THIS IS WHY KILLERS ARE LEAVING Dead by Daylight PART 6



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THIS IS WHY KILLERS ARE LEAVING Dead by Daylight PART 6

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36 thoughts on “THIS IS WHY KILLERS ARE LEAVING Dead by Daylight PART 6”

  1. The funny thing is people will constantly say "oh just get better" and its like sure but what about the best of the best players still needing to actually camp tunnel and 3 gen and everything that survivors or killers hate to happen to them like you got to realize no matter how skilled you are at this game even the best players still have to do the things people hate to go against to even win lol and its even more apparent on the killer side since unless they are nurse or potentially blight no killer can compete with those survivors not a single one outside of those 2 and only really nurse since nurse was legit made to counter the devs poor choices of oh maybe we should fix loops? nah just give the killers a character that does it for them so we can spend our time making new chapters rather than fix this garbage game back than

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  2. why do you cry at every match start that you don't have a gen defense then play with perks with which you also defend the gens apart from that your gameplay is trash because of such noobs like you the game will always be for killer side

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  3. I will ENJOY this!

    These survivors were so free yet the game balance has made it impossible…

    Which isn’t new! Imagine all the players who didn’t have old ruin/pop yet had the skill from any killer content creator, yet didn’t get the result cause they didn’t have perk X and Y.

    At last “Perk by Daylight” is being deleted and it’s ugly face is exposed for everyone, sure bad survivors will always exists and some players in some region will still play Free 4K simulator.

    But with every killer Meta kill the gap between a good killer and average survivor becomes wider.

    Soon we will enter an era similar if not darker than DBD’s darkest hour. When pallet vacuum and flash saves at any point we’re a thing.

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  4. As killer with only 200 hours and not everything unlocked yet… Its rough… My biggest problem is I dont feel like I have anything to do with the match. Either I stomp baby or bad survivors without effort or get stomped by decent players.
    I can count on 1 hand how many times I felt like, "If I didnt miss that attack, I could have won" or "I should have done X instead of Y, that was the key for the match". Sometimes even with mostly perfect gameplay I cant do jackshit in order to win.
    Its funny, I often get "just be better at chases". If survivors just hold W it takes 14 seconds to catch up after a hit with a 115% killer. So lets take the ideal scenario: You hit them immediately when you find them, you have 2.7 seconds of cooldown. Then takes minimum of 14 seconds to catch up, then you wait out DH for 3-5 seconds, hit them, 2.7 seconds cooldown. You pick up 3 seconds, hook for another 3.
    So even if you dont have walk to reach a hook or to find a survivor, and reach the theoretical minimum time for downing someone it takes 14+2.7+2.7+3+3 so 25 seconds to get a hook with a M1 killer. If you want someone out of the game you have to do it 3 times, thats bare minimum 75 seconds. It takes 90 to get a gen done.
    Sure I'm aware, there are instadown killers, you can play nurse or blight to catch up faster, you can camp etc…. But all of these things are considered "toxic" and "unfun" by survivor and after a while playing nurse is just boring. If you are good, nobody has a chance and you dont have different plays to play her.
    AS you said in the video the matches come down to gen efficiency. If the survivors are somewhat intelligent, they have plenty opportunity to just pump out the gens, even if they cant loop for sh*t. When I play survivor, the only time I feel a match is unwinnable if nobody else beside me does gens.

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  5. The best play style to counteract the constant body blocking and make tunneling easier (can’t believe it’s come to that) is to play as Pyramid Head, run Deadlock, No Way Out, Hex: NOED, and corrupt or lethal, your choice. Find someone, down them instantly, hook them, camp them, as soon as someone unhooks them, use Punishment to take away Borrowed Time, and chase them down regularly. Tunnel, camp, rinse, repeat. I’ve seen very little counter play to this kind of play style and I usually win (3-4k) 9/10 matches.

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  6. I think after the changes that Terminus Blood Warden is going to be one of the best combos. Counters adrenaline since no one will heal near the end, and it will force them to open the gate to heal for body blocks, then the blood warden risk is high if they let the timer go long.

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