TRICKSTER BUFFED AND MFT NERFED! | Dead By Daylight 2023 Nov Dev Update Review



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20 thoughts on “TRICKSTER BUFFED AND MFT NERFED! | Dead By Daylight 2023 Nov Dev Update Review”

  1. I might just be insane but I really enjoyed just watching you eat and drink for that one little segment. Like hell yeah you earned that, very humanizing. You're just like us fr (but incredibly more intelligent in regards to DbD topics)

    Reply
  2. kaiser understand this from a trickster main perspective. he is technically long range BUT HE PLAYS AS SHORT range/mid range. he has to catch up. he has to land more knives than hunty has to land hatchets. he needs 4.6 specially with gen speeds.

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  3. Can I just not read or does the MFT change also say that if you’re exhausted you’ll get the 3% as well? If so then just run sprint burst or any other exhaustion perk and you’ll get it, right? Or am I reading wrong?

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  4. I like the changes to trickster.
    But, I think they'll also need to change the death throes compilation. You wouldnt have to reload at lockers at all and be loaded all the time.
    Also, I dont like the change to iridescent photocard.

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  5. i think mft was fine if they removed the endurance effect. Cause with the endurance effect you could get hit again and have MFT give you another speed boost so thats 6% as long as you are deep wounded (I forget if you lost the 3% if you healed deep wounds) just a bit sad i never got to run No Miter, MFT, Resilience, and hope lol

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  6. I'm really interested to see how the Trickster changes will play out. Even if he doesn't end up as strong as it sounds like, I might just be able to use ricochet blades and be a menace either way.

    Since I am Legion main however, I am really mixed on the mft changes, because while it might decrease the usage, mft will still be pretty much a direct counter to Legion from now on.

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  7. Mostly good changes, scared they've gone too far with Trickster, but MFT getting nerfed is based AF.

    I also worry about combos with Buckle Up FTP, but let's be real, the strong part of that is Buckle Up giving the same endurance duration.

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  8. Overall I think these changes are good especially the map redesigns honestly now if we can look at asylum and maybe ormand older maps might be in a good place. What id really like to see is another big perk shake up like they did in 6.0.1 I think, so many unused perks on both sides

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