Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
I spent a lot of this custom match just testing all the weird intricacies of the tail whip and oh boy this thing behaves so weirdly.
https://www.twitch.tv/scottjund
source
Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
I spent a lot of this custom match just testing all the weird intricacies of the tail whip and oh boy this thing behaves so weirdly.
https://www.twitch.tv/scottjund
source
I think the reason it looks so janky is because alien's actual height hitbox never moves, despite the fact he gets down on all 4's. So when you do a tentacle attack, it still attacks as if you were standing when you're really crouching so it's at a weird angle
With killers like this it would be cool if BHVR would release the visuals of the hitbox so people would know what's going on.
Look at Nemesis, knowing how the wip hitboxes work makes it much more reliable to play, because you understand how the power works…
Just when you thought Nemesis' hitbox was impossible to tell
Try and imagine Xenomorph's tail is a Huntress Hatchet and that should cover it really, just imagine the pill shaped hitboxes on survivors and that's why it seems weird. It's the same as people getting hit by hatches like a few inches away from their actual model.
Ohtofu played a video of xeno on debug mode showing the hit boxes. The attack is angled down. So if you are looking straight the attack start at the middle of your screen and end below it. Also Xeno can curve his tail. And yes I mean curve. During last few few frames of his attack you can curve it to the direction you want. So if someone is couched on the other side of something you can curve it over to get a hit. Takes lots of practice.
That last hit against Ada was insane. I can't believe you have to aim so high up
9:40 ok it does make sense bcs its like scorpion tail where it goes from up position to slightly diagonally down, its not straight line but the POV makes it look really weird
It’s the animation that’s weird. The hitbox is about as normal as they get in this game. Just be aware that grazing anything invalidates it, so don’t flick so hard, strafe.
Im confident if you show Scott a dog wagging it's tail, he'll call it a tentacle
So the tail acts more like ds gun ie it damadges on attack initiation on the button press and the tail animation just plays like 0.5 s after. That’s just my guess.
i dont get why this killer has a counter in the form of a turret when nemsis has about the same or maybe better power. this killer wouldnt be OP without them in the game
The tail hits over pallets right?? Could just bait pallet drops and get hits that way I’m assuming
maybe the hitbox is just not aligned properly to the tail we see
ayo wtf is this chase music. ghostface printer level of annoyance.
Nemesis' hitbox is a straight horizontal line that come out in front of him. Alien's can actually be aimed upwards and downwards. Also comes out from pretty high up.
The braindead comparisons of alien with other killers always gives me a chuckle
Ok the chase theme really does sound like a windshield wiper lmao
The power feel very empty… like 1 year to make that?
To me the tail doesn't even feel weird or jank to aim most of the time, it only feels like that when you're trying to hit the precise through window/over loop snipes but otherwise it feels mostly intuitive. I love the potential of this thing and how precise it is because all the wild shenanigans you can do like hitting over some of these loops is very difficult to do in practice and on the survivor side can be very easy to mess up if you understand how it works.
I'm ngl this killer looks so boring it's just nemesis with Portals and no infection mechanic or zombies nothing new just recycling old stuff
I think it sends out a large, hatchet like hitbox followed by a thin one to make sure the tail doesn’t clip through things it shouldn’t. Essentially like a hammer. I think this is why people can “hook” it over some obstacles
This chapter is great actually
I CANNOT FUCKING BELIEVE HOW BAD HIS CHASE MUSIC IS
IT SOUNDS EXACTLY LIKE A WASHING MACHINE
VRR-VRR, VRR-VRR, VRR-VRR
"It shouldn't work that way but it does" is DBD in a nutshell honestly
I feel like "This is extremely clunky. I don't know how it works yet," isn't a phrase you should be able to say even after only playing a game or two. That is a huge failure on the devs' part to make the "use case" obvious and clear to both parties. Yikes. (Nemesis has this problem too, and it wasn't clear until Otz did his deep dive)
Bro what is that chase music I thought my cat was gonna throw up at first 😭