Vecna's Map Has A Lot of Problems – Dead by Daylight



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50 thoughts on “Vecna's Map Has A Lot of Problems – Dead by Daylight”

  1. Scott still pretending like the wild pallet spawns don't exist
    Double stacked pallets and one pallet that is literally useless, as it has a gap you can literally just walk through

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  2. Aside from the downstairs hooks and the exit gates, I think the map is great. Looping both outside and inside is fun for both sides and with an information perk like alert or empathy, outside becomes much more safe for solo survivors.

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  3. A reminded that this map does have a basement, but for whatever reason the basement spawns on the top floor of the map rather than in the dungeon. It's not as though the basement can't be placed in a lower area because it has been done before with Temple of Purgation.

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  4. I just wish there was more than 1 entrance to the dungeon that isn't a portal. It feels super weird to only be able to WALK inside the building is via a SINGLE staircase. The only other way in is to teleport in… So strange.

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  5. 1:40 Still don't understand why this is an issue for people. The survivors had a chance to escape by completing all the gens, but they failed. Then one survivor had the chance to escape through the hatch, but they failed. So one map is impossible for them to escape IF THE KILLER WINS BOTH OF THOSE INSTANCES. Oh no what a glaring issue that needs to be fixed……

    As a survivor main I'm really starting to think I'm the only one that doesn't think survivors deserve 700 chances at escaping.

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  6. If you get a lag spike when going through a portal into the dungeon, you can glitch into the wall and be stuck the whole game. Happened to me mid-chase and had to sit there for the survivors to finish.

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  7. I find the dungeons hard to navigate. This is fine as survivor but as killer it could cost me games if the exit gates weren't braindead. I want to love this map but it's so problematic rn.

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  8. This is the only map where it's literally too dark to actually play on, with fog it's basically impossible to see anything. Before anyone says "just turn up your monitor brightness" I don't want to do that just for this one map

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  9. this is a skill issue. survivors doing the "safer" gens in the main building are to blame if you get 3 gen on top portion.
    Its like a survivor doing the main building gen on unknowns map. Killer has no incentive and its best to pressure the mid of map first.

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  10. its also extremely bad for a few killers, legion cant even work on the map correctly. The map is a literal death sentence for any legion main. I would know. Plus the new susie skin sounds like frank

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  11. It's frustrating that BHVR still doesn't understand basic map design, and are content to just rework maps half a dozen times before it's reasonable. It's not even stuff that needs thorough testing; it's stuff like… put generators in areas you want players to play around… Don't create loops with a strong window and super long walls that survivors can run infinitely by dropping out of chase.. Simple stuff that anyone who plays the game picks up on fairly quickly.

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  12. Just got this map with 4 hooks downstairs and 3 of them were scourge hooks LOL, doesn't change the fact that this map has problems overall, but I did want to confirm that more than 2 hooks can spawn downstairs.

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  13. I know already that if I go to this map as a survivor, I immediatelly lost the match. Hatch always spawns upstairs. Downstairs needs to be bigger and be across the entire map and gens need to be spread across the entire map because killers have a solid 5 gen. If you face a Wesker with Jolt, he will be able to to hit EVERY SINGLE GEN ON THE MAP EVERYTIME! He doesn't even need Distressing. I don't even want to imagine a skill check Doctor. Or the downstairs part needs to face the other direction, like, instead of it going right under the map, it should face in the way of where the current basement is.

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  14. I kid u not i got so confused downstairs that i managed to leave b4 finding any gens down there. I took the stairs down and somehow found them again while looking for a gen. The upstairs pallets r crap massive dead zone in the center sometimes

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  15. Your main problem is expecting the map design team to understand the game. You kept saying "Devs should have seen this-" but no, no, they never do. They have historically always failed in these points. Time and time and time again they fail to understand how their own game is played and how it actually works. Stop expecting them to understand these things and just point out how they need to be fixed and it will get fixed at some point, maybe next year.
    Just, stop expecting things to be right when they first come out. Stop expecting the devs to know what they should do before they are told how it actually needs to be.
    Maybe if this whole thing with having advisors who actually play the game will change this but I'm not expecting much to come from it because it'd require people who have historically shown they do not listen until something is yelled at them for literal years to actually listen within a short timeframe.

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  16. ik the map is better for killer top side but one match i somehow got a 3 gen downside and just played that and got told i was keeping them hostage cuz they refused to go downstairs lol

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  17. BHVR has one of the worst map designer teams I have ever seen in an online multiplier game. They have not improved nor learned anything from their past mistakes and their new maps continue to be worse and worse. I don't even agree that these maps look fun and beautiful. The map designs are outdated and behavior needs to seek new talent and take risk to expand on the map design and make them a lot more interesting, not just copy-pasting same stuff in every map.

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  18. I'm still impressed at how bad your teammates are in the gameplay, letting two people die on first hook while they're idly doing gens. And both had less points than you by the time you died lmao.

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  19. It reminds me of the way that the Texas Chainsaw Massacre game has the similar situation where the victims are the strongest when in the basement and chasing them down there is generally a waste of time.

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