the fact that you still have to hug survivor's backs for +5 seconds every time you have to hit them means the rework has been an abject failure.

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  15. As a huntress main I don’t think dh was buffed against huntress, they can’t just I frame through only vision the killer has on them and if they successfully dh they have to mend its better than not having to mend, yeah they get the speed boost but I think that’s fair

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  16. God that yun-jin was a horrible teammate. She hid the entire match waiting out the infection on gens before working on them and I'm pretty sure she never unhooked a single teammate. As a killer I'd just feel bad for the teammates at that point.

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