Very difficult Bird Lady matches | Dead by Daylight



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I uploaded these tense Artist matches because I didn’t want to bloat the original “50 Wins” video, mostly because they all happened on the same two maps 😅 https://youtu.be/TED3PYlLrDQ

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48 thoughts on “Very difficult Bird Lady matches | Dead by Daylight”

  1. Timestamps with random names

    0:00 : "By the skin of my teeth." Eyrie of Crows.
    10:38 : (NOED —> Corrupt Intervention) "Okay, that almost ended badly." Sanctum of Wrath.
    24:29 : "Horse around and find out, Leon." Eyrie of Crows.
    37:27 : (NOED —> Corrupt) "That almost ended badly… again." Sanctum of Wrath.

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  2. Does anyone know if a gen blocked by pain resonance + dead man switch still regresses after its unblocked? Or regression stops when dead man switch activates?

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  3. Will never understand apologizing for using noed. It literally didn't even do anything other than just down the dwight and then got destroyed instantly

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  4. It is such a wierd mentality, survivor brings meta perks, do objective and never behave nicely towards killer (like "oh you missed a hit, let me be nice and give free hit so you won't be punished for your mistake and also have nice game"), but when they do a mistake (like touching gen/healing in plain sight of killer right after unhook) they expect killer to be nice and inefficient, but if he choose to do objective he is a "noob tuneler".
    Killers are always punished by their mistakes and some survivors somehow wants to sweat at all time and expect killer to go easy on them or they are noobs for sweating/tunneling/camping/slugging. Worst part is that if we play nice it ends up with the same treatment "gg ez noob, learn how to play, uninstall, u so bad, easiest escape ever"

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  5. I hate this killer.. playing as or against.
    I would even go so far and say she is the most boring killer in dbd.
    All you do is press W as soon birds are set on a loop. And if you play as her.. and people know how to counter it you literally just put birds on a loop, force survivors to hold W and M1 them.

    Doing the archivments for her was really a pain, a pain of boringness

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  6. I feel like on that first game you could've gotten more injures/downs if you went for longer shots and 3 crow shots. Like when that Jane was running from the unhook to the shack it wouldn't have hurt to try and send a crow on her to then triple shot at her and get a quicker injure instead of just chasing her as an M1 killer. I'm also curious why at the beginning you shot only 1 crow on the first survivor swarmed (I definitely see why you had to fire one at a time at the endgame). If you quickly set up 3 crows and then fired them off like the very last shot, it'd be much more likely to land an injure. And instead of the longer process of zoning you could fire one crow through the wall to get a swarm and then fire a volley of 3 to confirm the injure or force the survivor to evade so wide that you drive them into a dead zone.

    That's what I'd do anyways, but I doubt I'd fare better than you did against these coordinated survs.

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  7. If you suspect a DS, set up a crow on top of a surv and wait a bit before the pickup. If you do this correctly, they should be swarmed and your power will go off cooldown to send out a volley of 3 crows to quickly retaliate.

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