Why Is DBD Full Of COMPLAINERS? | Dead by Daylight



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#dbd #complain #toxic

0:00 Intro
0:25 Title Card
0:28 Why DBD Players Specifically?
1:43 Pandora’s Box Story
2:14 BHVR’s Pandora’s Box
3:26 Assuming The Mess
4:18 Neglect Creates Complaints
5:04 The Game’s Poor State Is WELL KNOWN
5:35 Even If Things Are Fine, They Can Claim They Aren’t
6:33 You’re Allowed To Complain, Of Course
7:25 Complainers Can Go Undercover
7:57 Final Thoughts
8:51 Outro

On this episode of our Dead by Daylight commentary videos, we cover my theory on why DBD is such a safe haven for complaining players!

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39 thoughts on “Why Is DBD Full Of COMPLAINERS? | Dead by Daylight”

  1. The complaining comes from dead by daylight being such a low skill ceiling. You can be ass at other games and a god at dbd. The complainers are the ones who are ass at other games. Dbd is all they have.

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  2. Speaking of the all this. A week ago my steam account with 2k hours got banned in dbd for the next 10 years. And for all ik I just be playing the game 🤷🤷🤷🤷🤷 and behavior isn't responding back 🤷🤷🤷… Idk if I was matched up with a hacker or what happened….. But yeeee. Just in general this entire game and community is toxic ASF . Very UNSTABLE

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  3. after having 11k hours in this game, being a both sides player and enjoying 90% killers. all i can say is that everyone wants to win, but nobody wants to learn… if bad player loses a match – he is crying. if good player loses the match – he is learning.

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  4. probably a hot take but hear me out- lets take a moment to appreciate all of the complainers, and whiners alike. why you may ask? because if they actually quit the game they supposedly hate so much it would be dead by now and no one could enjoy it.

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  5. I think another big part of why people complain is because of the asymmetrical nature of the game. If people's complaints gain enough traction to actually affect the game's development, their side has nothing to lose. In other games, if enough people complain about something until it's nerfed or buffed, both sides gain or lose, but not in DBD. I think this was most obvious with the rework of Skull Merchant. After the gen kick meta was nerfed, she really was not that problematic of a character, not saying she was perfect or that no changes should have been made to her, but because people hated her so much from her original release & the 3-gen meta, people's hatred never left despite her changes. So, Behavior essentially deleted her. How are the survivors affected? They never have to play against a killer they irrationally hate. How are the Killers affected? they lose a killer, potentially their main for no recompense. And this goes for Killer as well, anything taken away from survivor exclusively benefits people who main Killer.

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  6. "I don't think DBD having the most toxic fanbase in gaming is not the case."

    I could not agree with this any less if I tried.

    I have been around the block when it comes to gaming. I have played LOL, Overwatch, CSGO, Call of Duty, and lots of other games out there with some of the most vile and repugnant people you could imagine. My point is, I am not new to toxic gaming environments, racism, sexism, every type of phobia and buzzword is pretty much the norm when I go into any kind of competitive setting in games, hell, even card games are not immune to this.

    But when I say I have been through some shit I have never EVER experienced in DBD, I am not just saying it to make the game or the people who play it look like the absolute worst humanity has to offer, it's plainly obvious that this does not apply to everyone, but I still have not felt legitimately threatened like I have with the people who play this game. I have been harassed on discord endlessly on various servers for my playstyles, DBD is the reason why I don't have X/twitter anymore, reddit messages from people telling me to kill myself after putting memes on the feed and obsessively stalking my profile so hard I had to make a new account, and above all else, DDOS attacks and real life threats from someone who lived around my area stalking me, doxxing me, threatening my family, me, and my friends with violence and murder, over a video game. these are just a FEW example of how unhinged and crazy my experience with this fanbase and player base has been.

    Maybe it isn't overall as toxic as some other communities out there, but it sure as hell has it's very VERY vocal psychopaths who will stop at nothing to prove their man-child rage fueled points.

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  7. IMO this community is pretty pasionate and compromised for as many reasons you can describe, but it has the issue that the game by itself segregates it's players on two different roles without giving them an incentive but "personal decision/interest" to try them and, it doesn't provide a lot prácticamente internal guides towards perks, killer powers and it's interactions, status effects or even RNG.

    In addition being just a "Killer or Survivor Main" at any skill level can give you a very distorted view on what kind of performance/actitude is in the other side. As an example of this: we can see a lot of survivors complain about killers camping on the end game or killers complain because healthy Survivors take protection hits.

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  8. A multiplayer game of any even mildly competitive nature is going to attract complainers.
    Add to that we live in the era of internet outrage porn and entitled self-importance, the perfect recipe for the perfect storm who love to complain for the sake of complaining.

    The number one in complaints is usually the state of the game's balance which everyone has an opinion on and all their opinions are different. The survivor mains think its always too killer-sided, the killer mains think its always too survivor-sided, the guys in the middle wish both sides would just be quiet already.

    Thing is, the idea of balance is somewhat ridiculous in a game that's inherently designed to be unbalanced. One side is supposed to have the upper hand. And there's always going to be people who feel some type of way about it.

    Behaviour has put themselves in a position where they want the game to be somewhat killer-sided, but don't want it to be so overpowered that Soloqueue survivors don't stand a chance or get too bored. This always presents the issue that SWF groups end up with the upper hand because the game is balanced around Soloqueue. And well, they just do their best to pretend this issue doesn't exist. And there I think lies the breeding ground for the majority of discontent.

    The SoloQueuers feel the odds of escape should lie around fifty percent in any given game and feel like they get stomped way too often.
    The SWFers want the killers to not tunnel and camp aggressively, even as they split up on gens and put the killer in a situation where he has to do that to even have a shot at salvaging his game.
    The killers want their games to be less sweaty and SWF-infested.

    End result : Everybody's got complaints.

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  9. I think DBD hits a lot of cross sections of gamers that all want different things. Comp players, casual players. Killer mains, survivor mains. Immersed people who think the killer should be a power role. All this on top of the more generic things we all hear like you said with hackers, lack of polish etc… so it’s getting pulled in so many directions even outside of what most people agree on

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  10. Because people wanna have fun playing this game, and when they dont they go online to vent their frustrations rather than move onto something they actually have fun with.

    It might also have something to do with MMR, no other game have i played with a competitive MMR system that's more inconsistent than DBD. One night i can lose 80% of my games, the next i can win 80%. Its not even close to the 60-40 split people like the talk about.

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  11. yo bran, here's my commentary video:
    I think one of the most frustrating things as a new player to a game is losing a game due to not knowing a mechanic was in play, over and over and over again. this usually means the game wasn't explained very well on the outset to the players themselves. I think where alot of DBD's complainers come from, is the fact that DBD isn't a mechanically intensive game. it's a knowledge intensive game. You can't APM or out aim your opponents (there are movement techs, but 99% of them don't require high DPI or frame perfect inputs to do), survivors don't have guns, and killers are the only ones with an attack button.

    Because DBD is a knowledge intensive game, with a lot to learn, but little requirements elsewhere to be good at the game, you end up with alot of people with inflated egos, because they don't know the counter to the counter to the counter. or how X perk from Y killer works on X map geometry, but they know the general gist of how to play, and because the matchmaking is so broad, having a 5/10 level of knowledge of the game, will let you win most matches. this is why, you can largely 4k most SWF's as say a nurse or blight with nothing on, or like mr.tatorhead, not use perks for 4 years and just juice almost all killers you come across. you have the knowledge/gamesense to actually out strategize the otherside, rather than needing a a super mechanically demanding killer (Nurse isn't easy to pick up, but she isn't exactly hard to learn either) OR a super meta sweat build (how many of us have gone against pseudo-comp players who don't know how to loop, but are running the best builds).

    I think a good chunk of this is due to both the fact the game doesn't really have a tutorial built into the game, and the fact that even with what's there, is a mountain of content + RNG factors that make it very difficult to have a confident grasp on what's going on in a match. Like you said, its pandora's box, there's no real solution to this, and while i don't personally think an operation health will fix these issues, i do think it would be a good start.

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  12. Here are my reasons why i dislike BHVR itself( Game still enjyoable after 4 years of playing for me )and unironicly think they have no clue what they are doing or even worse dont care about the playerbase.
    -Knight killswitch for 3 months straight
    -Lunar new year events retired (this hits kinda personally, where im living we celebrate this, sounds like a F* u to my culture)
    -Not acting fast enough on trickster issiue whith flashy screen knives which causing litteraly seizures to people, claiming to only have gotten (3 reports) even though it was PROOF it was more WAY more people affected. So blatant lying over litteral health issiue.
    -Horrible server connection issiues that were especcially bad in 2023 at january, where you can not even play 2 match in a row and servers will just die. And everyone experience this not only some people. I was one of lucky ones where we did not have it as bad as others. But BHVR as uausal take their time with something that need to be top priority.
    -buffing and nerfing things noone complain about, while ignoring things everyone complain about wasting time reccourse (Huntress, Demogorgon -> soon to be, finisher mori system, etc)
    -promise killer bots in 2022 anniversary lifestream, never arrived.
    -Promise regularly perk overhaul to shift stale meta more after they did first one (never seen a second one in so long)

    But then i also have to say when i get yell at for playing to win on killer or survivor from the other side, then i kinda think this community deserve such developers and vice versa. Still i enjoy this game really, never getting tired of trying new perk combo or playing diffrent survivor and killers, its just these devs annoy me alot with how they do things and how they treat customers as joke.

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  13. I know the reason I complain.
    The devs. The players. The game.
    The devs show a lack of competence in balancing the game and when the game is balanced enough to "feel" fair, or more likely I get used to the imbalance, they then change it.
    The players. No reason for them to send me messages and spam party invites. I just don't like them.
    The game, I bought this game to have fun. It's lost it's charm when it became bright, shiny and a timed based competition. Don't get me wrong the killers are sweet, but they are… sweet when they should be terrifying, powerful, panic inducing, and something you don't want to go up to and boop. The gameplay loop is terrible too. Que up, do the objective in the match, collect reward.

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  14. When I first saw the title I just remember Monto saying "HEY! STOP RUNNING, YOUR NAME'S FUN LETS HAVE SOME FUN" as survivors running away from him hurts his feeling and honestly same (this paragraph is a joke let's just have fun yall)

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  15. DbD is one or those games you can only play in a certain mood.

    And even then it’s a diceroll
    If you gonna quit happy or turn off for the night.

    Balance is none existent, gen kicking feels worthless unless you have a gen build. If you do the math it takes 4 killer seconds to regress 1 survivor repair second.

    There was a video on it not long ago.

    The fact that there are one billion second chances perks….

    Hackers and twitchis expecting free wins…

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  16. The Starcraft 2, Overwatch, and Sea of Thieves communities were all packed with complainers. The only gaming community I've been a part of that doesn't complain a lot is the Deep Rock Galactic community.

    I think PVP games are always full of complainers. DBD is not special.

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  17. The game being an assym doesn’t help, either. In most games viewed as competitive (which I don’t even know why dbd is in this category for a lot of people) both sides are equal so any nerf is a nerf to themselves as well and any buff is a buff to themselves as well, but in DBD it’s a balancing stand where any nerf is a buff to the other side and vice versa.

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  18. Still dying laughing like how can they now put a warning on the for 7 years a photo sensitive person could play now they put a warning so they can't. Funny they add more rules.

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