Top Ten Things Killers Hate in Dead by Daylight



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This list is going to ignore things that effect both sides like cheaters, SBMM, and DC’s. General toxicity and salty behavior has it’s own unique flair as killer and survivor so those are fair game.

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41 thoughts on “Top Ten Things Killers Hate in Dead by Daylight”

  1. The only time I've ever DC a match was a 4 ppl SWF game, where they ALLWAYS flashlight saved, 5 times in a row and I just got too angry. They constantly clicked at me and teabaged.

    I'm a Plague Main and usally a good sport. If the team is better than me, their win is well deserved. Hell, I give the last person the hatch more often than not. But sometimes overly toxic behavior from survivors is just angering. Ever since that one match, I dotch every lobby where someone brings a flashlight. I just can't deal with that anymore.

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  2. Devs are probably gonna tell you that they created the flashlight counterperk and it’s totally your own fault if you choose not to bring it. Kinda hard to justify lightborn into a perk slot tho most times. But this is why franklin’s is one of my favourite perks.

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  3. I think Dead Hard is the most op thing in the game and it need to be removed. You can loop killers for a minute and use a save pallet then. The time of 1 gen equals 1 min 20 sec, three gens can be done easily.

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  4. The only thing that annoys me is the sound of flashlight clicking, it’s just an obnoxious sound I wish behavior made it make a sound for the first four clicks not make sound so you can still use it as a resource for locating stupid people and not annoying the shit out of people

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  5. I agree with everything but you definitely forgot survivors spawning right next to your totems and/or your hex getting cleansed in the first twenty seconds of a match.

    And this is bundled in with dead hard sorta but the new hit validation basically giving survivors a third hit has been the most frustrating thing lately. Getting to a pallet/gaining distance is one thing but tanking a extra hit is some BS.

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  6. The bully squads really do make me play like an ass hole and I
    end up taking that energy into the next game. I've legit just kept slugging someone on the floor so they would bleed out because I was never able to hook them due to hits, sabo, breakout and flashlights

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  7. As someone who plays more survivor than killer, I feel BHVR just needs to remove the I-frames you get with dead hard. Maybe increase the dash distance by 1-2m instead. Then it'll be used as a tool for gaining small distance in a chase, not something to completely negate a hit.

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  8. I love when survivors say when they flashlight click "I was trying to get your attention so you wouldn't tunnel/chase someone etc. You know that what you're doing is annoying and how am I supposed to know that? This game doesn't have any in game audio chat, and I can't read your mind, so I just hear a survivor trying to be obnoxious.

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  9. Shit totem spawns and hit validation is up there for me. I never fuck around with totems cuz they never last long enough to warrant bringing them and chases can be hard enough as it is but with things apparently happening differently than the way im seeing them it can be downright miserable

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  10. And here are the ten ways I would fix all of these ten things:
    10) Increase the amount of loops in the game, but make them medium-strength loops with medium-strength pallets.
    9) Give a cooldown to using the Flashlight, which is now a 1.5 second cooldown.
    8) Map Offerings are removed for Survivor; additionally, Survivors and Killers no longer have the counter-offering.
    7) Killers can now fake picking up a Survivor to throw off the timing of a Flashlight save. Yep, now you have to hold the button to pick up the Survivor!
    6) All loops are now medium-to-strong loops, and some windows have now been changed to prevent god loops.
    5) If a Survivor isn't playing the objective nor in a chase after 60 seconds, then that Survivor's aura will be revealed to you until either condition is met.
    4) "Forfeit" button, which replaces the "Leave Game" button and makes you lose only 5000 Bloodpoints that you would've gotten in the match.
    3) Boons now have a 120 second cooldown after they are snuffed, and cannot be re-placed before being snuffed. Also, only one totem can be blessed at a time by ANY Survivor.
    2) Dead Hard's latter half will no longer provide invincibility from being attacked, meaning it is now possible to down a poorly-timed Dead Hard.
    HM) Auto-aim is now a toggle, and you can now hold the lunge attack until you hit your desired target.
    1) This one's a meaty one for all of those generally toxic bully squads out there:
    -Survivors that teabag or flashlight click approximately 50 times during the course of the Trial will incur The Entity's wrath.
    -Survivors that teabag or flashlight click approximately 15 times while the exit gates are powered or opened will incur this same punishment.
    -Survivors that do these actions approximately 30 times by themselves will have this punishment applied to only them.
    -When this penalty is applied, upon opening up the Exit Gates, the effects of No One Escapes Death and Blood Warden are automatically applied for 60 seconds.
    -When this penalty is applied, Survivors will be incapable of using flashlights, sabotaging hooks, using pallets or vaulting windows.
    -When this penalty is applied, the Survivor with the most offenses can be Mori'd, regardless of hook stage.
    -Killers can now see how many of these offenses there are based on a clever UI where veins begin to become more opaque over time around the corner of the screen.
    -This is all done as a measure to make bully squads significantly less effective than before, but not outright punishing players who just want to taunt the Killer or have fun.

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