This perk has become REALLY strong now… | Dead by Daylight



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With the recent regression update, a lot of perks that could be quickly disabled by Survivors are now much harder to deal with, since gen regression only stops after doing 5% of progress. This video showcases a build that takes full advantage of this fact.

00:00 Build Explained
00:56 Game 1 (Pinhead)
12:36 Game 2 (Trapper)
16:05 Game 3 (Trapper)

Watch live: https://www.twitch.tv/Otzdarva
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Thumbnail 3D render by the lovely Ev3ntic:
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31 thoughts on “This perk has become REALLY strong now… | Dead by Daylight”

  1. Your comment at 16:40 is so needed. I always try to let a survivor get hatch or gate. I 4k like 25% of the time. But realistically never because of the above. This game is meant to be fun for 5 people at once. Not for 1killer to bully and ruin the experience for 4 other people. And not for 2 survivors or 4 survivors to bully and ruin the game for 1 killer. Whats beautiful about asyms is that its possible for everyone to enjoy the game even when they lose but the toxicity only breeds more toxicity

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  2. Otz you know whats even scarier? Apex muffler billy it is so insanely fun, pair it with spiked boots and drifting around the map, i bet someone will be scared af

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  3. I've been using this perk a lot on trapper actually, I activate it and then set up while undetectable, then if they want to go to it they have to enter my trapped territory

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  4. 10"07 Otz didn't know it before but know we'll never know it because his train of thought got derailed.

    16:24 This is legit the reason I left the game and don't play anymore. As Killer I always tried to play for twelve hooks and not tunnel anyone but I would constantly get toxic Survivors who would rapid vault things outside of chase to cause the "loud noise" notifications or spam click flashlights when that was a thing as well as a bunch of other things that were not just "playing the game". You don't need to hit crouch five times in a row after vaulting a pallet against an M1 Killer nor do you need to wait around after opening the exit gate for "a few more points". And it wasn't much better whenever I played Survivor, constantly getting face camping or tunneling Killers or four-person slug bleedouts. The shear amount of toxicity on both sides just got to be too much and I stopped playing.
    The really sad thing was I felt so much better after having uninstalled and didn't have that feeling that I needed to play every day. Uninstalling Dead By Daylight literally improved my quality of life.

    Thanks for the video Otz!

    Reply
  5. otz i recently watched ur hubris vid on spirit and dredge. i think a cool build to try with hubris which ive also attempted a few times is hubris and enduring on chucky with add ons to reveal auras and give a speed up after scamper

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