The TRICKSTER first impressions + gameplay Dead by Daylight



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Intro music: https://youtu.be/SN-q5QHd6_A
Outro music: https://youtu.be/IPklgCBNlZw
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21 thoughts on “The TRICKSTER first impressions + gameplay Dead by Daylight”

  1. That first game is essentially, "that was cool and all, but why not play Demo?" when in reality, Trickster is more "that's cool and all, but why not play Plague?"

    Reply
  2. The power depleting shouldn't be a thing I feel.
    It's so punishing to an already weak killer and I don't think it would be OP considering he already loses stacks on everyone if he M1s anyone (at least I think he does?). If it felt too oppressive just make it so healing a health state removed 4 stacks or maybe all if it doesn't already.
    Besides that he looks and feels really fun so far despite being so weak.

    Edit: Gonna mention since Main Show seems bugged I'd rather wait until it's fixed before judging it too much despite the fact even it's fixed state sounds really underwhelming.

    Reply
  3. the age old release discussion: killer is not easy to play "he's underpowered" killer is easy to play "he's overpowered".

    folks should let the meta evolve a bit before throwing out suggestions

    Reply
  4. I find him very interesting and a lot of fun
    But still he needs major buffs; all the tweaks to his power including the non regression of his laceration meter (neither over time or even when he m1 someone)
    Plus he needs standard movement speed
    His power is not so overwhelming that he can afford so less map pressure

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  5. I'm sorry to say that, but these survivors were paid actors. His power is straight up garbage and his movement speed is 110%. Even a somewhat average survivor can loop Trickster for 5 gens.

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  6. The Survivors getting a sprint burst after getting injured by daggers doesn't help either. Also, we should be able to activate his Main Event power by choice. It always gets wasted.

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  7. As of this PTB, the trickster is probably the weakest killer. Hopefully they'll adjust some things to make him stronger! He needs to move faster and/or reduce the amount of daggers required to injure someone.

    Reply
  8. He plays like a worse Plague from what I see now.

    Benefits over Plauge:
    Knifes are faster and theoretically “harder” to dodge.
    Can down with normal power.
    Survivors do not get a health state on “recovering” from being injured.

    Downsides:
    slower.
    “Instadown” fury cannot be proc’ed on demand.
    Instadown fury mode hits do not guarantee downs.
    Instadown fury mode is significantly less time available and can only be practically used on one survivor.
    Instadown mode still allows a survivor to travel 20-30 yards before being downed.
    Partially injured status goes away over time.
    Subsequent Knife throws “wiggle” and cannot be precise over longer distances.
    Requires tunneling a survivor after using knives or else they are waisted.
    Power needs to recharged at lockers.
    Injuring from knives causes survivors to gain a speed boost.
    Cannot pick up survivors or interact in fury mode.
    Power injuries do not spread.
    Mori does not B*tch slap survivor.

    Reply
  9. I feel like his specialty is zoning survivors, you m1 typically but when survivors are in the open with a bit of distance you barrage them with knives and they either dodge and lose distance or dont and get bombared with knives.

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