THESE PERKS GOT CHANGED – Dead By Daylight Anniversary PTB



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THESE PERKS GOT CHANGED – Dead By Daylight Anniversary PTB

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39 thoughts on “THESE PERKS GOT CHANGED – Dead By Daylight Anniversary PTB”

  1. Pop is looking real nice 0_o

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  2. Pop bring buffed is great tbh. Especially after the pain res nerf. Let’s you actually make a viable gen kick build even with the nerfed ones

    Reply
  3. Why are they buffing Flashbang? A Perk that's already strong, and why are they saying they're buffing Deja Vu because of 3 genning? BHVR… you do realize that's a problem exclusive to Skull Merchant right? If anything, gens actually get done TOO fast. Even if you get a 3 gen, have fun trying to hold them as a character lik Sadako, Clown, or Deathslinger. It's a Skull Merchant exclusive issue I don't understand… Gens are popping so damn fast that the Pop buff is meaningless because by the time you get first hook 2 gens have popped and it's only been a minute. Luckily the buff to Deja Vu won't really do anything, I just thing their philosophy on why it's being buffed is flawed.

    Flashbang is also already a widely used perk that's super strong so I have no idea why they think they need to buff it.

    Reply
  4. The Flashbang Buff sounds good

    But it sounds odd so does this mean I can dual carry a medkit and Flashbangs

    How would it work when I want to heal and when I want to throw down the flashbang?

    Reply
  5. Seeing pop buffed again confuse me. At this point BHVR should bring old ruin back with the 200 regression speed too. So this will make killers go for hooks and more chases. Just my thoughts πŸ™ŒπŸ™Œ

    Reply
  6. i acctualy used pop before and it was kinda help full,anything above 80 seconds was a better value than old pop
    so that gen thats almost done will be regresed a lot +if you have pain you will be able to decimate that generator

    Reply
  7. for the ppl worried about ph
    his mori and the other mori's will be removed in a later update
    so this change will bring early happiness to pyramid head mains
    so survivor mains i know you ussualy riot your way out but this one is not
    and killer mains if you think flashbang is op
    delete your game and refund the game,you still have one hour and 30 minutes left

    Reply
  8. You know what's better to combat 3-genning? Make the auras of the three closest generators be visible to all survivors for 10 seconds at the start of the trial. This should be base kit.

    Reply
  9. instead of taking away timer on deja vu thay should have make it so every survivor can see those 3 gen, but olny the one having deja vu have speed boost on repairs. This will help an entire team know what generator to repair first to prevent the 3-gen

    Reply
  10. dejavu is now by far the best gen information perk for survivors, you slap that perk and you will never ever need to find gens anymore
    plus the infinite 6% speed boost makes this perk almost broken

    Reply
  11. When Knight first released, I remember talking with a P100 survivor over voice chat about why I was bringing Deja Vu. He was throwing shade about how bad I was at survivor (I mean, I was) and needing to "find gens" is such a waste of a perk slot. I tried to explain to him the 3gen meta going on and he was laughing it off.

    And now here we are.

    Reply
  12. So not only they're killing facecamping, they're also killing 3 genning? Man, low tier killers ain't gunna be able to do a damn thing now.
    Imagine if they also killed gen tunneling, that'd be funny to see everyone's faces.

    Reply

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