Top 5 WORST Killer Designs in Dead by Daylight



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Top 5 WORST Killer Designs in Dead by Daylight

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43 thoughts on “Top 5 WORST Killer Designs in Dead by Daylight”

  1. Okay, I was thinking of a license of Spooky's Jumpscare Mansion, with Specimen 8 as the killer. I was thinking that his power would be to place deer around the map similar to how Trapper places his bear traps, but instead placing something similar to Nemesis' zombies with better AI of course. What do you guys think?

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  2. While not a “bad design” technically I think an honorable mention could go to Hag. While I think she can be fun, and she’s really strategic, so many people just camp as her because of how easy it is to camp as her I just dread every Hag game lmao

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  3. nurse should at least , at least be 3 or 2 worst killer design because just because of her power (best deplacement in the game) she stop somes perks from being buffed or rework and she is just too strong so vs a good nurse if your team is not very very good your not gonna win .

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  4. I definitely think you can make a case for the Hag being another killer being designed around camping. Place a couple traps near a hook, one goes off, immediate free hit. Same goes for pretty much anywhere around the map. Imo the most unfun killer to go against

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  5. Twins are definitely the most underrated killer IMO. I would recommend trying them! They really are the most versatile killer. Camping is not the most effective thing, but like any area-control killer (e.g Hag/Trapper) there is always that opportunity. Even if slugging isn’t your thing, you still have that ability to snowball (like Oni/Myers/Plague usually). Otherwise you can use the two to end chases quickly/bother the other side of the map etc in ways that I find much more rewarding than any other killer. I think also a lot of it comes from the fact 1) they aren’t played much so survivors just don’t know how to counter play and 2) people who don’t play Twins, trying them and failing miserably only to resort to the camping play style.

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  6. Twin would be little more better when they make Victor can't down survivors anymore cuz Twin is best slugs killer, and I play with twin sometimes and all the matches with twin there are always more than 1 survivors DC

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  7. I agree on the Nemesis one totally, especially when he's tier 3 like he just hits u from a mile away even tho u prevault the window. It doesnt matter, he still hits you. I just hate going against him, its no fun looping him, I just cant loop him.

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  8. I think Pig’s issue is not exactly her randomness. It’s how shit her abilities actually are.
    Allow me to explain:
    RBTs:
    1. The bad thing about this is that it NEEDS a gen to activate. That is bad because although it slows the game down a bit, it puts control of your ability on survivor’s hands. That’s bad because they can 99% the gens and leave them till everyone took it off. And that is barely a slowdown because the progress is still there and without Ruin or Pop or any slowdown there is nothing you can do to force them to finish the gen so you can activate your gadget just like Legion can’t really force survivors to heal for him to gain a proper slowdown. Absolutely terrible designs.
    2. The traps are non-renewable despite there being a possibility of them getting rid of it immediately. That just makes the ability worse for no reason. Just make it so Jigsaw Boxes with traps are highlighted and Pig can rearm and reuse her traps. Should be so easy and would help the killer so much.

    Ambush:
    1. There is literally only one point: There is nothing related to ambush in this. You go up to people and you surprise no one. It is so bad out of loops which is where it shouldn’t be good at by it’s name.

    People blame the RNG a lot because after they are gone they are gone and it takes as much setup as getting Blood Warden to activate in order to get actual value out of her gadget; which is not really the root of the issue here. As she stands she is the only killer in the game with a power with limited uses with a really bad backup power.

    Everyone else you were spot on but I wanna quickly address Legion because what you said hurts me as a previous Legion main because it is completely true:
    1. Deep Wound and Feral Frenzy put no pressure towards healing and don’t really reward you appropriately when you make them heal. And adding that wouldn’t even make him overpowered, just a lot more viable and interesting to play as. His addons also mostly suck. I wrote a rework to Deep Wound in case anyone wants to read it and even ask questions maybe. I really think this would improve his power a ton.
    Deep wound:
    1. No longer requires mending, the only way to stop Deep Wound is to fully heal before the timer runs out.
    2. the timer should be around 90 seconds and should not be interruptible unless in a chase or healing.

    Here is also a bit of a buff(mostly quality of life improvements and windows for addon designs, the base stats have not been changed except for the Deep Wound timer as whenever you hit a Deep Wound survivor it will deduce 5 seconds from their 90 second timer)

    Feral Frenzy:
    1. Each rush lasts for 10-20 seconds(depending on the add-ons)
    2. Recharge starts after the ability is ended by any means and hitting a survivor with a basic attack will no longer deplete the ability meter.
    3. Feral Frenzy makes The Legion run at 130-145% speed(depending on add-ons)
    4. Fatigue will no longer blind(black tunnel vision).
    5. Hitting Deep Wound marked survivors while in FF should decrease the timer by 5-20 seconds(depending if you use the add-ons it obviously goes up).
    6. Cooldown of Feral Frenzy increased from 20 to 40-30 seconds(depending on addons).

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