When You Give an Incentive! Dead by Daylight



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Perfect example of why the devs need to give incentives, not punishes.

#tru3ta1ent #dbd #deadbydaylight #incentive #thering #onryu #sadako

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26 thoughts on “When You Give an Incentive! Dead by Daylight”

  1. They really should make it so survivors have to run a perk to destroy hexs the same way killers have to do it to destroy boons. But let killers reapply their hex on a different dull totem if it's not destroyed but only removed from the totem it was previously on

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  2. Here's the recent flow of the game for me. Get a hook right away two gens even with Corrupt. If I leave the hook for even 15 seconds the person is saved and healed. Start another chase, all pallets dropped, game over.

    This is why I camp when I feel like winning. If BHVR thinks 2.5% kick regression is going to make going for many chases viable they are dreaming. I almost feel like starting a new account that I only use to play casual because there's only one way to 4K at max range MMR. It's called tunnel and camp. More specifically camping. The games are only long enough to have two chases.

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  3. would a good incentive to not camp be giving killers bloodlust tiers based on how far they are from hooks when a survivors is unhooked? like 24m 40m 64m. would incentives perks like make your choice, devour hope and monster shrine. of course survivors may need something to balance this out

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  4. Nerf Onryo already. I'm so sick and tired of behaviours balance. This killer shouldn't be able to teleport, and no terror radius is OP. Maybe add a 120 second cooldown to her teleport?

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  5. If they’re going to coddle survivors this much, they might as well give killers 5 perk slots except Nurse… Say, that’s an idea. Give killers a different number of perk slots depending on base killer strength.

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  6. Tru still claiming you can't get 40% regression in the rework. 40% total regression now is 36 seconds of Gen progress. Post re-work, SH:PR gives 13.5 seconds of regression, up from 12. New Pop will give 20% of current plus 2.5% of total baseline. So baseline kick removes 2.25 seconds, plus 13.5 from SH:PR equals 15.75 seconds. So New Pop + SH:PR will do MORE total seconds of regression when a Gen is Popped above 86%.

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