Why is Dead by Daylight not Nerfing this Perk?



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34 thoughts on “Why is Dead by Daylight not Nerfing this Perk?”

  1. When survivor have broken stuff : dbd is Fun 😃😎 .

    When killers have broken stuff ,
    Survivors : omg the game is sucks I can't play anymore 😫 .
    Survivors don't care about the killer's fun but they expecting the killer to care about thier fun 😂😅 .

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  2. 3:52 right but thats kinda always what they've done?
    They make something broken, everyone buys it, then they nerf it cuz too many people run it. I don't want to say BHVR is baiting people into buying every dlc just bc they want a new meta perk. I think BHVR's awful era is behind them after they seriously reworked alot of perks in the game, stopped with the NFT crap, and are still changing stuff that alot of people complain about like Prove Thyself and BNP. I like the idea of them trying to shift away from generator metas and give more incentive towards chasing and interacting with the killer but unless they make interacting with the main objective more complex I don't see how giving Killers and Survs free haste from PERKS is going to make the game more fun. Them making perks paid for broken and then nerfing it and repeating the process looks really bad on their part. I hope they can sort this out.

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  3. I don’t think this is coconut specific I think a lot of the community has been asking for random silliness rather then controlled balance. Scott and otz have been asking that for a while as well

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  4. @1:35 That’s the second time you’ve made that statement, in literally less than 2 minutes. Did you forget you said it? Did you think we didn’t hear you the first time?? It’s fucking adorable that you actually take pride in “having your own opinion” about the state of the game, while simultaneously failing to realize that your “opinion” is literally just you stating out loud the objective current state of the game, as if the people that play the game (your viewer base) can’t see the game’s state for themselves. “I think they’re just adding broken shit & seeing what people like” 🤦‍♂️ The sheer idiocy in that statement alone literally rivals Isaac Newton’s meme “Uhh guys, i think that if a thing is in motion, it doesn’t stop until it’s motion is interrupted.” Einstein would be put to shame by you two’s profound wisdom. Adding broken shit & seeing what the player base likes, is literally what BHVR has been doing for 7 fucking years, more so in the recent years than ever before. How do you not realize that????? How in the bumble-fuck did it take your coconut-brain ass 7 YEARS to realize the dev’s are using trial & error?? Holy fuck man, i never leave comments like these, but if i’m gonna keep watching your content like i have for the past couple years than i’m not just sitting by while you reduce your content to the actually most generic DBD takes imaginable, i know you can do better.

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  5. There is no need for a nerf of Made for this! As a killer you are not supposed to be over advantaged. I’ve played many killer matches rn and I was so fkin bored cause I mostly got between 2-4 kills every match. The top 1 notch players what you are making out just doesn’t count. Stop being selfish and give others the opportunity to enjoy the game, too.

    KILLERS PLS LEARN PLAYING THE GAME AND STOP RUINING THE FUN FOR OTHERS!

    Killers are way too strong rn!

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  6. I think the speed is fine but if they had to nerf it make it 2% or simply get rid of the endurance speed effect…
    And as for bhvr experimenting with fun perks Nic's perks and mft fall into this catagory and also mft has a counter… killers just don't wanna run it

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  7. It’s ALWAYS good to have things that are stronger than others, and things that are worse in a game with so much in the players control.

    Just as long as players are able to play against it if they’re skilled enough.

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  8. I do agree it needs to be nerfed but made for this and hope combo you need to literally get to endgame as killer you should not be getting to endgame especially consistently

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  9. Nothing like experimenting with 4 perks that should've been nerfed at this point. Stop giving excuses. Behavior hates the killer side. There's enough evidence that supports that claim versus the evidence going against it. Behavior are survivor playing pussies who need to play all their games against trapper because anyone else is too hard for their mishaped heads.

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  10. Gotta love survivors saying they enjoy the unbalanced nature of the game considering they have all the power. Nothing short of worthless input. Does nothing but hurt the game. Guess what behavior is listening to.

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  11. Bro what they gone do nerf it to 1% speed like bro be for real you let them get end game for hope 7% haste to me that so fair while now killers can get 5% haste after hitting a survivor☠️

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  12. Well I've heard this perk being called "Paid For This" and when you take that into account, that makes far more sense. The perk is obviously broken and OP, and survivors really want it to get that obvious edge over the killer. BHVR is not "experimenting", they are just milking everyone to buy the content that contains this perk, and only after they stop getting many more sales, they will nerf it for "health reasons" after all their "data collection" indicates that yes, gee golly wow, it WAS stupidly broken after all!

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  13. I don't mind some broken stuff as long as both sides get it. Like old dead hard and old eruption. Both equally overpowered, so if we had it on both sides it's not so bad. But when killer had a bunch of stuff nerfed at the same time they introduce MFT it seems unfair.

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  14. the perk really isnt that op 3% speed is only really helping in loops but in terms of getting actual distance its not doing much

    and pairing it with hope should just disable MFT's 3%

    and the endurance effect shouldnt even exist

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  15. Dk m8 having variety in the game from the beginning and having diverse builds work seems a better idea than just ciclying through metas as if it we're the videogame equivalente of ciclying through trending topics/fashion wears, etc.

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  16. I don't think MfT is broken, but if it is and this is what they're cooking, I just wish they'd make fun things broken, not just stat up perks. Extra speed is not fun, and neither is extra gen speed. Red Herring + Blast Mine is fun. Diversion and Deception are fun. Lucky break + Overcome is fun.
    Hell, as much as I hate Skull Merchant, I love that they actually added a hacking minigame. While simple, it was different and refreshing. It's not just a progress bar going up. Give me broken perks that make me do other stuff besides pressing W and left click. You don't know how excited the tunnel system from the Xenomorph made me, and it's essentially a worse version of Sadako's power.

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