WHATS THE POINT OF STRIDER AGAIN? Dead by Daylight



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WHATS THE POINT OF STRIDER AGAIN? Dead by Daylight

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4 thoughts on “WHATS THE POINT OF STRIDER AGAIN? Dead by Daylight”

  1. It's almost jarring to watch you go back to DBD videos after binge watching you play TCM – you clearly have so much more fun when you aren't playing DBD.

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  2. IIRC during game development there are 2 ways of dealing with things and that's either to incentivise what you want to happen through rewards or to punish to disincentivise. Incentivising should be used where possible because it usually gives a mini-endorphin hit when you get that reward which in turn makes the game more fun for doing it and a more enjoyable experience. E.G. hook different survivor, get a mini buff which feels good like when you kick a gen with pop and hear it blow up.

    It makes even less sense for them not going this route because the result would be making the game more fun for the receiving end too so everyone gets a better experience out of it. Killers have more fun, survivors have more fun, a change that makes both sides happy (something they very, very rarely do). Apparently changes from BHVR can only be done to piss of survivors or killers like they are actively driving a rift in their own community.

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  3. Sadly, Stridor only increases the volume of survivor sounds, not the distance you can hear them from, which makes it extra jarring to use. Add to that the massive inconsistency for hearing survivors. Putting Stridor on for the hell of it really shows how inconsistent the sounds are. One moment, you hear nothing, and within half a second, coughing is blasting your ears, cuz apparently there was an injured survivor near you, which the game somehow didnt want you to know for the first few seconds?

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