This tool box and perk combo is kinda NUTTY! – Dead by Daylight!



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28 thoughts on “This tool box and perk combo is kinda NUTTY! – Dead by Daylight!”

  1. I'm sure you could get a full gen out of that with stacks of Stakeout and possibly Fast Track added. That's awesome. Pair that with a friend who has a similar build with Prove Thyself instead of Streetwise, and you could duo gens at lightspeed.

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  2. Consistently saying the game is survivor sided (which is the case).
    Using this build and not remotely feeling bad about it.
    Also showing this combo to a wider audience which could lead to a lot of people using this build.
    Probably facing this perk/item combination more in the future.
    More complaining while playing killer.

    Good job

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  3. 4 hooks, as a blight, on hawkins against a team that wasn't all that efficient on gens😂 imagine a 4man with this build literally can do 5 gens in roughly 100 seconds 120 maybe depending on map size and gen spawns.

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  4. I love streetwise. I tell people that they need to expand their meta-perk testing, because it’s so basic and narrow minded it drives me nuts. Items are really the strongest things in this game. I like to run SW with a green medkit, +16 charges and an insta-heal, it’s nutty two fast heals and a crazy fast heal that works while you can work on a gen is insane, plus your buddies get the SW effect as well. For one perk it gives insane value and should be considered meta.

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  5. At first I thought they nerfed that perk, cuz now you have to enter a locker to recharge your item, and wait 12s. Just to realize it fckn gives you like 3 more uses now!! (33% less each time after 2nd recharge, but still!!)

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  6. I like running this build except with Inner Strength instead of Windows. This lets you double dip the time you need to spend in the locker making you a bit more efficient.

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  7. Everyone keeps talking about balance and imbalance. All I have to say is casual vs ranked modes would curve the problem. Comp play being solo queues only to eliminate swf in ranked lobbies.

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  8. I think that with Otz's video on items and how they need to be tuned down, that would make builds like these more prevalent in the meta instead of the usual Unbreakable, DS. You would have to decide on whether you bring a bad item and good solo perks, or a good item and risk losing out on those other 'mistake' perks.

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  9. 2 hooks with 1 gen left. This is why I don't want to play killer anymore. Too obnoxious. Even if I down survivor in 15-20 second they still manage to do at least 1 gen and this is at the very beginning of the match! I played as survivor a lot since turning on MMR and I can say that it's not matter of how good survivors at high ranks. It's just that all survivors need to do is hold m1 and they pretty much won. But what's even worse is that if you come across team that can not only hold m1, but also loop decently then you're done. There is no come back even with noed and other stuff. I feel so much overwhelmed that I finally want to delete this crappy game

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  10. I’ve actually been testing this build out for about a week now and now he has a video on it. I’ve been using prove thyself instead of windows for more gen speed. Also if you run a swf streetwise buff stacks when you are close to each other

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  11. For those interested here's my summary I replied to someone curious about the times. "Gen solo 80s base. Time his first gen at 55s+12s for refill so 67s now lets say he does a second without getting pushed away 67s+55s=122s for 2 gens solo now this is where the "balance" comes in to get the equivalent of another 99% charge u need to do 2 more locker visits so 24s without travel time so 122s+55s+24s=201s for 3 gens solo I would say in theory with travel time a uninterrupted solo can do 3 gens in about 300s with travel give or take 40s based on map. This is 1 player with 3 other players to help speed up the process of doing 5 gens lol"

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  12. I tried explaining to a buddy of mine how good this combo is and he said it wasn't worth it… He also complains that every killer is too OP and doesn't have counter play. I guess he'll just stick to DH DS BT and adrenaline… Like every other survivor

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