Turns out Dead by Daylight Does Have Actual MMR, But its Faulty



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36 thoughts on “Turns out Dead by Daylight Does Have Actual MMR, But its Faulty”

  1. You've explained exactly what has happened to me survivor side.
    I've been playing since the game came out on and off and have always been rank 1 whenever I play consistently…
    When I first started I was an immersed survivor that didn't care about my team as long as I escaped. Thousands of hours later I like to play as the team baby sitter and I usually end up dying most games to help others get out.
    I've noticed that I'm either placed with team mates who crouch walk around the entire map while someone is on hook and someone is obviously being chased, or players who play like me and usually die to support their team.
    I'm "rank 1" and get placed with almost nothing but silver and ash ranked players, it is a little odd.

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  2. The thing I'm feeling is weird here, is that now if I give people hatch, or let them leave, cause they have a dc after 30 seconds, I'm 'manipulating' my mmr. If I give someone a hatch after I dunked their team in 5 minutes, I'm 'boosting' their mmr. I'm hoping behaviour wont decide that being nice is now cheating and people can report you for it.
    On the other hand… I'm nice with my killers, so I'll probably rise in mmr slower and just keep hitting survivors that are below my level.

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  3. They need separate queues and a more defined win condition. For example, if a win is completing all 5 generators and escaping, then you could judge survivors on a team basis and award MMR depending on how close they were to meeting that win condition. A survivor's individual rating would go up based on their team's overall rating for that match. Is that completely perfect? Absolutely not but it works for other team based games.

    An obvious issue is you're paired with 3 less experienced survivors and you are unable to carry them. But if you're a god survivor who loops the killer for 3 gens then you're increasing your teams overall rating. You will be rewarded with successful overall results more often than the survivor who just sits on gens and doesn't understand how to act in a chase.

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  4. After knowing this, no wonder why I usually have potato teammates. And the more I die, the more potato my teammates become. Maybe it's time to say goodbye to solo queue survivors and go for some other games. SWF is still quite playable though.

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  5. Here's a simple fix, use the existing Emblem system to get your MMR score.

    Just remove pips entirely and let that little red bar fill up with depending on what type of Emblems you've scored, with a threshold being set to determine the minimum points you need in order to gain MMR points for that match (let's say having a cumulative total of scoring all silvers gives you MMR points which means having 2 iri emblems and 2 blank emblems will still give you MMR points), while coming short on that threshold may make you liable to losing points.

    So pretty much the Survivors/Killers need 8 "Emblem points" in order to gain MMR points, with each Emblem amounting to:
    Blank/Black: 0 points
    Bronze: 1 point
    Silver: 2 points
    Gold: 3 points
    Iri: 4 points

    So a survivor running the killer with Bronze Unbreakable, Silver Lightbringer, Silver Altruistic, Gold Escapist would gain MMR.

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  6. I appreciate your analysis of why MMR is so bad. I have officially quit the game since the rollout of MMR on a permanent basis, but it always helps to know that it wasn’t exactly “me” as to why this game is not fun anymore. Best of luck to you and everyone else who currently plays the game. It is is NOT for me in this current state.

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  7. i like mmr because i don't spend a lot of time in the game and get to go against higher skill survivors, i like the challenge that it gives me. it's a lot of fun playing against actually skilled players instead of stomping people who 3 brain cells

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  8. If people climb up more top level MMR, people will understand some low level killer is not fun against the high level survivor. I always match the sweaty survivors/SWF all day before the MMR is install. I can choose and have fun to match with mid and low level survivors by control the kills on every match. I want to avoid the sweaty survivors/SWF in the game, so I think the MMR systems is great.

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  9. This just shows us that the datamine is incomplete and anybody making judgment calls on it (looking at you Dowsey) is reacting on incomplete information. Armchair developers need to chill out.

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  10. I haven't play SC2 in a long while. Last time I tried playing multiplayer I got ROLFstomped because I didn't know the current meta so I was totally not at all ready.

    For this sort of game MMR would have had to have been planned from the start, it is too late now to try and ad hoc on into the game. So yes, I agree that you can't really determine "skill" on a Survivor with this system. There are just too many factors that go in to it. You've got Perks, items, add-ons, tile RNG, what Killer it is. A Perkless Survivor can run a Perkless Trapper easier than they can a Perkless Nurse and so on. It's just too much left to chance for it to be accurately counted.

    The devs are trying, and something is better than nothing. As long as they keep being open and honest about things i won't give them as much shit as I have been. My main problem before was they kept lying to us about things and not sharing what they were doing, now that that has changed I'm more willing to give them the benefit of the doubt than I was before. Make no mistake, before I did understand how hard it was to get things right, but them lying about it and saying they were going to do something they knew they couldn't was the wrong thing for them to do.

    Thanks for the video Scott.

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  11. I feel like the real reason they pushed MMR out isn't because they thought it was good necessarily, but because they wanted to try to alleviate toxicity within the community. Hear me out! We used to be able to see the ranks of all the players in the match, what we could see really mattered to some people. Seeing that you had green ranks on your team as a red ranked survivor was incredibly frustrating for a lot of people. It's still happening now it's just that now we don't have anything specifically telling us that our teammates are "bad." It's so easy to increase your MMR that as far as DBD is concerned "bad" and "good" are much the same and we should stop caring about it. I feel like MMR replacing the rank system removed an easy way for certain people to feel superior. MMR replacing ranks seems was much less about better match making and much more about getting the community to stop focusing on shit that wasn't intended to matter.

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  12. Why cant they just do it like most other multiplayer games and give everyone on the 'team' a win or a loss? Because thats how most experienced players see it. We rather die and get 3 noobs out the exit gates than survive and see each player get killed easily 1 by 1. For me its one of the few games where i get to be a hero and sacrifice myself in the aim of beating the killer. I think a lot of us do. Instead, my 3 rubbish team mates gain MMR and the guy with 3000+ hours who stopped the killer getting more kills… ranks down. Madness.

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  13. When they say things like "We don't know how to track things as nuanced as who's getting the best chases" I have to say bullshit, that's what the emblem system did for years. If MMR was tracking emblems, perhaps tweaked emblems that function behind the scenes in a way that would be more helpful for an MMR system than the front facing emblems, they could quite readily identify godly survivors and to a lesser extent killers (killer emblems don't reflect skill as well IMO) If you're pulling down an average of 3 iridescent emblems a game, then you're probably pretty good. That combined with the removal of the Rank system, allowing this data to be meaningful above Rank 1, and I think you'd definitely be able to tease out a lot more genuinely skillful play.

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  14. It should just be if you escape or not +/- how many other survivors escaped or did not. The goal is to win if you are not affecting your team in a way for them to win your MMR goes down. Saying "good players don't try to win" isn't a valid excuse for losing.

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  15. I don’t understand the argument around not knowing how good the survivor is because you can’t see how well they play.You’re going to escape more often if you’re a good survivor even if you get a loss every so often for looping someone for 5 mins. There will obviously be a small number of survivors that aren’t good but they got to a high level holding m1, but if there are many of them, they’ll routinely lose against high level killers. And the handful of actually good survivors that lose more often than they should will play against even worse killers and immediately rise to where they should be. Point being, it’ll eventually balance you out whether you over or under inflate your mmr as a survivor or killer

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  16. So wouldn't this mean that Survivors who do just sit on gens will be pushed into higher MMR tiers and survivors who are good at looping and such will fall in middle tiers?

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  17. The fundamental problem is the game is boring AF for survivors, and they have to find ways to be toxic to have fun. That's why I feel VHS will be successful, you aren't going to be sitting on gens like a monkey all match, and you'll actually get to fight the killer. I hope VHS kills DBD and screws over all their devs for being so incompetent for FIVE years in a row now.

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  18. I dont think Ive ever cried or complained to the level other people do when I die, even from tunneling and camping. I kinda consider those an honor. I must have been pretty good if you had to face camp or tunnel. Double honors if they do both, I say.

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  19. i think while it is hard to make a system that perfectly determines how good a player is, it shouldent be too hard to make it better than what it is now. like how the mmr itself works just have a base number and if they die loose points and escape get points but just add modifiers like the more time they run a killer give more points, the more gens they do bigger stuff like that. and later down the road add more specific stuff

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  20. I’m confused what you guys are talking about? What is this rank system we are talking about that isn’t in the game. It tells us what it gives us rank pips for in confused

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  21. Pro player: hey buddy, just saw you needed help with my kindred, i've got some Borrowed Time for you, a quick 8 second heal with We'll Make It and we can rush gens with Priove Thyself.
    5 mins later
    Pro Player: hey guy, can you return the favour and help me off this hook?
    Noob: Sorry bud, i've only got spine chill, inner strength and a couple of boon totems.
    Pro Player deranks, noob escapes, the bad MMR cycle continues

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  22. Isn't the easy metric for survivors the total number of survivors that escaped?

    So you're actually rewarded for saving team mates running the killer ect..

    While this metric would be highly variable in a single game. Over large sampling of games, good survivors should have many more teammates escape than bad survivors.

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