WHAT'S WESKERS POWER? | Dead by Daylight



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So with the new Resident Evil Chapter approaching closer and closer I think it’s a good time to discuss what Weskers Power could be? I think there are several possibilities and in this video we discuss which ones I think are the most likely! Let me know down below what you think Weskers power could be!

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Outro Song: NOTD, Bea Miller – I Wanna Know.

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28 thoughts on “WHAT'S WESKERS POWER? | Dead by Daylight”

  1. Maybe he will be able to take a pallet and throw it into survivor 😀 😀
    Jokes aside I think Oni mechanic is probable, there is a lot of killers speed related, a lot of teleporting killers and plenty of invisible ones, so transforming one is high chance in my book.
    But you know what killers is not a lot, infecting ones, there is plague basically (Nemesis does not count since his infection is BS), so maybe BHVR will go with another infecting killer 🙂

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  2. Imagine he had a perk that when you drop a pallet on him, he teleports to the other side of the pallet and breaks it. He would still have to get stunned to make it not overpowered

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  3. They could make Wesker normal 4.6 killer with speed ability like Legion that don’t hurt survivors but infect them with the virus that slowly slows them down. If he infect at least 4 survivors he can change at any time to his mutated form that works like Deathslinger with getting survivors closer if hit but still being 4.6 and maybe even one-shot if you get them with this tentacle and maybe destroy pallets. This form would have a time limit around 15 seconds of use. All the time there would be AI Tyrant that spoiler „killed” Wesker in RE1. He would be faster ( still slower than survivors ) than Nemesis zombies but alone and maybe after hitting infected survivors he can one-shot ( if you couldn’t guess i like one-hit mechanic ). If he hit not injected survivor he just inject them but cause it’s so rare it would give 10% infection to you that would be useless but it would stay all the time untill ( somehow ) he hit enough survivors to full up the infected mode. Maybe even make Tyrant faster for each infected survivors but then no one-shot mechanic

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  4. I think the Infection Remover could be used to suppress Wesker's power for a limited time. Like at the end of RE5 when Chris jabs him with a vaccine. Maybe when Wesker has a cooldown, you could shank him, maybe it could make for expose for a second for taking a risk. I could imagine his ability being where you tap it to shift, and hold and let go to dash. If he were to dash straight to you, it could count as it could put you in injured, then deep wound, then the dying state. Maybe his enemies could be the evil villagers or the Uroboros. And finally his mori can be one of the game over deaths from the game, which ever one you prefer. And his iridescent addons could either be Iridescent Shades or… An EGG.

    That's my concept of a Wesker chapter, or at least my theory.

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  5. I honestly think that the "Infection Remover" item will be something survivors have to use on Wesker himself, not themselves. I mean, he's powered by a virus, and the uroboros in re5. maybe he powers up like nemesis, using the parasite, and survivors have to get into close quarters with him to deplete his power. that's just a thought though.

    it'd be cool if they mixed in the tyrant from re1 somehow, but idk.

    also, I feel like his pallet stun animation will most certainly be him using his super speed to "dodge" the pallet. it'd be weird if, with his reflexes, he just took the hit.

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  6. I have an idea on his power, it's going to come in two parts: Speed and Infection!

    [Speed: Map Pressure]
    Wesker focuses for one second, then becomes immobilized as he creates a predetermined path, moving at 300% the normal movement speed to make it. Survivors cannot be seen while creating the path. After finishing, Wesker regains control and dashes down the path at 300% of normal speed. While dashing, Wesker destroys any obstacles in his way, will immediately put a survivor into the dying state after brutally attacking them, and is undetectable. Wesker can have at most three paths saved as long as the total distance that each path covers isn't more than 128 meters. Wesker can use saved paths at any point on them, and can decide which direction by where he is facing. Wesker can only dash once every 30 seconds.

    [Infection: Disruption]
    After focusing, Wesker begins charging a tentacle strike, moving at 10% reduced speed. If successful, the survivor is briefly knocked to the ground then recover back to their feet, and obtains 20% infection. Each 20% infection decreases their speed burst from taking damage by 0.1 seconds, vaulting / pallet dropping speeds by 2%, and increases the time it takes for them to run at full speed by 2%. Once reaching 100% infection, Wesker's next successful tentacle attack will ensnare them, putting them into the dying state. Survivor's passively lose 1% of infection over 5 seconds, but may also use sanitization stations to make themselves immune to the virus for the next 30 seconds and the rate they recover from the virus applied by five times for the duration. Survivors cannot recover from the virus once they reached 100%, unless they use a station.

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  7. I don't see Wesker having a 115% running animation, wesker literally only walks or super sprints, if i was to guess, he probably will be a 110% movement speed killer with an insane super sprint, that will probably be really hard to see while running. He will probably have Uroboros lying on a ground maybe moving on it's own or maybe he throws them at survivors, they will either slow them down or after a certain amount of time or infection will damage survivor since its literally feeding off survivors, as opposed to the slow infection nemesis gives which turns them into zombies.

    I am in a fetal position praying that it isn't Wesker at the end of RE 5 cuz that's his least iconic form, Wesker is most iconic wearing his black outfits and sunglasses with super strength and speed. Project W is about creating superhuman people and Wesker out of those candidates was the only successful one. Turning him into a mutant takes away what makes him special and different from an other monster in Resident Evil.

    Also Wesker has a gun so don't forget that as well XD

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  8. The Oni like power is interresting, i want to see something like this happen. Super speed would be so powerfull tho if its automatic, powerfull and desorienting. I Think the power will be a Oni like thing with for perks one related to his super strenght but no idea of what, one related to informations and/or gens probably with an infected totem, the last one could be a scourge but no idea.

    One interresting thing tho would be how we can use the Oni idea, how will he get his power up. I think it can be related to sort of traps like the Freddy's one or like the corruption on object of Plague. Something he would have to use strategicaly referencing his intelligence. What do you think of that ? Too hard to setup ?

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  9. I was thinking about his speed and like the idea of short, Nurse-like blink movements. Linking him with Nemesis, rather than zombies I would like to see an infection build where, once Wesker has acquired enough infection on a metre, he can summon the Tyrant as an AI character for a limited time, which charges at a Billy-like speed at survivors for an insta-down.

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  10. this seems like a really random killer to add to the game. out of all the licensed killers people have actually asked for, including RE, this random dude from the most hated RE games has got to be at the bottom of that list. ive gotta be honest i had no idea who he was, when i heard "project W" i sooner thought they were adding wario to the game. his design looks exactly like that KPOP star nobody likes or again asked for.

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  11. I think he will get like a super lunge strike once his meter fills up, maybe tier based like once lvl 3 he becomes unstoppable wesker with increased walk speed similar to Myers. I think he will be a mix of nemesis and myers with infecting and being mobile

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