Toxic Macro Flashlight Player Gets His Karma! Dead by Daylight



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Guys got a macro, nem isn’t going to put up with this!

#tru3ta1ent #dbd #deadbydaylight #toxic #karma

I’m live right now! get on over here – https://www.twitch.tv/tru3ta1ent

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26 thoughts on “Toxic Macro Flashlight Player Gets His Karma! Dead by Daylight”

  1. True you get less infection progress on the tentacle if you hit the same survivor, thats why you didnt get lvl 2 with the first survivor even with the yellow add on

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  2. Would be nice if they re-worked Nemmy's infection. If the leaks are true about Wesker then it might look like he is the better Nemmy, just like how Bubba is technically the better Billy. Infection as it stands is just a simple cough. The anti loop is no big deal if you understand what you have to do to counter it. Make it more impactful so survivors NEED to cure themselves. It just makes me sad face 🙁

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  3. One thing about the dead hard change.. and well. Endurance stuff in general. When playing Nemmy.. If I know/suspect someone has one of said perks.. and they are not infected.. I will just go ahead and get them infected. It still triggers the deep wound/endurance effect, gives you more juice for the tentacle if you do not have it max yet.. And it of course gives you the anti-loop/slightly longer range on said survivor.

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  4. Oh and.. Imagine if the entity would block hatch/exits for the person who is constantly T-bagging/vaulting near said spot instead of just leaving. Wont ever be a thing but.. It would be such a satisfying change.. Constant T-bag at the exit area/vaulting to be an annoying toxic ** and the entity decides to pay them in kind by blocking the exit(s) specifically for them for 60 or more seconds. ( Perhaps 120 seconds being the possible max? )

    Think people would just leave more often instead of being a toxic little rat. ( I say rat since a good amount of the time its a escape that is given to them and/or undeserved basically. )

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  5. He needs his infection reworked if I'm being honest and they need to make his addons more impactful. Literally no addons that directly impact his tentacle, only the zombies and the vaccines.

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  6. This play style doesn't seem to get the most out of the pentimento/plaything combo. It seems early game getting everyone a plaything totem would be the goal. I wonder what perk combos would be more synergistic with true's new play style.

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  7. I’ve been on and off the game for past 6 years they NERFED nemesis?!? WHAT lmfaooooooo came back couple months ago and played him and it felt terrible but he was always low tier even right after launch why would they ever think to nerf him lmao

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  8. Be far better for the game if they remove the hatch opening for free for last survivor at least should require a key far to often it hurts the hooked survivor I’ve seen a carry die because the stealther wants hatch it’s pathetic and the fact the killer is punished for complete RNG is a joke it should give the killer FULL points in chase and sacrifice the fact it doesn’t is ridiculous.

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  9. I mean … nothing wrong with how you played, tunneling being strategy or not, is pretty well known to be disliked. So not sure calling them toxic for responding to what they considered toxic is justified.

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  10. I can summarize all of trues recent videos: "Oh they finished a gen, they're gen rushing, time to tunnel. I don't WANT to I HAVE to…because of the gen rushing. They completed a single gen in less than two minutes, tunneling is the only strat available now. Oh now they're being toxic with flashlight clicks and tea bagging, typical trash survivors. La dee dah dee dum *POP*" Then takes off headset after every game like he's Frank Sinatra in the recording studio and he just created another masterpiece.

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