The WORST Designed Perks in Dead By Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

I showcase the perks with the worst design in Dead By Daylight. Let me know what you think, as this is my opinion since I am not a game developer.

00:00 Introduction
00:26 Insidious
01:06 Premonition
01:50 Furtive Chase
02:36 Buckle Up
03:38 Territorial Imperative
04:13 Gearhead
05:06 Coup De Grace
05:43 The WORST designed perk in DBD for sure
06:33 Request for you, the viewer!

#deadbydaylight #dbd #intothefog

The music used is part of Dead By Daylight. Some files including perks and stat usage were taken from the DBD Fandom Wiki used here under their Fair Use clause. Additionally, the page NightLight was used for both stats and creation of the Thumbnail.

If you want to collab or do something, let me know here:
[email protected]

Thanks for reading this far.

source

20 thoughts on “The WORST Designed Perks in Dead By Daylight”

  1. Your videos are really cool, the contents and all but your accent is a bit hard for me to actually hear what youre talking about, so maybe some cc sub? Oh and maybe you can show the information about what the perk can do, like you can show the the ability of the perks, it would be great cause someone might not know what it can do and y its like that etc..
    *i have to google some of them cuz i dont know about it.

    Reply
  2. Small improvement, you could show the perk description for each perk on the top right, since I've never played furtive chase I didnt even know what it does ^^

    Reply
  3. Beast of prey is also a pretty terrible perk, probably worse than insidious. Thats why I have an Idea for it.
    Breaking a pallet does not reset bloodlust timer till bloodlust II is gained,
    The speed gained by bloodlust II gains an additional 2/3/4% on the 10% speed.
    Bloodlust III is removed.
    The focus is to make bloodlust really terrifying.

    Reply
  4. I think blast mine is a shit design perk making the killer have to kick the gen twice is completely useless and unless you have a build dedicated on relying on the killer kicking your gen that will not be finished by a team mate. Its also useless because the meta for killers is to not waist time kicking gens using perks like surge, ruin , oppression, eruption, pain resonance and many more. not to mention you need to repair at least 60% on a gen which means it over half way done and you might as well finish it.

    Reply
  5. territory at this point shouldn't be locked to the basement, but rather a hooked survivor. you wanna know if someone wants to take something that's your's if being thematic. maybe have it where if someone is within 12m their aura is shown. like a more precise Hangman's Trick but only when a survivor is hooked. cooldown if needed

    Reply
  6. Alot people said smash hit is bad but i think it is underrated, cuz 4 secs sprint burst and killer stun so it will let you create even more distance and longer chase so smash hit is actually very good

    Reply
  7. I think rancor is a badly designed perk
    I dont mind the effect where you can see all the survivors after a gen is popped
    The badly designed part is the exposed obsession that you can mori
    You're just punishing the obsession for losing an RNG

    Reply
  8. This is what each perk does, in order of appearance in the video:

    Insidious : Grants the Undetectable Status Effect after standing still for 4/3/2 seconds and until you are moving again.

    Premonition : Receive an auditory warning upon looking in the Killer's direction within a 45 ° cone within 36 metres.

    Furtive Chase : Each time you hook your Obsession, you gain 1 Token, up to a maximum of 2/3/4 Tokens. While in a Chase, your Terror Radius is reduced by 4 metres per accumulated Token.

    When a Survivor rescues the Obsession from the Hook, that Survivor will become the new Obsession.

    Buckle Up : You can determine the Recovery progress of dying Survivors by the intensity of their Aura at a distance of 48 metres away. When healing another Survivor from the Dying State to the Injured State, the Killer's Aura is revealed to the both of you for 6/8/10 seconds.

    Territorial Imperative : The Aura of a Survivor entering the Basement when you are at least 32 metres away is revealed to you for 3 seconds. Territorial Imperative has a cool-down of 30/25/20 seconds.

    Gearhead : After a Survivor loses a Health State, Gearhead activates: While Gearhead is active, a Survivor succeeding a Great Skill Check while repairing reveals their AuraIconHelp auras.png to you for 6/8/10 seconds, after which Gearhead deactivates.

    Coup De Grace : Each time a Generator is completed, Coup de Grâce grows in power and gains 1 Token. Consume 1 Token to increase the distance of your next Lunge Attack by 70/75/80 %.

    Beast of Prey : Upon gaining the Bloodlust Status Effect, Beast of Prey activates: Grants the Undetectable Status Effect for as long as Bloodlust is active.

    Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter Category.

    Reply
  9. "Hangman's Trick" I don't know, I feel that its effect is not that useful unless you want to make a specific build for the bodyblock. I also didn't like its previous effects before its updates.

    I would also mention "Surveillance", I like to use it but I feel that they have added perks that do something similar but better.

    Reply
  10. You'd actually be surprised by how many downs you can get as ghostface with beasts of prey. If it kicks in ppl get frustrated trying to reveal you then put themselves in stupid positions.
    Sounds like it might only happen as a once off, but ppl really don't expect it and it works alot more than you'd think.

    Reply

Leave a Comment