What is desync? Dead By Daylight 4.5.0 Hitboxes EXPLAINED



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In today’s video we take a look at what desync in Dead By Daylight is and cover why hitboxes feel more than a little off right now.

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Music by Danjoe Stubbs.

Some imagery including perk, items, addons and killer images were taken from the DBD Fandom Wiki used here under their Fair Use clause. The server, PC and arrow icons were taken from material.io used here under an Apache 2.0 license.

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45 thoughts on “What is desync? Dead By Daylight 4.5.0 Hitboxes EXPLAINED”

  1. So your gamw has a delayed lag compensation?
    That is great but i always had fun messing with servers with predictive lag compensation such as dont starve toghether where you can do whaky things to mess around.
    Btw whats is the name of the game?

    Reply
  2. At first when the update came out I thought they could revert the changes, pull out some of the better things like perk changes, and work their way up slowly. Forcing new animations onto the server isn't healthy. Now it's far too late because everyone would be complaining that all of their time was wasted since I don't think it would save their bloodpoints upon loading the previous update.

    Reply
  3. You got it entirely wrong. Thats not how BHVR does things. They forgot to feed their hamster again so the wheel isnt turning as fast. Their budget went into new movements and not hamster food.

    On a serious note, this actually does make a lot of sense, thank you.

    Reply

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