The Rapid Downfall of DBD's Rival: Video Horror Society



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Video Horror Society was looking to be Dead by Daylight’s Rival. What caused the rapid downfall of VHS? 🌏 Get Exclusive NordVPN deal here ➼ https://nordvpn.com/dowsey
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20 thoughts on “The Rapid Downfall of DBD's Rival: Video Horror Society”

  1. I never like to talk negatively on the game but here's how I feel currently… I created content for VHS for over a year now with over 170+ videos on the game not including my months and months of livestreams on both Twitch & YouTube and content on other platforms. I tried telling everyone I knew about the game and how it could be the next Fortnite (f2p-game-wise), I still think it has the potential to go very far with how good it is in a lot of places. But me being probably the 3rd biggest (consistent YouTube content creator) for the game, its been rough and views and players have gone down a ton. Now I'm onto other things until the game gets a bit more popular. As much as I love mostly everyone in the community, I never felt the love back in a lot of cases. Once I saw a smaller dbd creator coming over to try the game and getting more recognition and free keys and all the devs in their chat when I've never been treated like that for all the work I put in, it really made me want to stop making videos on the game. I'm not mad I didn't get in as Rewinder in the first few waves but when so many people ask me why I wasn't a Rewinder and I have no answer it gets me wondering too.
    Sucks to love something so much and dedicate your life to it and not get the same love back. I still feel like if they show a trailer at The Game Awards the game could quickly blow up, hope to see that happen. Still staying optimistic but slightly burnt-out and worried.

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  2. I loved the concept of slowly building up different powers and playing a while to upgrade players and stuff

    It went further than dbd with more than perks which was great

    The game however to me was just not well done

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  3. I wonder what if VHS was like, no stigmas for the monster but instead, teens craft weapons to defend themselves and have to survive a certain amount of time to escape via an exit. The monster can still be banished but they won't be out of the game since no more stigmas. Instead it's a way for teens to buy time in order to escape.

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  4. VHS looked really good, and I tried for a beta key when the surprise closed beta was first announced. I waited, and waited… And I got my beta just a couple weeks before early access release. Then couldn't get into a match. Now it's one of those games that sits in my Steam library uninstalled 'cause I feel meh about it and went back to playing dbd more lol.

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  5. I love this game, I STILL love this game… and am one of the very very few people still playing it, but it is in a state that is simply tragic with how terrible it feels to load into lobbies and how difficult it is when you do load into lobbies due to the poor matchmaking due to the small player base

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  6. Idk why people still compare Vhs with Dbd. Wonder if the same people would defend Dbd how it came out at the beggining and say the same that dbd is a dead game cuz how unbalance and unfun it use to be. Specially you Dowsey, should react to dbd early launch and then still think is a better game than Vhs 🙃

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  7. I think you nailed it on the head with Mistake #9 being a hard new player experience, but I want to compound with a secondary issue of the queue times. Even when EA first launched and the game had an okay playerbase, I bought the copy for friends and we would queue for 12 minutes to play a 3-4 minute long stomp where they barely got to even craft. You can't expect a playerbase to queue for 3x-4x their match length in time. It's just so frustrating when you lose. You want players to be able to not do well and then hop right back in. Sitting there for 10 minutes meant most of my friends that I bought copies for quit after a day or two. It was atrocious.

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