Wesker, Ada & Rebecca in Dead by Daylight | Resident Evil Project W



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Resdient Evil’s Albert Wesker, Ada Wong & Recbecca Chambers are coming to Dead by Daylight with Project W. DOWSEY goes …

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49 thoughts on “Wesker, Ada & Rebecca in Dead by Daylight | Resident Evil Project W”

  1. I see a lot of people saying he's bad or good honestly I feel he's probably the best chase killer in the game throw bamboozle on and use his power to vault and take out pallet campers also

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  2. Love how bhvr can never win with their killers. Someone good at chase or anti loop? "Man bhvr really shafted survivors again. Another anti loop killer." But if the killer does something unique, but lacks chase potential like sadako? "Man bhvr dropped the ball with this killer. What a wasted slot. No one's gonna play them after 3 weeks".

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  3. I think Terminus could be good for Dredge since injured survs increase how fast Nightfall charges.
    I wouldn't be quick to disregard Low Profile, it could come in handy in solo queue when your bot teammates drop like flies at 5 gens 🤣

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  4. So Killers get a super super strong perk that will make nurse even worse, 2 perks more situational but can go great with builds. While survivors get bad versions of things that are already in the game and an already used band-aid for face camping? – 6 meters…..requiring 2 people to sacrifice further rewarding camping.

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  5. Everyone talks about how good Awakened Awareness is for Starstruck builds but not how we finally have a fourth perk for the true backpack build (as in you're actually trying to get hits while carrying survivors).

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  6. no hyperfocus increase the speed of the cursor of the skill check by 24% max and if you land a skillcheck it the bonus progression from landing it is increased by 30%… I dunno if that's by stacks…
    so essentially if you succeesd a greater skill check then it increase the chance cumulatively of getting another skill check and that exponantially, and increaes the speed of the cursor aswell…
    it's a high risk high reward perk, for those who like to gamble and always hit great skill check…
    it gonna synergize well "with this is not happening"
    something like:
    -no mither
    -this is not happening
    -resilience/deadhard
    -hyperfocus

    gonna be like a hardcore mode.

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  7. The survivor perks seem meh (for me, personally) other than Reassurance1 That's like, my favourite perk from both the survivors. It's extremely useful, especially if you're around the hook and were trying to save but the killer gets you and you can't rescue them anymore. Just press F and the person on the hook doesn't have to suffer because you messed up or weren't able to get them in time.

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  8. I think the scariest part about Weskers power for me is the fact that you can basically use it as a map traversal ability, with how FAR the second bound goes. Throw on some recharge addons and BBQ & Chilli, and you can hook someone and almost immediately be on top of someone else across the map.

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  9. his power is a dash, with a much longer dash on a second token.

    if he hits a vault point, he fast vaults and ends the power.
    if he hits a wall, he ends the power.

    if he hits a survivor he grabs them and does an additional dash.
    if this extra dash hits a wall, he slams the survivor into it and deals one health state (auto pickup if they enter dying).
    if it hits another survivor BOTH survivors become injured if healthy. the carried survivor will still enter dying, but the second survivor merely becomes deep wounded, if they are already injured.
    if it hits nothing, the survivor is thrown forward past the end of the dash range. i dont know if this throw can also injure if it connects with a wall after, as everyone's playing frickin rpd where there's no room to actually see this effect.

    the carried survivor becomes infected, which reduces movement speed and passively increases over time. once full any grab will instantly pick them up regardless of health state.

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