Why DBD Sucks as a TEAM GAME | Dead by Daylight



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16 thoughts on “Why DBD Sucks as a TEAM GAME | Dead by Daylight”

  1. I've been tunneled long enough to guarantee a 3 man escape and they do like 1 gen in 7-10 minutes. I have no clue what mindset some people have then they play this game.

    ONE person can brick the match at a moment's notice

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  2. In order to carry in DBD, you need to be a good looper and/or have a stacked/good map, and a dumb/bad killer to commit to you while assuming your team are actually doing gens. So yeah, carrying in DBD is almost impossible, especially in solo que or in a duo

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  3. I agree with what you said. I never really thought about that. But i will say team games also have ways to communicate with your team members. Dbd is more of an individual game where some players win and others lose. You do what you can for a common goal that you all want to escape but in the end it is also on the individual if they escape or not. Very well said Bran!

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  4. My main thing is that I just can't recall the last time I played a team game that is as allergic to giving teammates ways to communicate and coordinate as DBD is. At bare minimum when I think of a team game I think of a game that has a ping system, meanwhile half the time in DBD I'm sitting around with my thumb up my ass because I'm stuck on hook while my teammates want to 3 stack on a gen with 4 gens to go.

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  5. Most good players in a lot of other games will tell you to treat your random teammates like npc's in this game what your teammate does has so much of an impact on the team as a whole is what the main issue is. In R6 with good positioning, aim, game sense, etc… you can still win most, not all, matches even with a bad teammate or 2 in DBD not so much.

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  6. main reason why I switched from soloq to killer is literally because entering a match was always a gamble. I would always have to hope the killer wouldn't play optimally and that my teammates would be even slightly competent to even stand a chance at winning

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  7. Well said. But to add to that, I think DBD is just unbalanced in favor of the killer. Just look at bloodlust, which makes killers even faster in a chase. Sure, a good survivor can manage this system somewhat, but most solo queuers don't even know when it happens, let alone when and how much it escalates.

    There's also the dumbed-down burst of speed that survivors get when getting hit to the injured state. I believe it was three seconds before. Now, I think it's only two.

    Anyway, I really wish BHVR makes Kindred base kit, at least a somewhat nerfed version of it. For example, once a survivor gets hooked, every survivor sees each other. Now the nerf comes in the way of not seeing the aura of the killer, even if they're camping. This way, the actual Kindred perk still has value.

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  8. I disagree, killer is more casual. There is less to put up with fewer headaches and you're in control of your own game, and it's a whole lot easier to get a rank 1 killer than it is a survivor.

    I agree with you that DBD sucks as a team game. The reasons why

    no communication

    People who only care about themselves in the game

    The other is, I don't care, I'm just playing for fun, attitude.

    I know I'm going to get hate for this. The only way I see it can be fixed is in the lobby. What perks are used shows up above your head, so every Survivor can see okay. This person is a Looper. Okay, this person is going to be set in Gen's, so that means I need to have a flashlight built safely and the other person says, oh okay, I need to have a healing build

    Now here's a part people probably aren't going to like. At the end of the match, the total number of blood points is evenly divided by survivors, meaning everybody has to do their part.

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  9. So…if you relay on other survivors being decent at the game to get as many survivors to escape as possible …and having even 1 inexperienced player hurts your chances of escaping, makes dbd a bad TEAM based game?…I'm a bit confused

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