Wesker Has too Many Bugs to Enjoy – Dead by Daylight



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24 thoughts on “Wesker Has too Many Bugs to Enjoy – Dead by Daylight”

  1. Could this be fixed by distinguishing between a small collider for terrain, and a slightly larger one for grabbing survivors? If they argue that adding more colliders would be bad for performance, then what's with the unreachable, highly detailed colliders on the tower in the Artist map?

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  2. wheres the video like this for billy. 99ed chainsaws just fire, you bump on air, you bump on pallets, u saw through survivors, ur saw cancels, youre saw stops as if it hit someone and it just saws the air, the saw feathers itself. and that killers been in the game forever

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  3. I really shouldn't be surprised at this point but 50% IS NOT A VALUE YOU USE TO ADJUST ANYTHING FIRST TIME.

    least of all something as finicky as a hurtbox.

    How anyone thought that was a reasonable thing to do is utterly insane to me

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  4. warning to anyone playing him on rpd: his power is glitched on the rpd stairs, and if you snatch a surv going up, wesker will just let em go at the end of the stairs without throwing em

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  5. I’ve had it happen where I grabbed the survivor they screamed and are infected and they still threw the pallet down on my head and didn’t get injured and I didn’t get a stun animation as well

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  6. Bruh. Distressing. Chlorophobia. Sloppy Butcher. Unnerving Presence. M1. G.G. If people are calling for his hitbox to be fixed, then fix his dumb ass overly loud RIDICULOUSLY HUGE TERROR RADIUS!

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  7. Wonky hitboxes?
    Welcome to going against huntress, twins and Nemnem just about every bloody match..
    Rock piercing hatchets, Victor leaping in the wrong direction and still hitting.. Nemnem curling the whip around corners..

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