KINDREDS POWER! – Dead by Daylight!



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21 thoughts on “KINDREDS POWER! – Dead by Daylight!”

  1. Tru3 what happened ? you could have saved Ash with borrowed time instead leave and let the other survivor save him. You could just taken the hit and save him, use dead hard to avoid the hit and let Ash take the protection hit with borrowed and maybe escape, but seeing the other survivor, Jill, not making nothing useful i doubt it. What a waste of rescue attempt at 9:48

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  2. Kindred is locked into my builds when I play solo Q. It gives you such vital info. I love when I get value out of it when I'm injured and someone gets hooked. If I see someone else can get the unhook I find my other teammate and let him heal me. It works as if empathy would.

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  3. one of my favorite builds is kindred, open handed, bond and spine chill. i feel like i always know where every player in the lobby is including the killer. i’d almost say it’s a broken build.

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  4. How come I’ve never seen you combo kindred with open handed? By far my favorite perk combo in the game. 32 meter kindred is ridiculous you can loop at a safe distance from the hook allowing for a safe unhook all the while still having kindred active

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  5. I don't use kindred anymore, because most of the time other teammates don't profit from it when I'm on a hook and it infuriates me (like they are oblivious to it). Maybe I'll use it again when MMR is back. For you as survivor it's good when used in a team with average survivors to rectify their mistakes, but there are better alternatives that will benefit more yourself and will help the team in the long run. In a good team it's a nice bonus for you and your team because they have brains and it enables all to make tactical plays.

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  6. The best gen rush build in my opinion, from trying different builds , trial and error , the best one doesn’t include prove thyself , tool boxes or even another team mate helping , the best build is a stealth one , with spine chill , urban invasion , iron will and windows of opportunity, the idea is to keep on doing gens and when spine chill lights up , urban invade away from the area until the killer leaves , or hell waste time looking for you , if he does find you , you’ll know where the nearest pallet is to loop , so your team mates do gens while he’s distracted with you, this is my number one gen rush build ,

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  7. its so hard to pip in this game man. You gotta do 3 gens 2 saves and never get downed and any of that can be ruined if the killer decides not to leave someone they hooked. its crazy all you gotta do as killer is camp hooks and you immediately make every survivor not pip

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