VECNA IS GETTING NERFED ALREADY?! – Dead By Daylight



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In this DBD video we’re going to take a look at the recently released killer Venca from the Dungeons and Dragons chapter and ask the question: is nerfing mage hand by 100% maybe a little bit too much after only three #^#^ing days of being live? Did BHVR get the money already and now they don’t care??? Cringe bro.

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44 thoughts on “VECNA IS GETTING NERFED ALREADY?! – Dead By Daylight”

  1. of course every one is saying he real good with out letting survivor learn how to counter him it all because of the streamers they doing what I said would happen they buffed him to sell him now they got there sale now it a nerf you all fell for it

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  2. this really isn't going to do anything. The main issue before in the PTB was the ABYSMAL movement speed of 2.3m/s after casting compared to now 3.83m/s. Mage hand taking 0.5 seconds instead of 0.35 isn't going to make it much worse. Still completely usable just not completely free, as it should be

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  3. Lich gets nerfed? I thought he was a shitty killer when I faced him as a survivor. The only times I failed to escape was because he camped+tunneled-which still wasn't enough for him to get 4ks if he did it poorly.

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  4. This is both scummy marketing tactics and too old. I agree mage hand needs to be toned down but I'm tired of the over nerfing especially when a new licensed killer just came out. Oh we got high sales, let's pull a fast one and revert the killers power and make it even worse. Why can't the devs be like that with the 3 crap solution or busted surv perks?

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  5. Massive L by BHVR. thing is, Mage Hand was only incredibly situational to get a free hit, and all it did was remove the pallet that survivors thought was an option. When it worked, it worked, when it didn't it was a massive waste of Vecna's time.

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  6. Survivors:
    "Haha Sabo in less than 2 seconds goes brrr, who needs hooks, amirite?"
    BHVR: "Yeah, have fun, isnt it cool?"
    Killers:
    "Mage Hand is really cool considering you can play around it?"
    BHVR: "Yeah, we definitely need to nerf that"

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  7. I just realized that during the gameplay you got the same bug I did at 0:53.
    Unless someone has an explanation for that.
    You held the Pallette but the Surv still dropped it.
    So you effectively duplicated the amount of available pallettes there.

    WHen I got this, I thought it was a visual bug, but no, Survivors could still use the second pallette.

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  8. This killer is at most B tier now, why need a nerf? The mage hand has around 40 second cool down and you need to use a with a right timing. Even the pallet is blocked for a short while, you can leave the loop and find a new loop. Thats the counter play

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  9. And just like that, Survivor's whining about a Killer instead of learning their counterplay gets the Killer nerfed into the ground. All they had to do was tweak Ring of Telekinesis! Well, I guess I'm not gonna be the Vecna main I hoped I would be, because without Mage Hand to round him out he's really not worth the effort to play. What does he have, now?

    Mage Hand, now only useful for stopping a pallet from being dropped which… isn't useful. His Orb, which gives Info but not enough info to be considered a good power. Flight, which gives map traversal and helps in chase, but not enough to lean into instead of just playing a killer like Singularity, Blight, Nurse, Wesker, etc. And Flight of the Damned, which isn't reliable enough to take the spot of his main power.

    He's basically just an M1 killer without Mage Hand. Survivors are gonna love playing against Vecna after this patch, but you're not gonna be seeing a whole lot of him anymore.

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  10. Vecna never need a nerf. He needs a buff if anything. No way mage hand was op maybe being stunned by pallet canceling okay makes sense but the rest outer bs. His projectile is trash his fly is okay then his sphere situational by the time you get there they gone. not to mention the items that counter play him. Skill issues on survivors honestly. Being bad at the game gets an mid teir killer nerfed.

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  11. While I'm upset BHVR is nerfing mage hand back to his PTB version, I still love playing as the lich.
    The way I would have handle the nerf is to make mage hand have a longer cooldown, so that it won't be used for almost every chases.
    Most of the time, I use the skeleton to force the survivors to crouch and gain some distance before scoring a hit.
    Flying is so useful to catch up and block a window or a pallet.
    Dispel, not only does it apply the broken status effect on a survivor if they are injured, but it's a good information tool too.
    There's plenty of strategies we can use here.

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  12. Gotta love entitled survivors. They some how manage to be the toddlers whose parents cave when they throw a tantrum.

    I have seen plenty of counter play stopping me even though I have elven boots and ring of telekinesis. But lord forbid some unskilled whiner throws a fit because they don't want to learn anything beyond the bare minimum.

    Next it will FotD because I keep punking survivors with it at close range or fire it off when they are higher than me, or when they are healing, or unhooking someone in front of me.

    Only good change is the stun disruption to the spell. Makes 100% sense. Heck that would happen in DnD so they kinda have make that change right?

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  13. I’m fine with these changes. Sorry, not sorry. It becomes un-mindgameable at every pallet unless you know it’s on cool down. The dude can fly back to hook, time skele-bois at windows and the eye…no one care about the giant eye. But the hand was incredibly strong. He’s still a great killer. And if having Chucky Scamper is the only thing that makes him go from S to C-D tier that’s a dog shit argument.

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  14. A camel is a horse created by committee.

    This quote is the truest thing for BHVR. Whatever the original design is , is always modified when you have 4 to 1 complaining about the other side. Its not a true 50/50 its 80/20 they are killing the killer side ironically every update. Gen defense is dead, gen kick is dead, most techs are dead, the only saving grace from this update was the new item aura perk paired with franklons and id put a million dollars 4 survivors every match complaining will get it killed also.

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  15. It’s not going to be useless, if your a skilled killer it will make little difference to your ability to win chases. Getting a refund, they always do this with killers. It’s the same shit over and over again

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  16. Genuinely vecna needs a lot of work. What other killer has 4 powers that all run on separate cooldowns. shooting skeletons then immediately picking up the pallet to then immediately flying through vaults is a lot to be wrapped all into one character to start but to do all these things in a single chase is too much. they could leave the hand as in and just fix how it interacts with a killer at stun and run everything off a single timer and maybe shorten the timer and it would already be a better character that will have true counterplay where both sides have to put in the same amount of work.

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  17. Its not as hard as you might think to balance. Just make it so that hold pallet is the main use case and pick up is for niche situations. Hold just needs to last much longer putting that pallet functionally out of play for that chase. Something like 12~15 seconds. While pickup can take a bit longer to cast with a slight slow. Only allowing a "free" hit if you are both right at the pallet. Adding stun cancels both and now the survivors just pre-drop and not stand directly on the other side of the pallet or let him hold it and run to the next tile. A bit binary but it lets both the killer and survivor choose how they want to go about engaging with it. Ring can stay as is or take a slight nerf (i think with the base ability getting nerfed the ring would be fine as is)

    Ideally they could then make his other abilities a little less shit and more dynamic to pick up the slack but ehh. Imagine if skeletons got taller the further out they flew, with a slightly more narrow arc. So you duck at close range and dodge to the side at range. Maybe 2 more seconds of flight or a slightly faster cd or even just a bit of a faster recovery coming out of flight. Orb is probably fine as is idk feels both underwhelming and useful.

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  18. i found mage hand to be crazy good but like you can predrop and if you have the magehand item for haste, hes gotta catch you another way.
    id much rather see addon removed/changed
    buff the haste effect of antimagehand item make it so you gotta hit the orb 1st if there really scared of him being a chase killer.

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  19. The problem with Vecna's Hand spell is that it is overpowered against baby survivors those dont know about skipping/faking pallets. Also, Vecna was never an S-tier killer, his chase feels just like a Knight but with extra-steps like dodging skeletons and looting armour pieces.

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  20. Jesus Christ it's just a minor nerf to his most braindead ability stop your whining. Vecna's gonna be just fine after this nerf and maybe they'll buff him in other aspects down the line

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  21. Mage Hand picking up pallets is secondary to its primary function of holding pallets, so the nerfs are just limiting its non-primary utility. It is nice to get that hot when you picked up the pallet as the survivor was about to vault (it's almost like a mini reverse pallet stun), but those situations are not what the spell was intended for.

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  22. Behaviour when survivors have multiple broken perks that completely remove the killers ability to get a hook: “meh seems fine we might nerf this in two years”

    Behaviour when killers have something that means survivors might have to spend an hour or two to learn how to counter: “well we have their money so fuck them lol”

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  23. I think it's completely dumb. His mage hand was the only thing he had worth using in my opinion. The fly is good to catchup with. The orb is good for info and nerfing items. The thing is though that it was the only reliable ability he had to end a chase quickly with and it's not like it a no counter situation. It's a 50/50 you either guess right and Vecna wastes the mage hand and it goes on cooldown or you guess wrong and take a hit and if you do that's on you.

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  24. "Mage is a shitty ability, because it either works and Vecna gets a guaranteed hit or it doesn't work and it's completely worthless" Omg Huntress's hatchets are so shitty, you either touch and get a hit or you don't

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  25. It's not worse than in the ptb, 0.50 is the same. To me it doesn't change much he's still solid A with cd addons, I'm only concerned what they do to the addon, probably in classic behaviour bandaid fix some garbo aura reading.

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