THERE'S NEW STATS, AND IT'S WORSE THAN I THOUGH | Dead By Daylight



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44 thoughts on “THERE'S NEW STATS, AND IT'S WORSE THAN I THOUGH | Dead By Daylight”

  1. Every game has a lot more unskilled players than skilled ones and we all know this game is more killer sided at lower level, i think that's the reason why the stats lean toward killers
    Also i don't get why tunneling is bad? You have four opponents that can each do gens separately ofc you want to get rid of one so surv gen speed is lower right? I mean if you are good at looping then you should be happy about getting tunneled and if you are bad at looping, idk, get good or hide better? If you are talking about the hard tunneling off the hook stuff, now you have otr, basekit bt, you can ask your teammate to bodyblock, you have reassure so you can wait till your teammate is near so you can bodyblock for each other so i really don't get why you complain about getting tunneled every games? Yes maybe survivor getting tunneled out of the game isn't having fun but do you think killer getting gen rushed with 4 bnp hyperfocus steak out with a blast mine, infinite healing with thousands of coh and shadow steps, bullied with 4 boilover are having fun? Cause Losing isn't fun so that why naturally people incline to tunnel cause you don't get awarded for hooking every single survivor one by one, you actually get punished because if there's a good looper then it's costing you more time (or maybe you get surv tbag you at the exit gate if you enjoy that then okay)

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  2. 4:17 Those stats are of all players, and as we all know this game is quite killer sided at low levels of skill. My guess is that what they found lacking were kill rates at higher MMR levels, where DH, a game breaking perk, was usted up to 75% of the time and where "low tier" killers had no place, unless they used the strongest shit avaliable and played in the most ruthless way.

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  3. I knew 6.1 will be failure even before the patch went live. Now it's obvious in all of my games. Idk how long it will take till the last monkey will realise it. I guess the trash Killer mains will stay in denial forever and even ask for more buffs.

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  4. Also note they didn't release stats broken down by skill level like they did prior that justified the changes. I suspect the data is real ugly if they show it broken down by skill level. I bet some escape rates are under 20% at lower mmr. High swf survivors that play a ton bias eacape rate.

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  5. After watching the video entirely I have to say that I disagree. Killer isn't too strong. Firstly, the update nerffed DH, the most game breaking, used and abused feature in the entire game. As the crutch perk it was it made bad survivors think they were good, a lot of survivors as shown by the DH usage stats, and when it got nerffed the skill issue arrived. Turns out having only 2 health states as oppessed to 3, with DH, makes chases much shorter which coupled with fact that many survivors don't know how to loop becouse they never needed to know how to thanks to DH, has made many survivors, who believe that they are good at the game, think that they are losing becouse kiler is too strong and not becouse they lack the skill to back their inflated ego. Secondly, the basekit changes have mainly affected "low tier" killers, which were in need of help, and have made tunelling more manegable for survivors. If you believe 10s of haste and endurance have done nothing to combat tunelling I don't know what DBD you are playing. Thirdly, tunelling and camping have always been strong and I think that the basekit BT and new OTR help compensate the DS nerf while camping has become much less effective with Reassurance. I wont negate that these are unfun and problematic strategies but they are definitely not worse to face than before. And lastly, the stats, the DH nerf, the basekit changes and the refusal to accept that they are not as good as they thoughof many players have made many, many people DC during games which not only doesn't count as 1 scape but as 3 or 4 becouse by DCing at 5 gens they've basically doomed their teamates. And believe it or not this has artificially raised kill rates, on top of the changes making low skill DBD a bit more killer sided mainly due to the nerf to Self-Care. Before 6.1 DS was a free scape in endgame and DH was the most game breaking bs ever, with "low tier" killers being nearly unplayable at "high MMR", and next to no variety in survivor loadouts while killer gen regression was obnoxious to face and SoloQ was misserable( Surprise ! It always has been !). If that is the game you want and one you call balanced I'm glad BHVR isn't going to take your advice.

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  6. I need to point out that these numbers…. are incorrect, remember survivors were actively dcing and killing them selves on hook for the first MONTH of 6.10. This video does not address this fact, either out of ignorance or because it would destroy her point. Don't take these numbers at face value as they have been skewed due to survivor entilement, just like old freddy

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  7. Never if mine life would I have thought that surge/jolt would be the number 1 most used killer perk. I mean it makes sense as it’s a solid slowdown that’s free. But like you told me this 2 years ago and I’d ask how they buffed it

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  8. I really don’t think it’s good to use these stats as proof that the update made killers too oppressive. The most used survivor perk being self care is proof enough of that. All the update did is make it so not so great survivors die more then before in most cases. IMHO keep the base kit changes, but reverse the DS nerf or even buff it and other anti tunnel perks, then buff solo que. Do that and the game is fine

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  9. the game is still very survivor sided if the survivors sweat as much as the killer or they us comms, if they buff survivors cause of soloqueue randoms then the SWF bully squads will become even more overpowered and unstoppable

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  10. I just feel like behavior is not really listening. I play both sides, when I play solo I get camped and tunneled, I don't know because I'm a high level, I I'm not that good at the game. I only win two or three games in a day, each game nearly feels the same. But great video, I 100% agree with you.

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  11. I think the differences between survivoues and killers is killers complain and want the game changed so its just easy cor them, survivors get pissed at camping and tunneling for 5 mins and move on

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  12. I knew tunneling and slugging were as going to go up with this Rebecca perk. If those camping killers couldn’t camp effectively then they were going to get the kill in a different way and yes I’m a killer main. I was one of the people who said you can’t fix camping at this time and it’s has to be really thought about. As for the stats I want to know more cause I think they are a bi my skewed. Does it count the survivors who kill themselves on hook and the survivors the dc or is it just games that all four survivors actually played because if it incorporates both of those then the stats are already skewed.

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  13. The update was made for m1 killers such as trapper, wraith, ghostface and legion (both killers they reworked not long before the update to be made stronger) these are the killers they had in mind while making this update, this is what they meant by "lacking" which they are, they wanted killers that had to rely on their m1s to feel less lacking.
    Camping and tunneling has sadly always been a problem people use to win more, implied by your comment on your Onryo win streak aswell and that won't change, perks like ds are still viable and off the record coming in to be an anti tunnel perk just helps that, m1 killers need to catch up with you once again to go for you.
    The true problem with the patch is that top tier killers now are popping out even more as a problem, they're all oppressive and give little to no care about these perks, and that always has been the case pre 6.1.0 or not. Top tier killers never needed to tunnel or camp but if they ever had to, it was no challenge and the survivor could do almost nothing about it, and I think that's the real problem.
    The new Gen regression meta like it or not is more balanced than the old one, what's at the top now such as Jolt, Pain Res, Erupcion require downs for the perks to take place, they require actual preassure from the killer actually downing people, instead of having free regression with Undying+Ruin which was the old meta, this isn't so bad with m1 killers or killers that chase normally, but this just means that top tier killers now have an even easier time cause of their powers being so opressive and easy to get downs with.
    The update could've gone down in history as DBD's best update, but I feel like it only made stuff like Nurse seem like even more of a problem 🙁

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  14. I'm actually not even surprised by this. Ever since the update I have been documenting all of my shit, and my results are unbearably similar for such a small scale of data.

    Total games: 178

    4 kill's = 60
    3 kill's = 49
    2 kill's = 28
    1 kill's = 17
    0 kill's = 22

    I escaped: 74 times
    Suicides On Hook/DCs: 15
    Overall Hatch Escapes: 13

    Chance of DC/SOH: 13%
    My escape rate: 41%
    My death rate: 59%
    Hatch escape rate: 0.07%

    Chance of 4k: 33.7% (34%)
    Chance of 3k: 27.5% (28%)
    Chance of 2k: 15.7% (16%)
    Chance of 1k: 0.095% (1%)
    Chance of 0k: 0.124% (0.12%)

    Chance of above 2 kills: 61.2% (61%)
    Chance of below 3 kills: 37.6% (38%)

    <<168 games>>
    Out of 672 survivors, 436 were killed, 246 escaped.

    64% of survivors are killed
    36% of survivors are escaping

    <<178 games>>
    Out of 712 Survivors, 460 were killed, 252 escaped

    65% of survivors are killed
    35% of survivors are escaping

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  15. New people come to the game with the New Killer release. That means New people who never played DBD before, saw a survivor, hooked them, and went after them again and thought this is the most efficient way to win.

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  16. one thing that may be skewing the stats a little bit are the huge influx of new and returning players to dbd since the new chapter dropped but these stats are still really sad to see. really hoping to see a solution to the tunneling problem though since it seems like it happens every game. ALSO BUFF SOLO QUEUE BHVR JESUS CHRIST THIS SHIT IS PAINFUL TO PLAY

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  17. These numbers (like all of their numbers) have no actually basis for me. It’s so black and white. Are these survivors 1000 hours? New? SWF? Same questions for killer? At what ranks/MMR?

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  18. I was a killer main before that update…now instead of waiting 5 minutes for a game I switched to survivor. Too many people switched to killer and they don't see an issue with that?

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  19. Honestly some of the changes were nice like the faster kicking but others seemed pointless and honestly I'm fine with the perk changes (Boons are fucking everywhere still) but I Dstrike should be 4 second stun as at least to me I don't think that's oppressive and gives players more time. Idk I have been having a lot of fun with new perk loads but the rest is hit or miss

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  20. OOF you talk about camping and tunneling being a large problem yet you do it yourself. I unsubscribed thanks. To all campers and tunnelers out there… quit dbd cause you will never be good at it

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  21. My killrate with Wesker is about 70-80% right now. And I'm not even tunneling most times if I don't need to (= if I have 1 hook and 3 gens pop, then I tunnel). I noticed the lower escape rate too, especially when playing solo. My complete build had to change after 6.1.0 because 3 perks weren't an option for me as Jeff main anymore (DS, Spine Chill, Iron Will). I now have a full meta loadout with Deliverance, SB, OTR and Adre with a good medkit. I never really used items before, now I basically need to.

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  22. Personally, I think the devs are caught between a rock and a hard place. If killers are too weak and survivors are escaping too much, then they lose killer players, which was what was happening before the 6.1.0 patch. If survivors are too weak and aren't escaping enough, they lose survivor players, which seems to be what's happening now given that the game seems to only be giving the BP matchmaking bonus to survivors.
    Solo queue has been pretty hard, but it feels very feast or famine too, where either we all get out or no one gets out.
    I agree that the DS change being reverted is probably a good idea, but the bigger issue I feel are things like map sizes and solo queue inability to communicate.

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  23. Tunneling is more effective than before I totally admit that. Camping not really cause of reassurance, but remember killers had a really rough time for a long time and now they can excel for once you are complanning and freaking out that the game is not balance at all, but you are missing the most important thing in this game and it's hours experience. idk how many hours you have in the game, but I'm guessing you have more hours than average people.

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  24. I think the key question that people aren’t asking is, “Is the game fun”? I think I’d say most people would say no considering the vast majority of my games either result in someone DC’ing the first time they go down or instantly killing themselves on the hook. I know a lot of high MMR streamers who complain about SWF’s being too strong, but the changes they made in 6.1.0 are just pushing more survivors to play in SWF’s because it’s the only way to stand a chance in a game and have fun. It’s having the reverse effect. People wanted killer to be a bit easier, but solo survivors are just leaving the game or stacking with their friends. I, personally, won’t even touch solo queue with a 10 foot pole.

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  25. i have almost 1.5k hours, about to be devotion 9, surv main, at least 90% of my hours are on surv but my solo queue escape rate is probably about 30%, and my killer 3k rate is probably 90% and i don't even camp or tunnel 💀i've never vced but if i have a 4 man party my escape rate is probably like 50% but we all have like 1k hours+ and study how to be flawless at the game

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