Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
source
Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
source
IF you want to see more Dead by Daylight content, SUBSCRIBE to the youtube, follow my twitch @ http://www.twitch.tv/tru3ta1ent and follow me on tiktok https://vm.tiktok.com/ZMLbKEnX7/ for exclusive content ❤️
That thumbnail is total wallpaper material! Love it!
These toxic surv mains aka garbage kids are nothing without this 2nd chance perks. But hey "the game isn't surv sided at all".
Clickety with my flashity. Now I'm hookity. I'm free so to more clickety. Sprint burstity and now I'm gone giggity giggity.
Devs suck cock. Dead hard should be available ONCE per match like other strong surv perks. It is too FUCKING strong to be used infinite times!!!!!
Well done Tru. If I want to secure 2 kills I just bring rancor and NoeD, to easy.
that happens when devs try to fix unfun game mechanics with perks instead of fixing and changing the fundament of the game.
S tier thumbnail
Just saying when I don't use those perks, I seem to do a lot better for some reason
4:00–4:15 dude, why didn't u get rid of boon? Takes half a second I swear this is why killers complain so much about boons. U say, "I don't have enough time to get it" How about get it after u smack Nea? She's gone anyways, gone for good if she's competent makes no sense to leave it there. sure she misplayed but u cant rely on that, takes .5 to remove and 14 sec to place = big win to remove. Constantly I see killers not removing and whining about boons. How about stop fucking whining and start stomping.
Now imagine if Dead Hard was completely reactionary- even if the killer was 2 inches behind you. That would mean that with high caliber survivors they could loop in a way so that they could always react with dead hard and make it always take 3 killer swings to down each survivor.
5:38 I got a little tense expecting an unavoidable locker flashlight save lol
"Remove DS and DH for a day and everybody loses their mind! "
toxic eng team
Imagine complaining about Crutch Perks,but gets carried by Crutchlust
I have an idea, but I know it's not gonna happen, Make 2 modes for player 1st mode un ranking in this mode survivor and killer can pick any perk and any item what they want like what DBD being today, 2nd Competitive mode or Ranking mode in this mode survivor still can pick 4 perk but can't pick the same perk, If someone pick Iron Will another survivor can't pick Iron Will, If someone bring flashlight, another survivor need to bring something else, And for killer if killer pick Hex the perk slot will be reduce by 1 slot, Make totem spawn spot reasonable not spawn near survivor object, If they do like this BHV don't need to Nerf anything at all just improve the perk, item and killer that nobody use, I believe player will adaptable and make new way to play this games not that same thing over and over again.
I like how Otz said that the game isn't survivor sided if the Killer chooses to play not very nice. Well here we can see you slugged all 4, you camped the last guy and it literally made no difference because of all the Unbreakables, Boons, Dead Hards, Bodyblocking, etc. Seems like Otz is full of crap
Lmao i know these guys they play on ps4 and are the definition of sweat
Unbreakable being used more then once per survivor seems too strong
Even cc can’t hear what you say when you break those doors in the beginning
Really the only survivor perk I run into at the level I play at which I believe is likely at mid-ish skill games that I hate is Dead Hard. I see it…every…game and I don't even play at Tru3's level. Honestly if the devs just nerfed DH to the point where it's not in every fucking match it would alleviate like 70 percent of the things that annoy me playing killer. The other 30 percent would be fixing these god damn maps by making the big ones smaller and removing god pallets. As far as I am concerned EVERY pallet/loop should have a mind game. A loop that does not is bad design, pure and simple. The killer should always have a chance to possibly get you otherwise the loop isnt about skill it's about you taking advantage of broken design.
If I point out games like this, I'm just told that we can't balance around the top % because DBD is a casual game. So killers have to accept not having fun, because the community decides that the game is casual… lol