Why I think Dead by Daylight switched to “kill-based matchmaking”



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Why I think Dead by Daylight switched matchmaking systems to the weird system last year.

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9 thoughts on “Why I think Dead by Daylight switched to “kill-based matchmaking””

  1. 2:13 I would argue that the length based half of the system is also a bad call. Cause what if you get a game where a guy DCs at the start, then a teammate let's go on first hook because that guy DCed, and then the last 2 guys die in less than 5 minutes. Going by this system, everyone in that game must be shit, cause it only took a few minutes.

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  2. Shame no one talked about the topic of the video yet, so let me be the first. I think this has a lot of merit. Campers go down in MMR

    They fight new players, they then camp new players to death game after game and likely tunnel if their camp target escapes.

    This drives off new survivor players at a high rate since at low MMR it is killer sided especially if you are low MMR solo Q then it can be very killer sided

    So BHVR likely noticed that something was causing high turnover among baby survs and likely saw it as this camping issue.

    Probably why they did some changes to base kit survivors also like base kit BT since baby survs are just not good enough to get off hook and immediately begin plotting their chase out to avoid being tunneled on hook again. And new players tend to not yet spend money on dlc like other survivors which would keep them from getting perks like off the record or reassurance or DS and all these anti camp and tunnel perks so they can't even crutch on perks to alleviate their woes.

    And most devs claim to add mmr to "keep player retainment" which is usually code for they add mmr to games so the lowest skill players which happen to be a majority only fight each other to keep them happy so they stay and spend money on the game.

    I remember back in the day we had connectivity based match making like in the older CODs or Halos

    You matched others based on how well the connection between you two would be. So some matches were a brutal sweat fest some were a casual stomp and some where this mix of the two

    It was genuinely great and the best match making there was, you never knew what to expect but you knew you'd get a good connection though.

    Low pings all around mostly and wild matches that could be anything

    Then companies realized they could keep the scrubs happy and paying if they invent MMR and down when gaming as a whole

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