TOP MMR TEAM CRYING ALL DIDNT ESCAPE! – Dead by Daylight! CENOBITE DAY 7#



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43 thoughts on “TOP MMR TEAM CRYING ALL DIDNT ESCAPE! – Dead by Daylight! CENOBITE DAY 7#”

  1. When in doubt, repeat after me:

    "killa op"
    "bad killa"
    "camp and tunnel noob"
    "baby killa"
    "ur so bad"
    "toxic noob killa"
    "lagswitch noob killa"
    "ur internet sucks"

    Remember, we can just keep crying and bhvr will nerf all the killas.
    Next up: TunnelHead

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  2. For how "analytic" you are, you don't know half the little tricks for killers, kind of dissapointed to see how good a killer you are, yet you give yourself a handicap by lacking that game knowledge.

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  3. The one minor thing I noticed Tru might have slipped up on is at least three or maybe four times the survivors were opening the box, he wasn’t going to be able to reach them to stop them, he wasn’t in a chase, and still he never teleported. I get that teleporting resets the timer, but if you can’t stop the survivor from finishing the box anyway then the timer will be reset regardless, which means the only downside to teleporting would be if you are giving up a better survivor chase. It seems like if he had teleported once or twice in those situations he might have gotten into a new chase sooner and maybe even gotten a 3-4k instead since the game was right on the edge of it.

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  4. My other high mmr xbox friends and I have stopped playing with crossplay because the number of hackers is ridiculous when you play at the highest level. Win against a killer doing their best and still only getting 2 hooks because the game is survivor sided, so the match wasn't even satisfying to win? Now you get permanent chainhunt glitch, billies who can turn on a dime mid chainsaw, and huntresses with lag switches to make you easier to hit because hatchets are killer-side hit detection.

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  5. thank you again true for busting your ass for us everyday and providing this invaluable knowledge and experience. you continue to be such an inspiration with how you play and handle these mental gymnastics.

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  6. The point that if even you play insanely good as st this vid – two of survivors still escape cause it's too easy to do gens at this game and survivors got too many second chances while killers got only NOED as the second chance abd NOED not even good. It sucks how devs care too much about survivors

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  7. Personally I wouldn't care if Cenobite got re-worked cause I feel like the majority of them I VS are just trash killers getting free hits cause of his slow down ability that spawns or even spams itself on survivors, especially if it lasts for like 30-60secs on all survivors at once. Like one thing we all know about Tru3 is that he will try the same mindgame for like 20 seconds and wonder why it's not working and he still lost the survivor. Then cenobite's power has to just spawn 3-6 hooks on a survivor and the survivor gets beat down even though pinhead mindgamed himself and gave the survivor distance. If theses survivors were on certain other maps, Tru3 would've still 4k despite getting out-mindgamed , mindgaming himself, and not patrolling gens. They got lucky with this one map because there's so many unsafe loops to break the chains on. But this is literally a lot of pinhead players. They don't watch gens much, they play bad in long chases and still get awarded cause of the constant chain spawns, especially the ones that last for about 30-60seconds. The only way for a pinhead to really get less than 2k while playing ridiculously bad vs average or good survivors is to somehow be even worse by not being good at tracking, literally baby killer level. I think he needs a re-work so he takes more brain work to use on more maps.
    I won't lie though, the girls that did die both made the mistake of turning the wrong way and ending up in Tru3's face, this map was actually what carried them though if you ask me and most maps in this game aren't designed like Hawkins.

    Also as a final notice because I know there's people with brain issues who will read a whole paragraph and misinterpret and reinterpret everything stated. No where did I state I'm a survivor main, no where did I mention other perks, add ons, playstyles or characters in the game to compare with pinhead or killers in general, and no where did I state Tru3 played bad in every game. So if you're gonna respond to me with an argument, keep it on topic or find another comment for you to argue one of those topics.

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  8. Everybody fails to realize that killer/survivor are polar opposites THATS THE POINT OF THE GAME! theres alwaus gonna be a power struggle every killer can be strong with enough time its just a longer learning curve it seems unfair but thats because once you learn survivor you know it for all survivors every killer is unique and so its like being a noob all over again with every new killer to be released. I play both some killers I destroy with others need more practice but ive been destroyed but killers I dont like to play so I know every one can be good!

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  9. Devs should concentrate on middle level players, not on fu**in noobies or pro players. If the continue to concentrate on noobs a game become stupid clicker for survs with killers as playdoll. And if they will concentrate on pro's, game become a sh**ty tryhard. MAYBE looks after middle's will be a good idea

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  10. I wish the cenobites were better. They just cant compete in high mmr.

    Even with a chain hunt, chain add ons, and hitting them with possessed chains they still have time to break free and get to the next loop.

    You literally stand in place when using your power, making it pointless.

    Just a high skilled clown with side objectives.

    This is coming from someone who has a p3 pinhead and has played him constantly.

    Still no voice lines.

    There is zero reason to play them over nurse or huntress.

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